110°

We Are Chicago Has A Proud Message To Share - A TLS Interview

We Are Chicago aims to capture both the positive and negative parts of life in Englewood, the harsh realities and the hope.

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twoleftsticks.com
Skaymore3073d ago

This game seems really cool. Might pick it up after No-Oh

MKUltra3073d ago

Two very different games haha. But both worth it I hope

Player3Podcast3073d ago

Games like this are so important. The medium has a unique ability to transport you to fantastical, far-off worlds. But this is a powerful reminder that it can allow you to walk a mile in the shoes of someone living down the street from you.

MKUltra3073d ago

It's an important lesson for devs to learn. Being able to understand another person's situation is important for our society, not just the medium.

ian863073d ago

It's always great to see a dev create a game that thinks outside the box in respect to the subject material and not creating a game which is immediately traditional in the design and subject matter. Also great to see a local dev step up and create a game that covers a subject that some people, such as the media, are focusing solely on one element, rather than the bigger picture at play for the community.

Jared8Randall3073d ago

Any game that taps into our empathy is a good game. Also, getting local artists on board is an awesome idea and will bring in some authentic touches.

isarai3072d ago

Only things i'd say is a little off is they would not say "Was that a gun shot?" when it's that common you already know it's a gunshot. and while i've seen many guns pulled i've never seen/heard anyone do it in any school i went too. Not saying it ever did but given its scarcity i doubt some random kids gonna brandish a gun in the middle of school just to threaten someone he doesnt know.

Other than that this looks really good, can't wait to give this a go

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60°

Rogue Trader producer reveals his dream project: a CRPG SCP game with an actual budget

Owlcat Games producer Anatoly Shestov reveals his dream project: an SCP game with Owlcat RPG flair and a proper budget.

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videogamer.com
190°

While Layoffs Hit the Industry, Nintendo Retains 98% of Staff Including 78 With Disabilities

TNS: Based on its most recent ESG data, Nintendo boasts a remarkably low staff turnover rate of just 1.9%, with virtually no reported layoffs.

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thenerdstash.com
Jin_Sakai1d 21h ago

Because Nintendo makes great games.

Yesyes23h ago

It’s unreal that people are downvoting this when they consistently have the best scoring games on metacritic.

1d 19h ago
rlow11d 19h ago

Well it doesn’t surprise me. As much money as they make and how they value their employees. It’s a great company in that regard.

1d 17h ago Replies(1)
drivxr1d 15h ago

Well, when your games remain full price many years after release.

And you make profit off of outdated hardware.

I would be shocked if they couldn't afford to retain their staff.

lodossrage1d 13h ago (Edited 1d 13h ago )

I didn't want to say anything but drivxr is right.

Nintendo always sells at a profit because they purposely use tech that's always 5 or more years behind. And it's also true their games hardly ever get price decreases.

Don't get me wrong, it's great they kept most of their workforce, but making a point to have your tech specs behind everyone else affords that luxury.

Darkegg1d 10h ago

I don’t think it’s their purpose to use old tech. It’s their purpose to make value of software and know their value. Nobody makes games like them that’s for sure. I just don’t appreciate their customer unfriendly policy.

It’s not impossible to take their status. Companies need to have a selection of 8-bit and 16-bit. Now imagine a split screen for 8 player game for SNES Mario kart and selling at $9.99. The problem is that it doesn’t make profit. So many companies won’t invest in “old” technology. Everyone guns for triple AAA modern technology software but honestly we can enjoy modernized 16-bit creative ideas that allows 8-player mayhem. It’s a pipe dream, possible but impossible.

Shane Kim1d 11h ago (Edited 1d 11h ago )

If they ended up kicking people out after all of that stated above, it would be truly shameful.

DivineHand1251d 6h ago

Microsoft, Google, Amazon, Tesla and Meta are all trillion dollar companies yet they are laying people off in large numbers.

I believe the reason Nintendo layoffs off less workers may be a result of their culture. It seems Japanese companies believe in giving their workers long term or life long employment opportunities and will exhaust all options before laying off workers. This is something we don't see much of in the west unfortunately.

