370°

Why Microsoft's dragon-slaying is a good thing

And so, with one brutal swing of the axe, Microsoft has slain the dragon that was Scalebound. But is that really such a bad thing for gamers?

Read Full Story >>
quitorcontinue.com
naruga3090d ago (Edited 3090d ago )

now is a good thing huh ? killing the game with probably the biggest potential to bring new players and a character to a console which is only known for COd. Halo ,Gears..meh .....how many of these damage control articles we will see

also for those who say that i was never interested for the game look my damn comment history back at every E3 here some http://n4g.com/news/1919160...
also http://n4g.com/news/1919215... i lked even the downvoted demo of this E3 ..gtfoff

RpgSama3090d ago

I guess you could see it as a good thing because now people have even less of a reason to own or buy an Xbox One than yesterday, so in that sense, they made it a little bit more clear to people that Playstation, PC or Switch is where they should be focusing.

PlayableGamez-3090d ago

Why is everybody banking on the Switch. Did you not forget the Wii U?

gamer78043090d ago

@PlaybleGamez well the switch just became 60$ cheaper for some those that were excited for scalebound.

PlayableGamez-3090d ago

What does the Switch have to do with Scalebound?

darthv723090d ago (Edited 3089d ago )

The game progressed to what was last shown in the amount of time MS has allotted them to work on it. Basically it didn't progress as far as it should. So from a business perspective, yes it was good to cancel it. You have to know when to cut the losses and move on.

From a consumer perspective it sucks any time an announced game ends up on the cutting room floor. Star Wars 1313, Starcraft Ghost, The Getaway... All had potential to be something great but missteps in their development cycle lead to their demise.

Is there potential for scalebound to rise again? Perhaps... but it really depends on if another developer is willing to start over because you can bet the assets created still belong to PG while the IP was bought by MS.

Oh, and naruga, please stop pretending you care. your examples pale in comparison to the number of other comments against xb1 and its games / fans. Your attempts at genuine concern come off as smarmy.

OT793089d ago

@PlayableGamez, @gamer7804
Exactly! I was on the fence for a Xbox one for Scalebound,then I will getting Gears 4,but now, Switch looks more compelling to me,with much more exclusives I wanna play. Really, with this cancelation Microsoft kill the game and my will to buy their system.

johndoe112113089d ago (Edited 3089d ago )

@darthv72

Ok, maybe you're taking your dislike for the guy a little too far. His past comments clearly shows he was interested in the game. Not because someone may be a diehard sony supporter means they may not be able to appreciate something on a rival console once in a blue moon. I have shown very little love for microsoft this gen yet I have made a few comments in the past 3 years praising them on those rare occasions I think they did something right. I've also bashed sony on a number of occasions. Heck, I saw moldybread defend sony for something the other day and I don't think anyone thought they would have seen that anytime this millennium. Does that mean moldy wasn't being genuine? Ease up a little.

rainslacker3089d ago

Never thought removing an option was a good thing....but you make a solid point about sometimes it's easier to make a decision with less choices.

+ Show (4) more repliesLast reply 3089d ago
ShottyatLaw3090d ago (Edited 3090d ago )

It had to be pretty bad in order for them to axe it, don't you think? If this was an issue of mock reviews indicating it was below average, or needing another delay to get it done it would be one thing. But MS knows this hurts them, at least in the short run, so why did they do it?

For a game originally set for 2016 and now less than a year out, it should be in an alpha stage at least. These guys are right, we've only seen those vertical slices once a year.

I'm sorry you were excited for it. I imagine both MS and P* wanted to deliver you a good game that had high sales. It boils down to your business views, really. Do you throw money at a title until it meets a standard knowing that realistic sales figures won't see you getting a return on the investment, or do you cut it loose?

That's tough. MS will rightfully take the brunt of the negative press on this one, which is how it should be. Lord knows they're used to it. But as the one who writes the checks, it's a lot easier for them to move forward then someone like P* who needs to receive those checks in order to succeed.

