"We've talked with Flying Wild Hog, the makers of Shadow Warrior 2, on a wide range of topics including VR, Nintendo Switch, PS4 Pro's capabilities and cross-platform play."
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Wccftech interviewed Koei Tecmo about their upcoming game WILD HEARTS S, gathering their first thoughts on the Nintendo Switch 2 console.
This new tech, in 2025, is more comparable to 2020 tech than 2013 tech.
*tip toes over that bar*
Also, why are all the comparisons to PS4 and not Xbox One?
I notice it always ps4 or ps4 pro but never xbox one x which is more powetful then the ps4 pro.
sooo ...
what this is telling us, is that it comes down to the game and the devs optimization.
With the current price point I can't blame them for being skeptical about VR
Too bad, I was kind of hoping to play a game like Shadow Warrior 2 on the go. Would have been cool, but I guess the Switch doesn't have that much third-party support
At this point, I haven't been excited about VR at all.
The scepticism on VR is something I've said before. Unless you're one of the rare big selling titles, or one funded by subsidies by Valve/Oculus/Sony then making money is difficult for now, too small of a base to work with. Quite surprised they aren't planning on working with the Switch though; Nintendo consoles aren't exactly an ideal fit with Shadow Warrior, but they have attempted to have some of the more adult-rated games on there.
The developer can be skeptical. No one has a problem with that. But things like this
http://www.roadtovr.com/job...
Show that even early titles can make a profit off of about 1 million VR owners. Make a fun game with a good concept can always make you money.
The comments so far are hilarious though. The developer in the interview mentioned nothing about price of headsets, games like Job Simulator aren't subsidized by Sony, HTC/Valve our Facebook/Oculus and small base has nothing to do with not being able to make money. The developer just has to look at how much it would cost to develop a concept and turn it into a game. Price the game right and sell about 250 thousand copies, and you can make a profit early on. The more customers, the more you can invest in the game you're making.
But the developer mentioned how fast and frantic their game is in not bringing it over to VR. Not because there is something wrong with VR.