Pure PlayStation: Lethal VR developer, Three Fields Entertainment, has spoken out about developing for Sony’s PSVR platform as an independent third-party developer, the struggles of being one, and what Sony could do to help.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.
I like the game but I doubt Sony is going to pay companies money to put up demos. Then, big companies would start asking Sony to give them money to put up demos on the store. Ridiculous idea.
On the other hand, Sony should have provided them with a headset to develop with and not ask them to find one second hand if true. That would be some BS right there having them do that.
As for lethal the sequel, why not just update the game with more modes and levels? Give the option to use any gun on any previous level. And put gamers in situations similar to the simulations. Like taking robbers out at a bank, or in a nightclub shooting bad guys with glass and bottles bursting everywhere. Things like that.
Sad story. Sony is not in a position to make such mistakes with PSVR. It needs to deliver everything that was promised and give full assistance, even if it means losses, now in the early life of the device to not fall into the fatal cycle of PSVita. Sony needs to convince now that the PSVR is worth the price.
Every PSVR game needs to have a demo. Unfortunately being early days, some of the games are so short, that a demo would not be possble. It would end up in some cases being 25% or more of the game.
That said, demos would help to sell a number of titles. Many need to be experienced to be understood and ultimately this would lead to more revenue.
Sony should show some support to VR devs to fulfill their promises. Just to add my VR experience's have been excellent with the exception of Bound which was a broken mess of cameras in relation to controls & bland level design. Promising game aesthetic but little else. Bring on Resi 7, Far point & Alien Isolation in VR 😎