Do boss battles still have a place in modern games? Or are they an outdated part of game design that's better of left behind?
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
2K Cloud Chamber is ramping up recruitment with 30 job offers on its BioShock team. There's still no word on when the game will launch, though.
Actually looking forward to playing "Judas" from.Ken Levines development team .
With Elden Ring's DLC Shadow of the Erdtree coming this month, JDR takes a look back at the greatest Soulsborne bosses. To start with, those of Dark Souls.
Some of my favorite games of last year didn't even have combat, let alone boss battles. However, I agree. If they are going to be present in a game, they need to fit narratively.
Boss battles will always have a place in video games
The Witcher 2 and 3, Deus Ex Human Revolution all had great boss battles that did not feel like boss battles.
I'll never forget the final boss battle in Army Of Two: Electric Boogaloo 3. It was against a goddamn Humvee. So odd and out of place, but it was the last level so it "needed" a boss battle. Here's hoping more devs start moving away from conventional boss encounters in favor for something else.
I agree with your discussion completely. Boss fights that fit the narrative are the best way to go. In regards to BioShock and Arkham Asylum, thinking back in terms of story alone, the final boss fights had the potential to make sense, but they were executed so poorly that they defeated the entire purpose of their respective games. Fontaine and Joker both pulled all the strings, so it fit to end the games with confrontations with the antagonists, but not in horribly formulaic duels.
The Big Daddy was the perfect enemy for BioShock. Initially, they are terrifying and all-powerful, but by the end of the game, you find yourself taking out Bouncers and Rosies left and right just to grind up some cash. Titans from Asylum didn't really give off that same response, however, but went from difficult to trivial enemies by the end of the game.
Also The Last of Us was practically perfection. Can't wait for Part II.