If MS'S policies helped cause this situation, then they just learned an expensive lesson. I think that should be considered a good thing. If the game was so rough that it would have disappointed fans and damaged P* moving forward, I consider it a good thing that it was axed.

In a perfect world, we would have gotten a superb game that made each company a boat load of $. Sometimes sh** happens.

Godmars2903090d ago (Edited 3090d ago )

Thing is since something like Crackdown was more ambitious, multiplayer with destructive environments, was announced before Scalebound and hasn't been seen short of an initial concept trailer, how is it not having as many if not more issues than the game MS just canceled?

Kokyu3090d ago

It was either bad or the xbone couldnt run it at a good rez, frame and still include what the dev wanted to include.

ShottyatLaw3090d ago

@Godsmar

I dont know. What is considered "ambitious" likely varies to some degree between any team. That question only brings up other unknowns about SBs development:

What are the contract terms? What are the milestones? How much has been invested? How long until completion? What are the sales projections? What are the DLC/long term engagement plans? Where are the problems occurring? What additional resources are needed? Can it be completed in a way that makes fiscal sense for the publisher?

All we know is that things didn't work out and it sucks for everyone. I stand by what I said, though. MS just made a very expensive decision. If they are even partially responsible for this game's failings, then the money squandered should help them see the errors of their way. Same goes for P*, but hopefully they rebound without too many repercussions to their team.

rainslacker3089d ago

No one seems to think that maybe the game wasn't bad, but P* was having trouble completing it. Sometimes, there are significant delays in development, and maybe MS didn't want to spend more time and resources waiting for P* to finish it.

Game might have been perfectly fine. From what I saw, it didn't look terrible. There was nothing that couldn't be optimized, and the game play seemed to be pretty far along.

+ Show (1) more replyLast reply 3089d ago
3090d ago Replies(1)
Bismarn3090d ago

Post as many links as you wish naruga. The simple truth is this:

The guy had Beats by Dre headphones on. Anything negative done to Platinum is a positive. It's not good for Microsoft, or Xbox, or gamers. It's good for the universe.

Angeljuice3089d ago

The simple truth is Microsoft are terrible to work with.
Forever shifting goalposts, changing key game features and demanding more and more content than was ever in the original contract without paying a penny extra.

Angeljuice3090d ago

Maybe they should cancel all their exclusives, if cancelling one is good for gamers imagine how great it would be to kill them all off.

Bismarn3089d ago

Cancelling>hype. If it were up to me I'd had cancelled Last Guardian years ago just to save all the drama and spam on the N4G boards for years.

rainslacker3089d ago

The people that claim cancellations are a good thing now are the same ones that will chastise for a game being delayed.

It's not always bad to cancel a game that just won't be good, but to say it's a good thing for gamers without understanding the circumstances behind the cancellation is just trying to defend a company from repute. Until facts are known, it's a bad thing, because people were expecting the game, some more than others, and in this case, it was used as a way to market the system itself.

Every article and every fan boy trying to say it's a good thing because the game obviously sucked, is clueless about the circumstances surrounding the cancellation, and if it actually was a good thing for them or bad. instead, they should be demanding answers, particularly since they are some of the same people who were quickly holding up SB as a showcase of MS variety and number of exclusives on the system.

I love to show flawed fan boy logic, and I'm going to lay it out right now.

When some fan boys spend months or years acting like this game is a shining example of MS ability to have variety and cater to other markets and deliver good games, then they now go and say that it's a good thing because the game looked like crap, you have to wonder why they kept bringing it up all the time in the past.

It's hypocrisy at it's finest.

Me, I was on the fence with the game. Turned off by the banter of the characters, but the game play showed promise. It was like SSoD. I wasn't gushing over the game, but wasn't outright dismissing it, but on some days, I wasn't into it enough to really count it as a good reason to own an Xbox. Now that it's cancelled, I'm kind of pissed that I still wanted to try it, and now can't even have the chance to decide if it's good or not.

+ Show (3) more repliesLast reply 3089d ago
Nyxus3090d ago

This should be a warning for any independent game studio, don't work with Microsoft unless you really have to.

