Why don't they focus improving their single player before crappy multiplayer
Quatum Break was a step back for these guys, they can do better and focusing on multiplayer to try and please publishers so they'll get funded is ridiculous....and lets be honest that's why they are doing online now.
They are so out of touch about why their game was a commercial flop, they're going by last generation practice of, "it must have been because it didn't have added on multiplayer! ...Yeah, that's the reason".
If only they didn't spend the majority of their budget on TV segments that people didn't ask, and put that time, money and resources on the game, it would have been something really special.
Alan Wake to me is one of the best games of the last generation, had so much fun with it.
I haven't played Alan Wake but I enjoyed Quantum Break, it was a nice experiment. But it's probably a lot cheaper to add cool and open world elements to expand their games than paying top class actors like they did for the TV episodes.
If they can't nail stories in linear games you swear they'll do any better with adding open world elements. The people at remedy are talented but we need to stop expecting them to produce titles that match the once produce by companies like Naughty dog or Rockstar.
Alan wake was awesome storywise as well as game play. Have not played quantum break but I understand that while the game play is really good... it is those live action cut scenes that really break the flow and tend to ruin the overall experience.
It looks appealing to me as I like the premise of the story.
IMHO Quantum break is a mess on PC even after updates. Time powers felt tacked on and unnecessary most of the time. Got it on sale and I will never finish the game. 5 out of 10 for me. Graphics are okay but nothing to write home about either. Shaky performance even on my GTX 1080 at 1440p. There are nicer looking games that offer much better performance than this one. Just my 2 cents.
I feel it was more of a lateral move, not a step back.
Alan Wake had great storytelling but I felt the mechanics were tedious and boring. Quantum break had good gameplay, but that story... meh to the meh to the predictable meh.
What I would rather see is them to shrug off the gimmick of TV spots and develop a sequel to QB that makes more sense and truly embraces time manipulation. Something that doesn't give you power and then have you use it only where and how they tell you to use it while doing the exact thing you wanted to do with it 30 minutes later. And, have branching choices that truly matter and really affect the game in a very noticeable way.
Or, if they go with a new IP, just try doing better than their past games. Don't hold themselves back.
Edit: And I don't think linear gameplay is so much an issue as it is linear storytelling while telling us we make a decision to change things. If I make one choice or another, why do I still end up going to the same place to do the same thing next?
I'll take both, thank you. Quantum breaks only problems were the tv show taking away from play time and lack of content which mp would've help. So take that bs else where. Why choose 1 great sp exprience when you can have both sp and mp. At $60 EVERY GAME must have both for me. Otherwise I wait till its $40, unless there some deal for buying it.(gift card etc)
OT remedy has my respect they learned and recongized how their games couldve been even better. I really hope we get an alan wake 2 or qb 2 with those ideas.
The tv show honestly wasnt bad but i came to play not watch. Why many hate qte's. Had qb been an episodic game then the show would've received with more love.
Just look out for the next big Steam sale. I think it's worth it if you enjoy narrative heavy games, but then again I always liked time-travel themed stories.
See, the original idea of Alan Wake was for it to be more open. That would have been fantastic, to see a game with the obvious quality of Alan Wake be considerably less linear and, as a result, less boring. The best example of this would be Deadly Premonition which has become a cult classic for a number of reasons, the open world and being able to explore it certainly helped this.
Yeah absolutely. An open world Alan wake game where you have to run against the clock before sunset and stuff...oh man, that would have been incredible.
@jason, it was absolutely everywhere early last gen...
just google it...Alan Wake had a pretty troubled development, even before MS got involved and 'forced' it onto 360. The original concept was more or less confirmed to be an open world game, but Remedy kind of back peddled on that saying it was to be an 'open narrative' game or something...and was more talking about the story going in all kinds of different directions depending on player actions and choices (I'm guessing in a heavy rain kind of way, but with very different gameplay)...then saying they needed to close in the gameplay in order to tell a better story...something along those lines, but the game was in development for like half a decade.
The end game was good imo. It had a consistent theme and tone, which is not easy to come by when everyone and their dentists seem to be involved with creative decision making these days. I overall found it weaker than either of Remedy's max payne games, though. Haven't tried QB yet.
The first six months of development the game was open world. How could you have missed it when it wasnt even complete and hardly any gameplay was shown?
Also Remedy changed it way before MS published the game because the freedom of the open world killed their story narrative, or do you truly believe MS walked in and said no to an open world game? Lol
Except for the fact that there are many open world games on 360 using the DVD format. The actual Alan wake game hardly used CG cut scenes unlike other games that needed multiple discs because of the dvd format.
Sorry, but you just cant blame MS for this. Remedy said it themselves that an open world type style would kill the story narrative they were trying to tell.
@xdeal- my comment regarding Microsoft and DVD is simply speculation especially if you factor Alan Wake started development before Microsoft even released the final specs of the 360.
Yes lots of open world games released for the 360 but lots of them had to clearly restrict their content and make their games fit DVD, something that Alan Wake likely didn't have a chance to do.
If Microsoft was going to fund and publish Alan Wake I'm extremely doubtful that the developer was ever going to reveal that Microsoft was not going to pay for the extra space Microsoft wasn't even willing to pay for the extra space to other developers that were openly complaining at the dated format.
I have no doubt in my mind that the same space they just used the previous-generation being used to once again might have had a lot to do with their decision to make it linear especially since it would be on a platform that clearly did not have all the units with hard drives and clearly was using DVD as the format.
