1070°

Peter Moore - Sony didn't deliver with the Emotion Engine and Killzone 2

Peter Moore's on a roll. Having already said this week that he personally took the decision to can Dreamcast, he's now accused Sony of over-promising and under-delivering with both PS2 and PS3.

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videogaming247.com
Jamie Foxx6123d ago (Edited 6123d ago )

his emotion engine claim

he seems very sour in all honesty that the ps2 contributed to the dreamcasts demise

dreamcast though is in my top3 consoles of alltime

InMyOpinion6123d ago

That's not what he said. Maybe you should read the article again before you go all out rabid.

“They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did.

“PlayStation 2 - it was the emotion engine it was games coming to life, Real Player was going to be on there, a full network browser… and they just never delivered.”

Killzone 2 e3 2005 CG trailer. I wonder how interested people would be if they had said it wasn't ingame and that it wouldn't be released until January 2009.

They did the same marketing with the Emotion Engine as they have done with the Cell. Talking it up to be something extremely revolutionary and keep touting stuff like "You haven't seen what it can do yet" and "No one has utilized more than 40% of it's power" etc for years and years.

I don't blame them, it's very smart marketing and as we all can see it works.

6123d ago
Sergeant Osiris6123d ago

our intelligence indicates that it was a MS mouthpiece that made the toy story graphics comment about a game for xbox1 yet it keeps being attributed to Sony. This psyop knows no bounds. Time to call in Tug Speedman.

sunnygrg6123d ago (Edited 6123d ago )

is Peter Moore really gettin dumber by the hours? Last I checked, his mediocre EA company hasnt produced a single game on par with Sony's.

6123d ago
RoidRage6123d ago (Edited 6123d ago )

Well who lied and openly claimed the 2005 KZ2 video, and the 2006 Motorstorm video were realtime game footage? Sony.

Jamie Foxx6123d ago (Edited 6123d ago )

actually i think you secretly want a piece of the foxx, if not why would you private message me?

sorry bruv i dont swing that way but good luck in your search for MR RIGHT

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vasilisk6123d ago

http://www.wired.com/scienc...

quoting from the link: "Gates said the 3-D chips in the Xbox would be three times faster than anything on the market and offer nearly unlimited graphical visuals. "We're approaching the level of detail seen in Toy Story 2," he said, referring to the computer-generated kids film from Disney/Pixar."

Get your story straight next time

RememberThe3576123d ago

Thanks for the fact sharing. Maybe now someone will shut the hell up.

Bubble up homey.

DaTruth6123d ago (Edited 6123d ago )

I don't recall being disappointed with my PS2 for even one day. I love my PS3 more. I use my PS3 for everything media related and it has the best graphics and most revolutionary games(1080p and 1000 individuals on the screen).

Bought my PS2 because I knew it would have Tenchu 3. And now I bought my PS3 because of GOW3.

SL1M DADDY6123d ago

Not really, it's called PR speak and ALL corporations do it... Even MS. Did any of these high hopes and unfulfilled dreams make me have a poor experience on my PS2? Nope, the games made it the best system of its time.

Real Gambler6123d ago

Moore is simply awesome. A true asset for any company. Though a few things should not have came up. Maybe he's getting old?

"Microsoft set up a deal for us (SEGA) and we started to work on things like Crazy Taxi and bringing them over to Xbox – we did I think an 11 title deal."

Those kind of deals are not something you should talk about today in the news. Keep that under the carpet were they belong.

"there was a little bit of a concern with Sony – we wanted to keep them out of the living room, from a software and services perspective."

Well, that didn't work, since you're more likely to find a PS3 in the living room for the BluRay, Browser, Entertainment features, etc, than anything else. If you didn't succeed doing something, don't mention it.

Otherwise, this was a great piece of history. Still like the guy anyway.

TK4216123d ago (Edited 6123d ago )

This is the same Peter Moore that had the audacity to hype Facebreaker? Maybe his gig at EA isn't so stable anymore in a down economy and he's hoping to get his MS job back.

That's a lot of venom he's spewing for being 3rd party. He and Gabe Newell should vacation together. Sounds like he's a little bitter that Sony outsmarted him marketing wise twice.

BoBo336123d ago

There is quiet a big difference between pr and just blatantly lieing. I think Sony were afraid that the 360 was going to take their core gamers before they got to market.

It's pretty low when a company goes through the trouble of delibrately making CGI look like 3D gameplay, and then telling everyone that it was gameplay. Someone should sue Sony for falsely marketing their products.

