Remedy reflected on the linear gameplay of Alan Wake & Quantum Break, calling those lost opportunities in hindsight.
They also talked briefly about their approach to multiplayer in future projects.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Legendary gaming auteur Hideo Kojima heaped praise on Clair Obscur: Expedition 33, calling it “ideal” for one significant reason.
Greatness knows greatness. Simple as that. Expedition 33 is a masterpiece, built with a smaller team and with a smaller budget, blowing ubisoft out of the water. It doesn't matter how many devs you have and how much money you throw at it, great studios like Sandfall Interactive will always overcome you.
Ideal are you opinions being vacant from any discussion that is not about your own cringy universe Hideo.
The master of Vanity Tech Demos is here to tell us what a good game is. ooooh kay. It's pretty dang obvious without your 2 cents desperately needing relevance. This is just like his GTA grovel a while back. Yuck.
Why don't they focus improving their single player before crappy multiplayer
Quatum Break was a step back for these guys, they can do better and focusing on multiplayer to try and please publishers so they'll get funded is ridiculous....and lets be honest that's why they are doing online now.
Haven't played this one yet, it's gotten mixed reviews. Maybe when it goes on sale
See, the original idea of Alan Wake was for it to be more open. That would have been fantastic, to see a game with the obvious quality of Alan Wake be considerably less linear and, as a result, less boring. The best example of this would be Deadly Premonition which has become a cult classic for a number of reasons, the open world and being able to explore it certainly helped this.
The gunplay and time powers are amoung the best I've ever played. I wish they had regular cut scenes and made a survival mode, because I just wanted 1000 more bad guys to shoot with my awesome powers. The explosions are better than any uncharted game imo. To the people calling the game too short, I could run do pretty much any game in under five hours if I want to overlook every collectible and story item. Uncharted 4 took me 19 hrs and quantum break took me 15, not a big deal. quantum break should've been a $40 game. Uncharted 4 gives more replay value at $60.
This game sucked monkey nutts.