YinYangGaming3090d ago

No, this should serve as a warning for any studios that fail to deliver on expectations and deadlines. Microsoft is first and foremost a business and just like with Fable Legends, Scalebound was years delayed and had failed to meet deadlines.

Nyxus3090d ago

Just read this article about how Microsoft treated the Phantom Dust devs: http://kotaku.com/how-a-sma...

Combine that with this: http://i.imgur.com/j6LFpLX....

Consider the fact that Platinum Games has successfully collaborated with Nintendo, Sony, Konami, and you have to wonder, is it really Platinum who's at fault here?

Aloy-Boyfriend3090d ago

TLG missed tons of deadlines and finally saw the light of the day. Sony did not cancel it and stuck with it. Why couldn't Microsoft stick to this?

I believe they had a clash with P* in development. Why would P* take a month break over stress? They probably were pushed to much by MS and didn't give Kamiya space to do what he wanted. A dev wouldn't just give up on game like that

RpgSama3090d ago (Edited 3090d ago )

@Nyxus

"After some heavy-duty conversations in the spring of 2014, the two companies walked away with a deal: Darkside would get a $5 million budget to build a multiplayer-only reboot of Phantom Dust"

SAY WHAT?!! A multiplayer-only game? competitive online sport? how out of touch was microsoft that they thought that's what people wanted out of a Phantom Dust reboot? didn't know it was going to be multiplayer-only, wow, this was news to me.

" and then all of a sudden there’s that two-minute CG trailer. And we were like, ‘That’s amazing.’ But at the same time, they didn’t use any of our assets, they didn’t use any of our card packs, nothing. Basically what they showed had nothing to do with the game whatsoever. We had no idea that was even happening… It was like, ‘Holy crap, now fans are expecting characters to look like that, and that’s not what we’re making.’”

They showed smoke and mirrors, they outsorced a CG trailer that had nothing to do with the actual game the developers were making.

Aura75413090d ago

However, Platinum Games has a reputation of being able to finish games on a constrained budget. They're really good at using its resources efficiently.

When it comes to Microsoft, they have a history of burning bridges:

- Cancellation of True Fantasy Live Online (Level-5). The cancellation happened 13 years ago, but Level-5 still refuses to make games for the Xbox platform.
- Bungie splitting up from Microsoft for the purpose of creative independence.
- Cancellation of Stormlands (Obsidian) which almost sunk the studio. The developer went on to revive it via Kickstarter as Pillars of Eternity.
- XB1 version of Final Fantasy Type-0 (Square Enix) selling below the minimum print order.
- Poor handling of the timed exclusivity deal of Rise of the Tomb Raider (Square Enix) that led to Square disclosing the PS4 and PC versions prior to the XB1 version's release.
- Cancellation of the Phantom Dust Remake (Darkside Games) as a result of poor communication and Microsoft's feature creep.
- Commercial underperformance of Quantum Break (Remedy). The developer's next game will be multiplat.
- Commerical underperformance of Sunset Overdrive (Insomniac). There are no plans for a sequel and the developer is busy with Spiderman.

We will never know what went down behind the scenes until someone publishes an exposé like what Kotaku did with the Phantom Dust Remake. However, it is not unreasonable that people are suspicious of Microsoft doing shady things because of the company's past history.

Silly gameAr3090d ago (Edited 3090d ago )

@Nyxus

No wonder people tried to keep that article buried, and I wonder what that Adam Bolton guy heard that made his stomach turn? None of the reasons it was cancelled may come to light, but we'll get articles trying to convince us that cancelling a game is a good thing for everyone using some flimsy logic, and that whatever happened is probably, mostly Platinum Games fault.

candystop3090d ago

Hum....after reading this and remembering the message put out by the original Phantom Dustin developer, I think it's all true. Such a sad time for Xbox gamers who simply have no idea about these works and will never get what we want. I find myself in defense mode a lot but this puts things into perspective. Honestly I was hoping Phil was going to turn things around for Xbox but it seems there is another agenda by hire ups and maybe even Phil himself. It would be great to have somebody like Ed fries back at MGS that had a vision for gamers but would take happen. Hopefully this E3 MS will surprise but I dont think it's going to be the show we were expecting as always.