AAACE56123d ago

"The old guy is cracking up! (goin crazy in other words)

He works for a third-party company who makes multiplat games... and he has the ballz to disrespect two of the consoles...?

Then he tells alot of former Dreamcast owners that he put the nail in the coffin himself...?

He's gotta be goin crazy!

HardcoreGamer6123d ago (Edited 6123d ago )

YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did.

games such as shenmue had static faces with very little movement so they really do not have much expressions,

then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man

Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE

anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast

Ju6123d ago

He (Moore) sounds very bitter. Not good politics to put the blame on others for your own failure.

I had a Dreamcast way before I had a PS2. I believed in the system. The PS2 had nothing to do with it. It was supposed to outpower the PS2. It was supposed to allow easier development. And it never delivered. That's why it failed. Really a pitty. I still have it, the Dreamcast, and I loved it at the time.

The HW was quite successful, though. Not the Dreamcast, but in the Arcade (Naomi & Naomi2, even Aristocrats MK6 is based off of it).

He's using the same guerrilla tactics himself here. Makes me wonder why? He is working for SW company now. In his level he should swallow his pride and move on.

gokuss1220026123d ago

you are right it is soooo obvious that Peter Moore is still salty about about the whole dreamcast thing(dreamcast...you know, that white gaming system that was rushed to market about a year before the upcoming sony system,suffering from a lot of hardware malfunctioning issues... no, not the 360). Peter Moore is also the guy that said that not only was Sony lying about being able to achieve 1080p, but that it would be IMPOSSIBLE to make 1080p games, and that Sony would definitely not have any 1080p launch titles.

All of this was said in a video interview (I believe with kotaku). If anyone can find it please post it.

*off topic* There was a video where Dylan Jobe (warhawk dev) says that you would be able to host a warhawk game and allow your friends (with PS3s)to play without having the disc (Game sharing like the on the PSP). If anyone can find or have any leads to this video, please pm me. Thanks in advance

IntelligentAj6123d ago (Edited 6123d ago )

And the Xbox and 360 did deliver? Yeah there's an objective viewpoint from a former boss of Microsoft's game division. Be serious. This is like Kaz Harai saying Xbox and 360 didn't deliver. No credibility since their viewpoint would obviously be clouded by they loyalty.

INehalemEXI6123d ago (Edited 6123d ago )

Its true that some features that where planned for the ps2 did not make it to the console. Yet those plans grew into PSN and Home which is coming soon. KZ2 Beta this year and retail early next year... Good things take time.

At least the PS consoles did not RRoD , Eat Discs and burn down homes for crying out loud.

Good luck talking trash about a console that has sold 120,856,141+ and is still selling. Yeah, thats the PS2 BTW.

solidsnakus6123d ago

you guys are pathetic, actually taking sides with sony for straight out lying to you guys with fake promisses and BS marketing. anyone remember homes august 07 release date? they even started showing off MGS4 and home snipets in their holiday 07 commercials, games that werent out for another 6 months later.

JD_Shadow6123d ago (Edited 6123d ago )

And Peter Moore never tells a lie and was injected with truth serum and got rid of all his grudges and agendas before giving this interview, right?

Sergeant Osiris6123d ago

"WAIT A MINUTE ....
YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did.

games such as shenmue had static faces with very little movement so they really do not have much expressions,"

WHATEVER

"then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man"

have you ever taken one second of computer science or processor design? what on earth is "a processor with a massive polygon count"??

the amount of polygons in a game is determined by a number of factors, one of them being the amount of memory in the system and how FAST the processor can transform those values in a simulation(video game) which then determines the SPEED at which it can do this and how many times per second. THAT is what determines your frames per second.
This is true of every game out there since their inception. NOW the PS3 works with the same data but in a VERY different way, eliminating the need for massive amounts of memory. Alot of kids in this console war have no idea about any of this stuff and fall for MS propaganda. Can't really blame them I guess.

"Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE"

see above

"anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast"

more nonsense based on ignorance.

Saigon6123d ago

its just that sony is picked out more because they have had so much success...MS does it all the time, but no one pays attention to it, and nintendo does it also...

INehalemEXI6123d ago (Edited 6123d ago )

You would rather someone take sides with Nintendo whom till this day has not released 64DD or a console with an HDD and is pushing shovelware and introducing Mii's.

Or would you have people side with MS whose console has been burning homes down , RRoD, Eating disc's and bringing us Xii avatar's?

