Remedy reflected on the linear gameplay of Alan Wake & Quantum Break, calling those lost opportunities in hindsight.
They also talked briefly about their approach to multiplayer in future projects.
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
I’ll get Space Marine 2 when it’s cheaper. I don’t pay more than half price for short games.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
Why don't they focus improving their single player before crappy multiplayer
Quatum Break was a step back for these guys, they can do better and focusing on multiplayer to try and please publishers so they'll get funded is ridiculous....and lets be honest that's why they are doing online now.
Haven't played this one yet, it's gotten mixed reviews. Maybe when it goes on sale
See, the original idea of Alan Wake was for it to be more open. That would have been fantastic, to see a game with the obvious quality of Alan Wake be considerably less linear and, as a result, less boring. The best example of this would be Deadly Premonition which has become a cult classic for a number of reasons, the open world and being able to explore it certainly helped this.
The gunplay and time powers are amoung the best I've ever played. I wish they had regular cut scenes and made a survival mode, because I just wanted 1000 more bad guys to shoot with my awesome powers. The explosions are better than any uncharted game imo. To the people calling the game too short, I could run do pretty much any game in under five hours if I want to overlook every collectible and story item. Uncharted 4 took me 19 hrs and quantum break took me 15, not a big deal. quantum break should've been a $40 game. Uncharted 4 gives more replay value at $60.
This game sucked monkey nutts.