At this point I wouldn't be surprised if MS laid off Phil or cancelled another AAA title before E3 or after.

YinYangGaming3089d ago

Platinum were seriously spreading themselves thin. When you have 200 people working on multiple projects, given that 200+ people normally work on ONE AAA game it's not hard to see that MS might've thought they were throwing their money away with Platinum. Rumours also suggest that the most senior staff on Scalebound took an extended break from development, I don't think MS is entirely to blame here.

+ Show (4) more repliesLast reply 3089d ago
ElementX3090d ago

I always thought Scalebound looked a little rough. Platinum games are hit or miss and I think this would've been a miss. I always had the feeling Scalebound would be mediocre at best while everybody seems to think it would've been awesome. I think this game had too much hype

SaveFerris3090d ago

The hype was from the usual Xbox cheerleaders (especially here), who see any game on Xbox One up there with the second coming of Jebus. The game had meh written all over it, but MS obviously needed it to show everyone they can bring out more than just Halo, Gears, and Forza, and they needed something to appeal to Asian gamers, Beats headphone wearers, dragon lovers, and dubstep fans.

whitesoxfalife19763090d ago

no...... we didnt hype it up as the second coming. For sake of this being something entirely different for our xbox audience why not try to give it some support since we are label as a three genre maker only. But unfortunately according to reports on why the project fail is because for whatever reason the platinum was laying in bed taking its money but showing results.

If im paying you to have things done and you don't do it you really expect me to pay you ahhh noo you're fired period point blank and thas what MS did with platinum and lionhead studios....

We not talkn about a few dollars street value wise we talkn tens of millions here. I want my investment to profit not bullshit me around..... Sometimes i wish everybody wud for five minutes takes the shades off and really look at the bigger picture instead being the Micheal Patchers of the world.......But hey im just another xbox gamer with some sense dont mind me....

PlayableGamez-3090d ago

Hideki Kamiya is Platinum's most talent dev so it more than likely would have been a great game.

sk8ofmnd3089d ago

"What does the Switch have to do with Scalebound?"

Lol so very true... Havent you gotten used to nintendo and ms fanboys hyping every new system to hell and high water? I know i am. I combat the delusional fanboys with every bullshit nintendo article. Like the one from today claiming nintendo could just swoop in and make scalebound magically work on the switch.

nitus103089d ago

From the trailers and gameplay Scalebound came across as a Dude Bro coop RPG with cringeworthy voice acting. That said the actual gameplay and graphics did look solid enough.

I think what we have here is a difference of opinion between the Japanese way of doing business compared to the Microsoft way of doing business. Unfortunately for Microsoft, this cancellation is now going to make many Japanese companies wary of doing business with Microsoft.

Relientk773090d ago

Canceling the biggest game you have for that year isn't a good thing...

Ron_Danger3090d ago

It was only the biggest launch for fanboys until they canceled it. Then suddenly it became glitches mess of a product that no one was interested in in the first place.

It's like all the MS fanboys are the characters from the movie Mean Girls. They all love MS and their games until MS cancels a game. Then that game gets shunned as if it were never a thing. Remember publishers: if you work with MS, don't wear sweatpants on Tuesdays.

They did the same thing with Fable and now they're doing it to Scalebound.

ThatOneRiggaNob3090d ago (Edited 3089d ago )

Funny you say that about MS fanboys but I remember the game being a glitched mess to all Sony fanboys but now it's the biggest game MS has for the year lol. You see how it works both ways? Fanboys flip flop so much it's honestly sad. The people that are calling the game a trashy mess because it got cut are just as bad as the ones who are pretending to care about the game now just to shove mud in MS face.

Personally I'm sad that the game is not coming because I was actually looking forward to it since the first time they showed it off but I won't sit here and place the blame on MS or Platinum without knowing the full situation.

