390°

Kojima shares Decima engine lighting and texture images

Today Kojima shared some images on Twitter that show off the capabilities of the Decima engine, using the rendered meeting room and the background of the TGA teaser trailer. In the shots we can see some of the environments with and without textures, and also a textureless Mads Mikkelsen that Kojima showed during PSX.

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Community3063d ago
S2Killinit3063d ago

Yeah it all looks pretty incredible.

Nyxus3063d ago

Yes, fortunately Kojima found a good new engine after losing the FOX Engine.

never4get3062d ago

Advertise "Photorealistic", yet the character looks dead, Kojima Twist! They Are. It is called "Death Stranding" afterall.

SuperbVillain3063d ago

reminds me of children of men a bit

Tussin1873063d ago

Now this is the kind of stuff we should be talking about and not all this rez and pixels crap. This game along with Horizon really should prove the talent it takes to make these amazing games. Whatever "K" these games run at really don't matter to me because they look insane. If you are looking at these games and the first thing that you think of is what rez the game is then you have a problem. That was the furthest thing from my mind after I watching this and Horizon. I just want to pop both of these into my system and enjoy the ride. That's gaming to me. We need to get back to that. Talent, in my eyes, trumps "power" any day of the week. Talent can make a system do things we never imagined no matter the specs. I'm not knocking any other system but that's why I've been a Sony fan from day 1. I really enjoy the games they put out. Sucker Punch, I'm waiting to see what you have been up to. At this point, I don't care what it is. I just want to see what you're working on because I know its going to be fantastic no matter what "K" it is. Enjoy games people on whatever you game on.

thejigisup3063d ago

I second and third this. I've been hearing too much about resolution and I am pretty sick of it. You can have a 16k game and it can look like complete trash. Discussions about ps4 pro and their checkerboarding for 4k, or how apparently the scorpio will natively support 4k are draining the life out of the gaming industry. Having 4k is the cherry on top for me, its not necessary but if its there, then great. I want to look at a game and know that it plays well, and it's even better when it looks beautiful too. There are plenty of games that are 720 or 1080 that are still absolutely amazing in terms of the look of the game. Tlou, GoW3, UC 3, all beautiful games and they don't need to be super high res for me to appreciate them. I think developers that use a little ingenuity and focus on the game rather than the resolution tend to produce better, and much more memorable gaming experiences regardless of resolution. The Decima engine is pretty amazing and i can't wait to see what else will come of it.

Kurdishcurse3063d ago (Edited 3063d ago )

"Whatever "K" these games run at really don't matter to me because they look insane"
your talking about textures then, and they cant look "insane" without it. textures are also based on its own resolution too. and the only reason why any games art style can flourish is also based on resolution. although i agree with your power vs talent argument, you wont do anything talenful without the power. you can be the most talented swimmer in the world but you wont be crossing the ocean without a powerful boat. that being said, i am more than satisfied with 1080p. but 30 fps should be long gone by now. the pro can do wonders, but sonys concentration on 4k is troubling.

i got a pro and the stability of the 30fps has been fantastic on ff15 and last gardian. i guess only time will tell. i just hope devs ignore sonys marketing campaign and keep stablizing and perfect frame stability and increase. then we can proceed to 4k.

EverydayGuy3063d ago

Can't wait to see what horizon looks like in the end with both teams sharing and building codes. Don't even know what kind of improvements this type of collaboration will bring which is exciting.

Ron_Danger3063d ago

It reminds me of the ps1 days when Mark Cerney was building game engines with Naughty Dog and Insomniac which lead to the developement of engines that rendered objects in the back ground with lower polygon counts verses the same models having high polygon counts when you were close to them. That's why the original Spyro the Dragon had such huge levels (at the time) on PS1.

Can't wait to see what's in store for PS4 gamers!

Nyxus3063d ago

It's good to see Sony's worldwide studios working together like this (though Kojima Productions is of course an independent studio, but still).

MyDietEqualsGames3063d ago

This game should be all but confirmed to involve dimensional travel. Says freaking "Blackhole" on Mads gun, in greek style writing.

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460°

Former Santa Monica Studio Writer Shares Insight On The Game Industry: “It’s Not Great”

Former Santa Monica Studio writer Alanah Pearce has shared some insight on the game industry, and it's not great.

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Goodguy012d ago

AAA has gone downhill as they focus on huge profits. Indie and other smaller games however have been amazing not chasing trends and the next big thing.

Redemption-641d 8h ago

In all honesty, a significant majority of indies and smaller games fail. At best a you might hear about 10-20 indies that get attention or do well, but 100s more fail. AAA games can still be the bread and butter of the industry, but greedy executives would kill a good game if it doesn't make them a lot of money

Cacabunga20h ago

I don’t game much anymore as i used to. Last big game i played was Stellar Blade. Almost didn’t touch the console since.
I don’t have much backlog for the first time in a long time. Maybe others enjoy what’s coming, but I’m losing feeling a little

Ethereal1d 11h ago

Nail on the head. AAA has lost the magic and focused on profits and "player engagement". Gaming is an art form, and like always the CEO fat cats roll in to capitalize at the cost of innovation, passion, wild experimentation. We need a major realignment in the industry and it starts with gamers voting with their wallets.

