Horizon Zero Dawn – BTS
How does a studio transition from specializing in first-person shooter development to creating a brand-new open world action RPG? We went behind the scenes of Horizon Zero Dawn’s development and talked to Guerrilla Managing Director Hermen Hulst, Studio Art Director Jan-Bart van Beek, Game Director Mathijs de Jonge and Technical Director Michiel van der Leeuw about the challenges involved in making the switch.