@LP-Eleven I never once said it wasn't on a hype list for it tho? What I said was the same fanboys from both camps basically swapped their agendas for this one game... The Xbox fanboys who were swearing it was the greatest game ever made or also now the ones saying that it was a glitched mess or whatever and MS was right to cut it. I also basically said that the Sony fanboys that were also saying it was a glitchy mess from the first time we had gameplay and were saying it was utter trash or now saying that it's one of the biggest games that were coming to Xbox and now it's been cut so MS made a huge mistake. THE FANBOYS FLIP FLOPPED ONCE AGAIN. I was speaking about both sides and how they constantly switch sides and change goal posts. So I don't see how your comment even relates to what I said and in the end it does still works both ways lol. The same people who trying their hardest to condemn MS for this with their fake caring are just as bad as the ones that are pretending they weren't bigging the game up just the other day before it was cut.

LP-Eleven3089d ago (Edited 3089d ago )

@ThatOneRiggaNob:

No, it doesn't work both ways. Unless you've been living under a rock, Scalebound was a source of hype for a good bit. To some it looked like a mess, but do not try to deny its presence on Xbox fans' hype list(s). It was on plenty.

Neonridr3090d ago

It's definitely never a good thing to cease production on a title, especially a new IP. But sometimes companies have to cut their losses. Perhaps MS wasn't happy with the way the product was shaping up. Perhaps Platinum was unhappy with the direction the game was being steered. People automatically assume it's because MS was terrible and mean and drove people crazy (which is a little extreme), but sometimes things just don't work out. Games get cancelled, studios get closed, this is a business after all.

TankCrossing3090d ago (Edited 3090d ago )

If Platinum were delivering a dud then Microsoft were damned if they do and damned if they don't. We're seeing the uproar of cancelling a game right now, but if they persisted with it and published a sub-standard game their reputation would still be tarnished with the people that matter (consumers).

There is a lesson to be learned about showing games 2 years too early, and a bigger lesson to be learned by whoever was in charge of these investment decisions about 2-4 years ago. They've had a string of failures (This, Fable Legends, Phantom Dust, Project Spark, and of course Kinect and the initial direction of the Xbox One), and the team manning the axe probably aren't the ones at fault...

Show all comments (69)
180°

Hideki Kamiya wants to revive Scalebound: 'Let's do it, Phil'

Hideki Kamiya is still interested in developing Scalebound, after the PlatinumGames and Microsoft action game was cancelled back in 2017.

ZwVw116d ago

He's been begging for the past three years. That ship has long sailed. Besides, Phil's a fake. When's the last time he delivered on a game the fans asked for? Still waiting on him to greenlight KI4.

InUrFoxHole115d ago

@8bit
Yeah I mentioned that below. Although in comparison concord was a bigger failure.

MetroidFREAK21116d ago

I mean I'm all for it... I'd buy it for PS5 since Xbox is doing these multiplatform releases now

MetroidFREAK21115d ago

Well, I vastly prefer physical versions of games, and I can't do that with my Series S... sooooooo assume what you will

Lexreborn2116d ago

Scalebound was my reasoning for buying and Xbox one. Legit my biggest let down last gen

raWfodog115d ago

Same here. That was going to be the game I'd buy a Xbox One for back in the day. It'd be good if they did revive it and improve on what they had at the time.

Chocoburger116d ago

Seems odd to be asking for it now that he left Platinum Games. He'll be busy with Okami 2 for a number of years, does he expect to develop the game at Clovers studio now? Would they be picking up where they left off, or starting over again? Any of the previous team members, or just him?

I doubt Phil would fund it again, but if so, then that would be good news, also fund a new Banjo as well as Conker games while you're at it. I miss Conker!

Michiel1989116d ago

doesn't seem odd at all, he'd want work and that game even though it suffered some bad press with the cancellation and stuff is still something that people want to see (i think)

Show all comments (26)
110°

Cancelled Games That Still Upsetti My Spaghetti

As a wise man once said: what be will, be will, and sometimes games just get canceled, whether it’s due to publisher meddling, a lack of funds or the creative vision simply not panning out.

