180°

Is PlatinumGames Spreading Themselves Too Thin?

With the recent cancellation of the Xbox exclusive, Scalebound, what does it mean for Platinum Games? Are they spreading themselves too thin?

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rolando1232662d ago

They're definitely making too many games

IamTylerDurden12661d ago

No, Nier Automata is amazing by all accounts. Go play the demo on PS4.

rocketpanda2661d ago

Yes, the Nier demo is great.

I don't think greysun directly means a single title. Platinum as a company spreading their limited resources by working in various projects at the same time could damage them regarding future projects if many projects end up not selling well, being cancelled or just not good.

Bayonetta and Vanquish are great games, sold badly. Metal Gear, sold becaus well it's Metsl Gear. Platinum b-team's titles like legged of Kora, TMNT and Transformers were ok to bad.

This is a studio I want to be around for long time and not shut down due to poor project management.

darthv722661d ago

Scalebound initially started out as a wii project back around the time they worked on the first bayonetta. they tried pitching the idea to different publishers but there were no takers. Nintendo moved on to the wiiu and this game did not go anywhere until MS wanted a game and here was scalebound just sitting there.

I don't think MS payed for the IP as it was created by PG but they certainly paid a pretty penny for development and that didnt really transpire as quickly as their other projects did (Nier comes to mind). Rather than MS keep pumping $$ into this game they just made the choice of canceling it. Can you really fault MS for PG having more projects than they can handle?

Conspiracy theory time... what if (just what if) sony had something to do with sabotaging the development cycle of SB by tasking Square with Nier (thus shifting development time away from SB and onto Nier). I mean seriously. A JP dev making a game for a US publisher when other JP publishers could just as easily persuade this JP dev into sidelining this one project and focus more on one for the home team. (yeah its far fetched, and it was meant to be)

Aenea2661d ago

Or is MS at fault?

We don't know what happened....

lelo2play2661d ago

Scalebound has been in development for 4 years... yep It's Microsoft's fault for the game not being ready. /s

_-EDMIX-_2661d ago

Microsoft owns the intellectual property, they could have simply got another team to assist Platinum Games if they felt there was trouble.

Did Sony not have Sony of Santa Monica assist ready at dawn when they were creating the Order 1886?

If it's their investment in their property I'm pretty positive they're going to want to see what's best for the investment and fans.

If Sony could make the Last Guardian work and Square Enix could make Final Fantasy 15 work I'm pretty damn positive Microsoft could have made scalebound work.

Scalebound is canceled simply because Microsoft is gun-shy on supporting new intellectual properties they simply do not want to have to spend the money.

there are publishers clearly in gaming that would have done something completely different with the same situation

IamTylerDurden12661d ago

I'm sure Microsoft influenced production of the game.

nitus102661d ago

The Dude Bro voice acting and the use of a stereo headset had to be Microsoft's influence

Razzer2661d ago

I think Microsoft lost patience. Scalebound was announced in 2014. Nier:Automata was announced a year later is about to be released. I'm betting Platinum told MS that Scalebound wasn't going to be released this year and MS pulled the plug.

Mikefizzled2661d ago

It sounds like Microsoft were expecting a truly fantastic product and Platinum were struggling to keep up with it. It constantly missed targets and I think Microsoft realised it was just never going to be finished.

Microsoft DID have people helping develop it. They supposedly had sent a team over to help getting it to work in UE4 but they just don't have a Japanese speaking team for it to work seamlessly.

Aenea2661d ago

We just don't know what the actual reasons are, I can also write things like:
We know MS is difficult, we know they put too much pressure on devs with their deadlines, we know they added Win10 PlayAnywhere support which might not have been calculated up front in the time and cost.

Everyone in development, not just game development, knows there are clients out there who keep changing things, who keep changing specs and wants and stuff, for all we know that is also what happened here.

If MS didn't have Japanese translators or didn't want to pay for them to help the team then whose fault is that?

Again, we don't know what happened, I just find it too easy to blame either MS or PlatinumGames... When 2 people fight usually both are at fault, could be the case here as well...

+ Show (1) more replyLast reply 2661d ago
Featuring_Dante2661d ago

Not really. They just need better producers or directors. I'm not sure.
They made Bayonetta and Vanquish in succession and they both turned out amazing!

OtakuDJK1NG-Rory2661d ago (Edited 2661d ago )

When they work with Japanese Publishers everything is fine.
They fine with Sega, Nintendo, Konami and now Square Enix.

Microsoft and Activision aren't even trying to help. They just say hey here the money make something big.

Bluemaster772661d ago

This is one of those "Colin was right" moments. Platinum went from being a consistently good developer to mediocre in the blink of an eye. And its because they've elected to take on too my projects in my opinion. Though I'm not sure how large or small the studio is, it's never a good sign when they're putting out 5-7 titles a year. Lets hope they reorganize and rebound from this.

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210°

Microsoft Seemingly Closes Bethesda France

As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people

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insider-gaming.com
Hereandthere6h ago

Microsoft should have left them stay 3rd party

GamerRN3h ago

If they are let go, they can be whatever they want. They ARE 3rd party now... 🤦

Barlos1h ago

Yeah, they're also jobless.

PassNextquestion5h ago(Edited 5h ago)

Bethesda France was made up of roughly 15 people... they couldn't of being doing much

Bethesda France mainly did publishing and marketing within the region

blacktiger3h ago

that's a shame for you to say that, i'm sure Elite loves hearing what you just said.

Profchaos5h ago(Edited 5h ago)

Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.

I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games

Tacoboto5h ago

It's France too, there's a high likelihood only 1-2 people on the team even had an Xbox.

Profchaos5h ago

Possibly guven all the leaks we know the Xbox brand is really struggling in the region.

Yi-Long2h ago

Well, if your consoles and games are barely found in any stores any more, of course you're gonna struggle finding consumers ...

XiNatsuDragnel4h ago

Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo

Profchaos2h ago(Edited 2h ago)

I think it would have been better for all parties really especially gamers

TheColbertinator3h ago

The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.

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70°

I’m Glad Atlus & SE Changed Dates To Avoid Competing With Shadow Of The Erdtree

Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."

H923h ago

More intelligent than guerilla games

raWfodog6h ago(Edited 6h ago)

Atlus is releasing their game one week before Erdtree, SE is releasing theirs one week after.

HZD released four days before Zelda, HFW released one week before Elden Ring.

It seems to me like they are still releasing their games too close to Erdtree.

110°

Sony Could Increase Your Game's Difficulty If It Sees You Complain About It

Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.

jznrpg7h ago

This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.

Profchaos6h ago

Souls games will be like that players struggling make it harder

PassNextquestion5h ago(Edited 5h ago)

I think if used correctly it could work well

jambola1h ago

cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me

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