If they used 7 gigs the last generation I'm pretty positive being revealed that they would be forced to use 7 gigs again might have changed their plans from open-world to linear.
Ummmm the development of Alan Wake started in 2005 Microsoft announces that they are partnered with Remedy in 2006.
My speculation on why Alan Wake became linear as opposed to open world is simply just that, speculation.
Your post regarding what remedy said it's simply their claim they're not going to openly state that the company that is no funding their game has weaker or dated Hardware but has caused their game to become linear.
All you have to do is look at the numerous developers that have confronted Microsoft on their dated format
Simply speculation but a little research will actually show you that Microsoft never started the development of Alan Wake, they partnered with a remedy after the fact.
The fact remains that Alan Wake was open world before Microsoft partnered with Remedy.
I'm not saying that remedy never made those comments I'm simply speculating on the truthfulness of them considering their position I don't believe they were going to throw Microsoft under the bus after they just funded their game.
I don't know , maybe you should actually research this information before posting lies that could simply be looked up
Your entire post prior is literally a lie that can be looked up smh.
Pretty much questions any crap that you post from here on out.
No game is immediately better due to open world. Hell, I'm one of the most anti-Ubisoft people around at the moment and I do nothing but condemn the rut they're in, the constant open-worlding and Ubisofting of so many genres and franchises. However, there are merits to an open world and Alan Wake could have certainly benefited from the added content, the freedom to explore a town of horrors and such as that.
Of course a driven structure is always good for a creator, but it doesn't need to be completely open GTA style, I would never argue that. Again, look at Deadly Premonition or even the early Silent Hill games, they had a perfect mixture of open and closed.
I disagree completely, Alan Wake was a great story because it was linear. If they would've made it open world the story would have suffered since most open world games focus less on story.
I actually remember the very first demonstration they had of the game, which showcased the open world elements. I hope they can still implement those ideas in a sequel.
The gunplay and time powers are amoung the best I've ever played. I wish they had regular cut scenes and made a survival mode, because I just wanted 1000 more bad guys to shoot with my awesome powers. The explosions are better than any uncharted game imo. To the people calling the game too short, I could run do pretty much any game in under five hours if I want to overlook every collectible and story item. Uncharted 4 took me 19 hrs and quantum break took me 15, not a big deal. quantum break should've been a $40 game. Uncharted 4 gives more replay value at $60.
This one boring ass game. No other way to slice it. I knew I was in for a thrill ride when I had to find a complicated ass route to get on top of something that I could jump and head and shoulders higher than. What's that? The gate is locked on this fence that you can clearly jump over it's so low. Naw. I think I'll figure out how long I have to rewind time to get to a point that the gate was open. So many decisions that simply brought things to a damn crawl.
Let's not get started on that TV show. You watched it longer than you play the game. It reminded me of how Microsoft USED to be at E3. Here's (enter celebrity) to talk to me like we have known each other longer than 20 mins and tell people why they should buy product A on Xbox! Instead of using the money they spent on those high dollar actors, they should have used it on more development time, which would have produced more intricate options, a better story, better pacing, and a plethora of other things. Marcus Felix face and voice would have sold the same amount of gears copies as Arnold Schwarzeneggers face and voice. Just cheaper.
In other words, they want to make open world games too. They are probably being pushed by Microsoft to create more market friendly and lucrative games. Open world games are what the FPS was last generation--the go-to money maker. Just look at how many games are open world these days, and also look at how many franchises straight up abandoned their traditional structure in order to fit into an open world construct.
Open world gameplay has to make sense, otherwise it's a whole lot of wasted time that would have been much better as a linear game. So tired of people looking at linear games as a bad thing, I don't play xbox but if I did I would definitely buy both of these they looked really good.
Multiplayer isn't necessarily the answer, but more of an open world. TW3 is a great example of how the player can have an amazing open world to play around in while also having a insanely good single player story.
Alan Wake was great. Maybe there could be an open world of sorts in which he is able to investigate other paranormal fully fleshed out side quests that play into the main story. It doesn't have to be huge, but detailed with a lot to do.
Remedy is barely half the size of CD Projekt Red, I have no idea how to develop an open world game but I am sure you need a lot of people to make a game as rich as Witcher 3 was.
Why don't they focus improving their single player before crappy multiplayer
Quatum Break was a step back for these guys, they can do better and focusing on multiplayer to try and please publishers so they'll get funded is ridiculous....and lets be honest that's why they are doing online now.
Haven't played this one yet, it's gotten mixed reviews. Maybe when it goes on sale
See, the original idea of Alan Wake was for it to be more open. That would have been fantastic, to see a game with the obvious quality of Alan Wake be considerably less linear and, as a result, less boring. The best example of this would be Deadly Premonition which has become a cult classic for a number of reasons, the open world and being able to explore it certainly helped this.
The gunplay and time powers are amoung the best I've ever played. I wish they had regular cut scenes and made a survival mode, because I just wanted 1000 more bad guys to shoot with my awesome powers. The explosions are better than any uncharted game imo. To the people calling the game too short, I could run do pretty much any game in under five hours if I want to overlook every collectible and story item. Uncharted 4 took me 19 hrs and quantum break took me 15, not a big deal. quantum break should've been a $40 game. Uncharted 4 gives more replay value at $60.
This game sucked monkey nutts.