Approvals 5/3 ▼
Nyxus (3) - 3083d ago Cancel
GOODKylePS (2) - 3083d ago Cancel
150°

Lethal VR Dev Wants Sony to Pay for Demos, Talks PSVR and a Possible Sequel

Pure PlayStation: Lethal VR developer, Three Fields Entertainment, has spoken out about developing for Sony’s PSVR platform as an independent third-party developer, the struggles of being one, and what Sony could do to help.

Read Full Story >>
pureplaystation.com
Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community3083d ago
ApocalypseShadow3083d ago

I like the game but I doubt Sony is going to pay companies money to put up demos. Then, big companies would start asking Sony to give them money to put up demos on the store. Ridiculous idea.

On the other hand, Sony should have provided them with a headset to develop with and not ask them to find one second hand if true. That would be some BS right there having them do that.

As for lethal the sequel, why not just update the game with more modes and levels? Give the option to use any gun on any previous level. And put gamers in situations similar to the simulations. Like taking robbers out at a bank, or in a nightclub shooting bad guys with glass and bottles bursting everywhere. Things like that.

tablecloth3083d ago

Any studio that is making a VR game should be supported by the platforms, at least for the coming years.
Let's say that there are 500k PSVR and 10% buy your game. The costs are probably much higher then what they would earn from it. Now if 10% bought a PS4 game, they would be instantly GOTY.

ILostMyMind3083d ago (Edited 3083d ago )

Sad story. Sony is not in a position to make such mistakes with PSVR. It needs to deliver everything that was promised and give full assistance, even if it means losses, now in the early life of the device to not fall into the fatal cycle of PSVita. Sony needs to convince now that the PSVR is worth the price.

Nodoze3083d ago

Every PSVR game needs to have a demo. Unfortunately being early days, some of the games are so short, that a demo would not be possble. It would end up in some cases being 25% or more of the game.

That said, demos would help to sell a number of titles. Many need to be experienced to be understood and ultimately this would lead to more revenue.

BABY-JEDI3082d ago

Sony should show some support to VR devs to fulfill their promises. Just to add my VR experience's have been excellent with the exception of Bound which was a broken mess of cameras in relation to controls & bland level design. Promising game aesthetic but little else. Bring on Resi 7, Far point & Alien Isolation in VR 😎

350°

Marathon Development Update

Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.

Create Report !X

Add Report

Reports

✔ Fixed
Bad Editing
title should match the source article, don't make up your own. Remove Marathon, thats for the original, 2026 is the one
Emilio_Estevez1d 2h ago WhoDisagree(0)Agree(0)
+ Updates (2)- Updates (2)

Updates

Changed from Pending to Approved
Community1d 1h ago
Changed: title
darthv721d 1h ago
Jin_Sakai23h ago

Probably best just cancel it. The game has flop written all over it.

-Foxtrot1d 2h ago

Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.

Killer2020UK1d 1h ago

It will lessen though and possibly make all the difference if it launches in a state that rectified a lot of the issues people had with it. A LOT of ifs of course.

RaidenBlack23h ago

If you really gotta play ... play the better extraction shooter this year : ARC Raiders

ZeekQuattro1d 2h ago

Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄

darthv721d 2h ago

They can't cancel it until a themed controller has been released first... like concord.

ZeekQuattro22h ago

I anxiously wait for that and a Marathon Secret Level episode.

GamingManiac18h ago

$10 says it'll have the stolen artwork on it lolol

dveio1d 2h ago

If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.

So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.

Tacoboto1d 1h ago

"Doubling down on the Marathon Universe"

They're doubling down on soul, thank goodness this feedback illuminated that for them...

RaidenBlack23h ago

and N4G was littered with comments like : Marathon looks really good, maybe you're a hater and the likes blah blah ... especially under articles which compared it with Arc Raiders ....

1d 1h ago
Show all comments (28)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community6d ago
HyperMoused5d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19925d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon5d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

Create Report !X

Add Report

Reports

+ Updates (1)- Updates (1)

Updates

Changed from Pending to Approved
Community7d ago
RaidenBlack7d ago

NOooooooooooooooooooooo....... ..............

mkis0077d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.