Read Full Story >>
culturedvultures.com
-Foxtrot166d ago

Eight Days for me

Really would have enjoyed a buddy cop game with a Lethal Weapon like tone.

helicoptergirl166d ago

The only one that really bothered me was when Sony wouldn't fund Days Gone 2. That announcement made me literally feel nauseous. I felt sick in the guts. That's the first time Sony had done something that actually physically hurt me lol. I'm still bummed that there won't be a Days Gone 2.

lucasnooker116d ago

I would have loved the getaway 3! The original is still one of my favourite PS2 titles

220°

Canceled Video Games That Still Hurt The Most

The cancellation of Rainbow Six Patriots, Alice Asylum, and Scalebound, among others, have hit players and fans like a truck over time.

Chocoburger341d ago

Advent Rising was planned to be a trilogy, and we never got parts 2 and 3.

Also wish THPS 10 was never canceled back in 2008. They were releasing the games at too fast a pace and just needed to slow it down instead of abandon the series entirely to make endless Guitar Hero games.

Stupid Activision executives.

RaidenBlack339d ago

My biggest "disappointment" for me, will always be Kojima's original MGS Rising from E3 2010.
The reveal trailer will always top my Gaming Expo highlights list, followed by MGS5 Ground Zeroes reveal at PAX 2013 and God of War reveal at E3 2016.
It looked soo good and cool. My heart sank when the whole Platinum's Revengeance thing got announced.
My 2nd disappointment is another Kojima, the Silent Hills.
3rd is tie b/w Rainbow 6: Patriots and the original Ghost Recon Future Soldier 2010 version.
4th is Unreal Tournament 4/2014
5th is Half Life Return to Ravenholm
(Dis)Honorable mentions: Delta Force Angel Falls, Brothers in Arms: Furious 4, Fallout Van Buren, Capcom's Deep Down, Original Duke Nukem Forever 2001 version, Prey 2, Command & Conquer: Generals 2, Timesplitters 4, Alice: Asylum, Mercenaries 3, KOTOR3, Star Wars 1313, StarCraft: Ghost, Legacy of Kain: Dead Sun, Whore of the Orient, Fable Legends, Star Wars Project Ragtag and maybe Agent?
Half Life 2 Episode 3 should top my list, but I still believe it'll happen. You know what might break the gaming internet and steal some of GTA 6's thunder? If Valve just posts '3' in any of their social account.

Chocoburger339d ago

I love Rising Revengeance, but I would have loved to see MGS: Rising, where we got to see Raiden's body destroyed at Area 51, and play some portions of MGS 4 from Raiden's perspective.

Good pick.

rlow1339d ago

Did you see play Advent Rising? If so, what did you think of it?

Chocoburger339d ago

Yes I played it long ago. Its kind of like Mass Effect, years before Mass Effect. You have to make choices which permanently affects the story.

Near the end of the game you have a bunch of super power abilities, I remember a shockwave stomp attack which wrecked enemies.

It was rushed out unpolished, so it had a lot of framerate issues, but I did end up having fun with it. Been over 15 years since I played it, so my memory is fuzzy, but I do remember I was looking forward to a sequel which never came.

XiNatsuDragnel341d ago

We need scalebound, Alice asylum, rainbow 6 patriots, battlefront 3, and half life episode 3 plz 🙏 if not official devs, fans make those games a reality do what cd project red dev said I have to look up the article but if something can't happen themselves then it's up to the fans to make it ourselves.

Relientk77340d ago

I played Alice: Madness Returns a couple years ago and it blew me away. What an amazing game and it still holds up. When EA said no to Alice Asylum I was so mad. EA also said something like "Alice is an important IP to us" Yeah, right an important IP that you do nothing with. License it out so we can get that 3rd game from American McGee.

INMATEofARKHAM340d ago

Interesting and pretty solid list but I would day it's Star Wars 1313 that hurts the most in terms of Star War games.

DaReapa340d ago

Honorable mentions go to Eight Days, Agent, and Whore of the Orient to name a few.

Deeeeznuuuts339d ago

All of them! But none more than Agent for me, how good a rockstar espionage game could have been! 😭
The getaway too!

Show all comments (41)