To enlighten the development community on the ins and outs of creating a cinematic gaming experience, BioWare senior writer Mac Walters and senior cinematic designer Paul Marino gave a talk at Austing GDC 2008 going over a brief history of stories in games, where they currently stand, and where they might go in the future.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Modders have cooked up something pretty special – a Wii console which is small enough to fit on your keys. A wee Wii.
Another studio has held layoffs, this time its Humble Games letting go of its entire QA team according to social media posts.
They will rehire cheaper labor during the restructuring. The stupid thing is that they are struggling and the first thing they do is lower the quality.