"We've talked with Flying Wild Hog, the makers of Shadow Warrior 2, on a wide range of topics including VR, Nintendo Switch, PS4 Pro's capabilities and cross-platform play."
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
With the current price point I can't blame them for being skeptical about VR
Too bad, I was kind of hoping to play a game like Shadow Warrior 2 on the go. Would have been cool, but I guess the Switch doesn't have that much third-party support
At this point, I haven't been excited about VR at all.
The scepticism on VR is something I've said before. Unless you're one of the rare big selling titles, or one funded by subsidies by Valve/Oculus/Sony then making money is difficult for now, too small of a base to work with. Quite surprised they aren't planning on working with the Switch though; Nintendo consoles aren't exactly an ideal fit with Shadow Warrior, but they have attempted to have some of the more adult-rated games on there.
The developer can be skeptical. No one has a problem with that. But things like this
http://www.roadtovr.com/job...
Show that even early titles can make a profit off of about 1 million VR owners. Make a fun game with a good concept can always make you money.
The comments so far are hilarious though. The developer in the interview mentioned nothing about price of headsets, games like Job Simulator aren't subsidized by Sony, HTC/Valve our Facebook/Oculus and small base has nothing to do with not being able to make money. The developer just has to look at how much it would cost to develop a concept and turn it into a game. Price the game right and sell about 250 thousand copies, and you can make a profit early on. The more customers, the more you can invest in the game you're making.
But the developer mentioned how fast and frantic their game is in not bringing it over to VR. Not because there is something wrong with VR.