Phoronix writes: "Over the years of Razer launching new products such as the Copperhead, Barracuda HP-1, and Tarantula, we have been completely overtaken by their incredibly well-designed products -- primarily their high-end gaming mice -- and the bar they continue to raise with each new iteration of products they introduce. The Razer Copperhead was one of their best mice to have been introduced and it contained a laser sensor with 2000 DPI capabilities, but their newest mouse is the Lachesis and it uses a 4000DPI 3G laser sensor. However, with Razer having yet to provide any drivers or customization software for the advanced capabilities of this mouse on Linux, is the Razer Lachesis worth its expensive price tag?"
COGconnected's picks for the Top 5 Video Games Arriving in June 2025, ranked by hype and quality expectations.
Sandfall focused on quality over quantity, and didn't want to stuff the game just to make it larger and larger.
So the opposing viewpoint that Ubisoft has these days? Good. I'm sick of extra long, filler games, not because shorter is better, but rather because I want an exciting game all the way through, and I'd rather have less content, if that content is of higher quality (more unique scenarios or freedom to complete an objective in my own way), than repeatedly performing copy & paste boring quests throughout a massive game map. That to me is not interesting.
Edit: The credit URL is broken, it has extra text at the end, so it doesn't work, this is the correct credit URL:
https://www.gamesindustry.b...
Length to price is a stupid metric. You can play a 8 hour masterpiece and it can stay with you for years.
Or you could play a overinflated generic game for 80 hours that repeats it's gameplay loop ad nauseum while collecting 100s of items around a map with no purpose
Each game sells for full RRP what would you prefer.
Maybe it's just me but the older I get I just want games to respect my time. If a game is justifiably long great if a game bloats itself for no reason I hate it
The highly anticipated Elden Ring spinoff has just been released, but the reception is mixed at best. FromSoftware faces some serious feedback from the fans, with many blaming the lack of some core co-op features from Elden Ring: Nightreign.
I haven't played it, but there should have been a dual co-op option at launch, and if the game is not strictly balanced from going solo to 3 people, then that is a major flaw.