Shiat I support all three and pc despite the fact sh1t happens. Why? because thats what gamers do. Promises are not always delivered but things improve over time.

ezcex6120d ago

i am M$....there is NO RROD... just a figment of your imagination.

+ Show (26) more repliesLast reply 6120d ago
yanikins1116123d ago

Pete, you obviously need to go and have a look at the killzone 2 beta footage....

I think you killed the wrong console.

Sir_Ken_Kutaragi6123d ago

His last company he worked for 'Micro$oft' Delivered F**K-ALL to the Gaming market!!!
(Well 2 FAILED Consoles!!!) ;-D

M$ = 'over-promising and under-delivering'

His new company he is working for 'EA' just bring out the same old SH*T every year!!!
(NEW!!! for FIFA 2010 the Ref will have a Whistle!!!) ;-D

EA = 'over-promising and under-delivering'

SONY HAVE Delivered for me!!! ;-P

PS1 ;-P
PS2 ;-P
PSP ;-P
PS3 ;-P

morganfell6123d ago

And MS didn't deliver on being EA's top seller. Maybe he should take another look at the company that is buttering his bread.

dukadork6123d ago

still bitter about the dreamcast eh?
f@ck you moron, time to retire (for real)

Pain6123d ago (Edited 6123d ago )

Sony killed your dreamcast and the XBOX 1 and is doing the same to XBOX 2 so u FUD it ??

PS2 games ie GOD OF WAR 2 say other wise and KillZone 2 not good?? WOW!!!! do crack Much?

Dont u have PS3 ports to F*&^ Up?

+ Show (2) more repliesLast reply 6123d ago
Antan6123d ago

He says Killzone in 2005, not Killzone 2.

"They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did."

No mention anywhere about PS3 execpt the headline. Plus the fact he says "but they never did". KZ2`s not out yet of course and im sure he`s aware of that which makes me think he`s talking about the 1st KZ, which Sony did hype quite a lot and depending on who you talk to, Sony failed.

Le-mo6123d ago

Funny how people can make up title to attract attention. Professional journalism my ass.

thor6123d ago

Yeah you're right he didn't say anything about the PS3. Plus, Killzone 2 isn't out yet so we shouldn't judge it.

And whilst they use the marketing "trick" of making you believe it is capable of so much more, it is. The PS2 had some phenominally good looking games in God of War 2 and FF12. Devs had finally got their head around it.

My personal opinion is that that was not their aim to begin with. I remember seeing the video at the start of the demo disk for PS2. It flashed images of a phone, a printer, all things you could (supposedly) link to your PS2. There was a programming language (YaBasic) included on the disk. No, sony's aim all along has been to create a _multimedia_ console. Their inclusion of first DVD, then blu-ray shows this. Playstation isn't really a great name for a general purpose multimedia device, though. Sony have included the hardware they have to be capable of playing films, listening to music.

Gaming of course was always their primary concern, but it hasn't always been reflected in the hardware. Of course the hardware has a lot of power but it doesn't have a traditional architecture. All the time in computer graphics programming you learn to take the load off the CPU and put it onto the GPU. Every technique and method is intended to maximize this, so that your CPU can handle all the physics and AI.

The cell is capable of SIMD on vector data types. Vectors are inherently built into the cell. This is very different from most CPUs where you can only process floating point numbers one at a time. GPUs however have this advantage also. They also have inbuilt rasterising algorithms and are of course custom built for graphical applications. But the cell, with a little coding effort, can do a lot of the GPU's work for it. So with the cell, if you take the load off the GPU, using as-yet-not-used techniques, and get some of the SPUs to do it, your GPU will be free to process more polygons/post processing effects.

Killzone 2 uses a system similar to this I believe. Much of the graphical processing is actually done on the SPUs. Which is why it can look as good as it does. Does it play as good as it looks? Well, non-hating previews (i.e. those that hate on the game because of the good graphics) seem positive. There's a real sense of atmosphere (helped of course by the graphics) and it truly is exciting. The control scheme and cover system I hear are fluid. I think if killzone 2 had _worse_ graphics, then they ramped up the graphics closer to release, everybody would be singing its praises. Motorstorm 2 is a good example of a game where the graphics are not good to begin with, everyone says "but it's still fun!", then they improve them for the final release and everyone loves it. If Motorstorm 2 had had awesome graphics from the start everyone would have hated on the game for being too similar to the previous incarnation.

RememberThe3576123d ago

He had to be talking about Killzone 2. If he was, thats fine. He can stick to his generic Madden while I blow the heads off aliens with big red eyes.