Rdeal1d ago

might be something to do with the fact all those companies hire more than 20x the employees than Nintendo

LoveSpuds1d 6h ago (Edited 1d 6h ago )

What the hell are you talking about? It has nothing to do with how profitable they are. Its completely cultural, MS and Sony make stacks of cash and still lay folks off. Nintendo chose not to lay off staff for the same reason their execs took pay cuts to increase staff pay instead; because they value their staff and view them as colleagues, and respect them as such.

If Sony weren't so US centric I fancy they'd fare better too, they should get shot of US and European leadership and go back to when Japanese execs were running the show if you ask me!

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170°

It Shouldn't Take Expedition 33's Success to Remind Square Enix That Turn-Based Still Sells

TNS: Expedition 33 was the wake-up call Square Enix needed, telling it turn-based RPGs are still popular, but that shouldn't have been the case.

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thenerdstash.com
Relientk774d ago

True, but if it does get it through their thick skulls, then that works.

Although, the Dragon Quest 1 + 2 HD remakes will be turn-based and (the worst kept secret) Final Fantasy IX remake should be turn-based I would imagine. Let's see if any newer games go turn-based too.

thorstein4d ago (Edited 4d ago )

DQIII HD Remake was turned based and very successful. Then there was a really obscure turn based game came Balder's Gate 3. I heard it might have done well.

Profchaos3d ago

I wouldn't be shocked if they switched ff to the vii remake combat system

PapaBop3d ago

It won't get through to them though, despite E33's success, they still won't risk going fully turn based for their big budget projects simply because they are still in the mindset that it needs to be action combat to appeal to the mainstream audience. I hope I'm wrong but don't underestimate just how stubborn Japanese execs can be

barom3d ago

Ya'll are hyping up Expedition 33 too much. Reminder that FF XVI sold 3 million in a week and it took Expedition 33 approximately a month to get to that (33 days to reach 3.3 million).

barom3d ago

1 platform vs 3 platforms
1 week vs 1 month

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DivineHand1254d ago

While it is true that Sqaure Enix has moved away from turn based games compared to how they were in the past, there is a good reason for it.

Older gamers will know this but during the ps2 era, we were flooded with turned based games from Japanese studios and this created a form of fatigue back then going into the next generation.

When Square released FF13, they received heavy criticism for making the game turned based like every other FF game and not doing enough to innovate. This is why they made FF15, FF7 Remake and FF16 have real time combat. It gave the series a fresh spin and has brought in new fans to the series.

I personally would be happy with either turned based FF or the real-time combat version we see today.

Shane Kim4d ago

Remake and Rebirth have "turn based" if you set it in the settings.

Lexreborn24d ago

Dang wish I saw your post before I made mine because we definitely feel the same way lol

Profchaos3d ago (Edited 3d ago )

Yeah hit the nail on the head but its like ww2 games we get hundreds of them then a decade of nothing and people start missing them i think we're going to start seeing them return

Claire, dragon quest even yakuza have seen turn based return

Runechaz3d ago

Every Pokémon game is also a Turn Base RPG.. and selling millions

andy854d ago

Only need to look at their own game DQ 11 approaching 10 million to show there's a market. And that's not as big of a name as FF

Runechaz3d ago

you can also look at the Pokemon game number

Tacoboto4d ago

Another article about Expedition 33 and Square Enix and turn-based games? This is starting to sound like propaganda.

The game didn't sell because it's a turn-based game; it sold and is enjoyed because it's a really freaking good game that released completed at a good price without gamer drama attached to it. No Mtx, no wait-until-it's-patched, minimal bloat, a self-contained story, no multiplatform BS. Just a solid original game that absolutely nails what it intended to do.

Redemption-644d ago

I was just about to say the same thing.

anast4d ago

This comment should have a 100 upvotes, at least.

CrimsonWing694d ago

Maybe try actually listening to the fans who have supported the series for decades. This habit of ignoring your core audience just to chase people who were never interested in Final Fantasy in the first place makes no sense. And when that approach fails, doubling down on it is beyond baffling.

The battle system has never been the main reason non-FF or non-JRPG players stayed away. Gutting the series’ identity to chase a broader market doesn’t attract new players. It just alienates the loyal ones.

Keep going down this road and we’ll end up with Final Fantasy Fortnite abomination or a F2P Battle Royale game.. Oh wait…

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