Killer2020UK1d 9h ago (Edited 1d 9h ago )

I think that's already happening, we're seeing commercial successes in studios like Larion and whoever made Kingdom Come for example. Double Fine is another good example. Studios who are filled with and run by people who give a fuck that aren't hamstrung by money men. That's the answer and consumers are favouring it more than the soulless AAAs that have been put out. I don't doubt there is talent at Ubisoft for example but when they're told exactly what the end product needs to be by people who don't know what consumers actually want, it's always going to result in the same rehashed but slightly shinier slop.

Ethereal1d 8h ago

Exactly. I do believe we are starting to see a shift in consumer habits. The market is saturated with GaaS and battlepasses, seasons, etc. We can't all play the same four games until the end of time. Fatigue is setting in and the industry needs to get back to making new experiences rather than chasing the latest "money maker".

Killer2020UK1d 8h ago

I was wondering whether this is perception or actually happening but it feels to me, as a semi old gamer, there is more choice than ever and as such people are now much choosier about how they spend their time and money gaming. Certainly noticing this when it comes to GaaS as you mentioned, the question always has to be why would I play this instead of what I'm already playing. Anthem is going to have a real hard time prying away people, especially with a premium price tag that screams money men as a decision.

Palitera1d 3h ago (Edited 1d 3h ago )

Nah. Devs need to pay the bills. Uninspired games fail, but artsy games usually fail even harder.

PapaBop17h ago

Gamers are voting with their wallets, Kingdom Come Deliverance, Expedition 33, games made by passionate developers who are not being controlled by money men are seeing their work get universal praise and selling extremely well. Meanwhile Outlaws and Veilguard are underperforming. I wonder how many people Ubi and EA had working on those games, in comparison Sandbox have just a core development team of 30 and managed to put something out EA and Ubi can only dream of.

The underlying problem though lays with how EA and Ubi execs react to these sort of things. Seems like they'd rather just lay off good developers and focus their efforts on their cash cows as opposed to change their development philosophies.

anast1d 11h ago

She didn't even call out Stanfield's PNG file planets when she flew through one. She just 'yelled' something stupid like 'flat earth'. She wasn't even taken aback in the slightest. I am not sure she isn't a part of the problem.

Aloymetal1d 10h ago

She's always been a narcissist bimbo, I'm even more surprised she's not in only fans yet.

1d 9h ago
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anast1d 8h ago

@Aloy ha!

@Lanx I'm sure you see where you are not making any sense.

1d 8h ago
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SimpleDad1d ago

You know what...?... for once I totally agree with you. Gaming bimbo true.

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Cellblock111d 11h ago

"Former", wow she didn't last at SM Studios very long at all.

isarai1d 10h ago

4yrs is pretty good not sure what ur talking about

Cellblock111d 7h ago

I wasn't sure of the actual number of years just seemed like it wasn't that long ago when I heard that she got a job as a writer there, guess time flies. 4 years being "pretty good" or not is subjective depending on ones perspective. The question might be, was four years long enough to make a discernible writing contribution to a video game based on how long development cycles are these days?

gleepot14h ago

Maybe for some industries. In gaming that's barely enough time to ship a single game.

QuantumMechanic1d 9h ago

She left SMS because she needed to go back to Australia to support a parent with cancer.

Chard19h ago

Chuds hate her because she doesn't do the anti-woke brainrot thing

SpacedDuck1d 9h ago

She doesn't last anywhere long.

Petebloodyonion1d 4h ago

She quit SM studio to focus on her own stuff, There was a video where she explained all of it.

SpacedDuck1d 1h ago

Okay, explain like the other 50 jobs she's had and hasn't held......

I think she likes to bend the truth a ton on how involved she is and when her lies catch up with her she moves on to start a new batch.

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Rainbowcookie1d 11h ago

Greed , lack of innovation and agendas

Why do we rave about a good indie game but we avoid a AAA game.

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70°

"Seeing Nintendo do this is a little disheartening" - Switch 2 & the state of game preservation

The worry is that at some point down the line, Nintendo's Switch 2 eShop will close – just as the Wii U and 3DS eShops did – and these Game-Key Cards will be dependent on Nintendo's servers supporting downloads of existing titles long into the future.

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Neonridr2d ago

"Seeing Nintendo do this is a little disheartening".

Let's ignore the fact that this is 3rd party devs who are opting to do this to save on manufacturing costs. Is Nintendo supposed to just tell them No?

hombreacabado1d 11h ago

nintendo will also publish games that are on key cards. nintendo should tell them no because what is the point of purchasing a physical game and having it be a digital download. that entire debacle should be outlawed and banned.

rob-GP18h ago

"Nintendo should tell them no..." - who do you think came up with the Key Card concept and decided to only release these tiny carts and much more expensive 64GB carts?

ZycoFox1d 13h ago

The key cards are kinda garbage. The only plus is that you can resell them.

I think anyone buying a Switch 2 should only buy the full game cards and ignore the key cards. If you have a PC or PS5/Xbox you'd probably buy the third party titles for one of those anyway since they will look and run better, except for the ones lighter on the hardware of course.

40°

Baldur’s Gate 3 dev Larian Studios is working on “two games”, “can craft multiple RPGs side-by-side”

Baldur's Gate 3 developer Larian Studios is officially working on two games at the same time to become a more efficient company.

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