Ju6123d ago (Edited 6123d ago )

He was talking about KZ2, no doubt about that.

BTW. The main reason (I speculate) why Sony went for the EE/GS combo and later the CELL is performance over time. Simple.

At the time the EE/GS was designed, there was nothing compared to what these two can do.

It was build (first) around 1999. It had a bandwidth of 3.2GB/sec. It had 2 vector units (VPU0,VPU1) and 128bit expanded MIPS ISA at a clock frequence of ~200MHz.

Back then, there was nothing which could compare to that. And given the 200MHz, what this little thing delivers is still outstanding.

BTW: 3.2GB/sec is something AGP 8x cannot deliver (peeks at 2GB/sec). That's how future prove that design was. Ah, and BTW. PCIex16 is 4GB/sec.

Now, they follow the tradition with the CELL. Same thing, increased the vector units, bandwidth and frequency. It is a scaled PS2 - for most parts. The only thing they didn't do, is put a custom rasterizer in there, that's done by the RSX now.

But same idea. At the time it was designed, there was nothing which could compete with it. And even now, 2 years after product release CELLs raw power hold pretty much true most of the time. CELLs mem bandwitdh is still above what's in current machines (HT ~22GB/s, while the PS3 XDR interface reaches 25.6GB/s, all SPUs can (virtually) access the EIB at once, leading to an internal peek bandwidth on the EIB of ~300GB/s).

By going this aggressive route, they are manifest their product live cycle. That's what it is. It got complexer, and costs exploded. That was possibly a factor they didn't consider. But other then that, I think they delivered on the basic idea. That marketing puts another 100% on top of it, well, that's normal. And with some experience everybody knows that.

Dmitry Orlov6123d ago

I still don't get the point...

What's so uber-cool about CELL and RSX?

In comparison to X360, _most_ of the game library for PS3 runs on 720p and only quite a few on 1080p. Some of the 1080p one even manage to lag o_O
Example: Assassin's Creed. First memory block, where you have to deflect templars' assault. This game runs on 1080p on PS3 and I've noticed some many micro-lags and just lagz on 46'' HDTV so I've lost my count. And it happens even when for Assassin's Creed PS3 is the lead platform.

When I come to the game shop and see a multiplatform game (PS3/X360/PC/...etc) I always compare the games by all means to see on which console it runs in the best quality and definition (I own both PS3 and X360). And I'm really disappointed that most of the PS3 titles run on 720p, while the same game on X360 is 1080p and never lags.

PS Sorry for some gramar mistakes.

Ju6123d ago (Edited 6123d ago )

Well, for one, its creative engineering. Going a different rout where other peoples didn't even think of. Well, but that's just that. And that's geeky.

But besides that, its a long term business model. Pushing the envelope technological to extend the live cycle of a product.

The controversy is, using state of the art technology, but replace parts every couple of years, because the technology progresses.

These are two different philosophies.

The console market, however, was always different, that it used to have a high entry barrier (if you will) with over the top tech, and flattens out later when the product is established. But this allows SW vendor subsequently learn and improve on their technology instead of relearning with every product cycle.

Times are changing, and improved SW technology can take some pain away from programmers and SW designers. However, nobody really likes to change their technology every other year, simply because of ROI.

And from a customer point of view, I hope that a product will be out forever (exaggerated). If the console does what I want, why would I want to replace it again after 5 years ?? Its about the games, no ?

The Dreamcast had a very lean design. SH4 risk CPU (standard, not much more) and a PowerVR core, the only one doing tile based rendering. It had some good concepts, way more mainstream then the PS2. Didn't succeed, though. PowerVR is still alive, though. Mainly in embedded and handheld market (I think there's a new open handheld console coming with a ARM/PowerVR combo).

What I just want to say, is, the specs are above and the CELL has the most untapped potential, extending its live cycle and chance to make a profit over that time. And MS goes the same way the Dreamcast did, with the difference they have deeper pockets. But, strictly historical speaking, if they want to keep up, they (MS) needs to replace the 360 earlier.

BTW: I doubt that any of those games you refer to run 1080p on the 360 and 720p on the PS3. The 360 always runs target resolution - usually scaled if not native. The PS3 "abuses" the scaler in your TV for the very same purpose. Speaking of viral marketing...

cliffbo6123d ago

sony did not hype kz1 the press did sony did`nt even make it.

