In an interview with VideoGamer.com, Ben Judd said that gamers now only want to die "once or twice" in games.
When we asked the Capcom producer if he reckons games are too easy on gamers these days, Judd replied: "Yes, I do. I think that if you look at one of the highest praised games of last year, BioShock, BioShock was easy as Hell, I don't care what anybody says. That's what people want. They want to play through it. They want to die once or twice. It's like an interactive movie, sort of. Gamers have lost their will to continually drill down on something."
Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
2K Cloud Chamber is ramping up recruitment with 30 job offers on its BioShock team. There's still no word on when the game will launch, though.
Actually looking forward to playing "Judas" from.Ken Levines development team .
He is speaking logic today. I give him that much. I agree, todays gamer could never pull off the feats us Nes kids did. Beating Ninja Gaiden alone is something few people have done without cheating or using an emulator to save location before dying.
Nintendo games were crucial and somewhere in the Ps1 days things started changing and by the time the ps2 hit, it was all over. Games did take on a more interactive, let me guide you, approach.
Soul Reaver was one of the 1st game I started to see this huge trend of super easy gameplay and puzzle solving.
Bionic Commando producer:stop whining,mgs 4,bioshock
braid for me is better than bc tbh
bioshock has a sweet difficulty feel
but he has a valid point,bioshock difficulty wasn't in solving puzzels,temples or just think where should I go now, it was only when you fight enemies,most games turning like this,which is sad
I say bioshock is so great,but when I just compare it with something like the shadow man,I truly feel that bioshock was a joke,seriosly am not joking
HE HAS A VALID POINT
I think shadowman has an incredible level design and difficulty
I wish I can see anything today like shadowman
shadowman=a true legend,a remake gonna be a mega earthquake
he's kinda right
It isn't a valid point cos he probably didn't put it on hard. He probably just left it on normal and cos of the Vita Chambers said it was easy as hell. On hard it was significantly more difficult. I'd love to see him turn Vita Chambers off and play it on hard and still say it's easy as hell. He'd probably die all the time. What would he know about anything? Bionic Commando is sheisse
Seriously he is.