One of the most important MMORPGs of its generation, Final Fantasy XIV: A Realm Reborn helped revitalize a franchise that suffered severe backlash due to previous titles. How long can it survive in such a saturated market?
Don't Nod has confirmed Banishers and Jusant did not meet expectations, as the company has two unannounced projects in the works.
Hopefully Vampyr 2 is one of those games. I wish they would make a Remember Me 2, but I know that's a pipe dream
Palworld Mobile has been rumored for a long time, and now we know that Krafton has struck a licensing deal for the monster-taming adventure.
Unashamedly derived from the work of Mimimi Games, Sumerian Six adds weirdness to World War II.
"Square Enix seems to be playing it safe with FFXV"
That's a complete understatement
"The content revolves around repetition, with quests following the most basic and forgettable format, introducing players to missable NPCs and mundane tasks."
I'm guessing you haven't played since ARR? Heavensward's story and quests are a cut above A Real Reborn's. I do agree that ARR was like that. It had so many pointless fetch quests that I don't remember half of what I did in it. I remember saving the world at the end and at one point delivering wine to people or else they wouldn't let me fight Titan.
Heavensward doesn't have many fetch quests. The story is a lot more interesting. Even the patches after Heavensward were very good in quality. Some of the story content was even better than the expansion itself.
Palace of the dead added a new and interesting take on dungeons. I spent a lot of hours in there and I haven't even finished it. It does get repetitive though, I'll agree. A lot of the content does when you get to the endgame part of an MMO.
As for standing the test of time, I would say definitely if they keep their pace up. They used to be slower to respond to player feedback (especially from this side of the globe I suppose) but we're starting to see big changes in older mechanics.
I have a love hate relationship with FF14. If you played FF11 from day one then you'll know what I mean. FF11 was a hardcore MMO before they started adding those silly books and other things to make it casual. FF14 was never a hardcore MMO imo and that's where my love hate comes in at. Back in the day I had time to wait for hours to get a party invite on FF11 but now my lifestyle is much more demanding so I just don't have that kind of time. FF14 allows you to pretty much solo majority of the content which kind of defeats the purpose of an MMO. I do like being able to que up for a Duty that helps pass the time but I just don't get the same satisfaction when I get new gear like I did on 11. I miss the days of paying over priced teleports and praying my sneak and invisible wouldn't wear off.Basically FF14 is for people who like things handed to them instead of going out and taking it...