+ Show (4) more repliesLast reply 6123d ago
slave2Dcontroller6123d ago

boared over at EA's Sports Division, He didnt even sport a Madden 08 tat.

dj_funky6123d ago

peter moore just inducted himself in the player hater of the year awards.

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130°

Why Guerrilla Games Shouldn't Abandon the Killzone Series

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.

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thenerdstash.com
IAMRealHooman242d ago

1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland

OtterX242d ago (Edited 242d ago )

Shadowfall had great Multiplayer though. Too bad the campaign was meh at best. It did have the occasional great moment sprinkled in.

TheNamelessOne242d ago (Edited 242d ago )

I played through 2/3 multiple times. I played through the original once, but it felt pretty lukewarm for me. I couldn't be bothered to beat Shadow Fall. I got a couple hours in and just went "I'm done". Never touched it again. It was awesome on the tech side, being a launch title, but it didn't even match up to the first game when it came to actually having fun playing it.

Rude-ro242d ago

3 in 3d was an amazing experience to be had.
Although not many experienced it as intended for good reasons.

just_looken242d ago

You forgot the ai advancements on the playstation 2 killzone one you could have a full team of bots doing everything even playing the objective that was a big thing.

In killzone 2 they always flanked you and when available used the high ground.

Playing killzone 2 no hud 5.1 audio was/is awesome

MDTunkown242d ago

They should finish Horizon story first

darthv72242d ago

I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.

just_looken242d ago

You forgot killzone mercenaries on the ps vita but it was the worst selling sony game for awhile there.

Yui_Suzumiya241d ago

Yeah, a remake would be pretty awesome

anast242d ago

They should let it go or sell it. No use spending millions on this project.

LucasRuinedChildhood242d ago

Would like a new IP before Horizon 3. Just because games take so long to make these days.

Show all comments (21)
350°

PlayStation 3 Games That Desperately Need a PS5 Remaster

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.

Read Full Story >>
wealthofgeeks.com
OtterX471d ago (Edited 471d ago )

Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!

Rude-ro471d ago

I played killzone 3 in 3d and it really changed the game per being immersive.
In vr, that would be even more awesome.

darthv72471d ago

Funny you mention that... my son wanted to play some PS3 games in 3d on my PS tv and he was blown away by how good KZ3 was. It really was a great addition to the game. Im surprised there have not been more 3d games from that era being ported to the PSVR/VR2.

_SilverHawk_471d ago

resistance 1-3, killzone 1-3, uncharted 1-3, uncharted golden abyss, folklore, socom 4 , motorstorm, twisted metal, MAG, heavenly sword

Cacabunga471d ago

Killzone 2+3
Sly Thieves in Time
Crack in Time
God of War Ascension
Motorstorm
Modnation racer
Infamous 1+2

Profchaos471d ago (Edited 471d ago )

Killzone trilogy in VR would be amazing bonus points if they offer shadow fall.

There was a psvr1 Killzone project that supermassive was working on at one stage which wasn't up to scratch and Sony brand it back in house I was hoping we would see that on psvr2 eventually.

Personally I'd love to see some more love or acknowledgement of psvr2 from Sony in general it was a expensive headset and Sony barely acknowledge it's existence

seanpitt23471d ago

The amount of work needed to remaster these games wouldn't be beneficial on a financial and business sense.. MGS4 would probably be the best bet as it would need the least amount of work!

Iceball2000471d ago

YEAAASSSSS! I miss this franchise and wanna play it so bad again.

Father__Merrin471d ago

The time is perfect for a resistance fall of man game campaign coop multiplayer

InUrFoxHole471d ago

The resistance series is str8 trash to me. Socom 3 I would welcome. Or killzone MP.

Marcus Fenix471d ago

A Resistance reboot will be awesome

Michiel1989471d ago

That's what Bungie should make, Ill keep saying it until it happens

1Victor471d ago (Edited 471d ago )

Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱

471d ago
Michiel1989471d ago

Resistance was the best co-op fps I ever played after L4D2

Show all comments (52)
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar775d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor775d ago

Can’t wait for their next franchise

SullysCigar775d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg775d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz149774d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance1138775d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim775d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC775d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance1138775d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle775d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix76775d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 775d ago
REDGUM775d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware730775d ago (Edited 775d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger775d ago

thank you fps lover, I'm with you

talocaca775d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy775d ago (Edited 775d ago )

Kinda wish they move on from Horizon tbh.

lukasmain775d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright775d ago

There were rumours that they were working on a Socom reboot.

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