450°

Gabe Newell confirms that Valve is working on unannounced games powered by Source 2 Engine

In his latest Reddit AMA, Gabe Newell confirmed that Valve is currently working on some unannounced products/games.

Erik73573072d ago (Edited 3072d ago )

Left 4 dead or half life game.

Feeling left 4 dead

crxss3072d ago

Valve confirms the sky is blue.

notachance3072d ago

the next sentence after he said that is "We would like to have everyone working on games here at Valve to eventually be using the same engine.", so big chances the unnanounced products are just their games moving to source 2

3071d ago
Erik73573071d ago (Edited 3071d ago )

^ Doubt we will see a sequel to tf2

Maybe Overwatch has inspired them and they see it as a great trendy new type of fps again but I doubt it and that they would just make something new

Livecustoms3071d ago

lol no chance of a half life game. That will forever be a living meme now.

AizenSosuke3072d ago

Yes, make a fighting game like MK please.

SinkingSage3071d ago

Well Valve isn't exactly the greatest at characters with character, a fighting game without that would be pretty hollow. (pun not intended)

AizenSosuke3071d ago

Lol my boy, but I agree with you on that one Lighting(reference not intended).

Blu3_Berry3072d ago

Got a feeling it will be left 4 dead 3. At this point, I don't see valve making Half-Life 3 anytime soon.

Kreisen3072d ago

I think its more likely they are working on something new entirely.

Lamboomington3072d ago (Edited 3072d ago )

It will be called dead for left 2

annoyedgamer3072d ago

This is the third time I have read this so far this week....

TheCommentator3072d ago

Is that a sign that a sequel ending in 3 will be announced? Half Life, Left 4 Dead, or Portal could really use a 3 at the ends of their titles. Hell, it's been so long for Half Life even a reboot would be welcome at this point!

Warshade3072d ago

I am just going to guess its a first person game.

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220°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Jin_Sakai57m ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot4h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK2h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack26m ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro3h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv723h ago

They can't cancel it until a themed controller has been released first... like concord.

dveio3h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto2h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack23m ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

2h ago
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70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

Read Full Story >>
videogamer.com
Jingsing4d ago

How about an official level editor for Boltgun?

jznrpg2d ago

I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19924d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon4d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.