The Legend of Zelda: Skyward Sword is possibly the most divisive entry in the franchise. If one thing's for certain, it believed in the power of motion.
Correction "Skyward Sword creates frustration through motion."
I understand your feelings, it wasn't perfect by any means. I do feel, however, that when it comes to motion control, Skyward Sword did it with the most dedication.
I give ya that.
I don't know... Red Steel 2 was also superb and, dare I say, more natural. Skyward Sword went overboard with the motion controls, putting them even in places where it wasn't needed at all... seriously, using motion controls for Link's underwater swimming? Or for flying? Ugh. Red Steel 2, on the other hand, used the motions more appropriately, from what I remember.
I had very little problems with the motion control. It's not perfect but it still works very well.
Motion control was a fad, I didn't finish Skyward Sword because of it.
This game had such a legendary story. Also, down on the d pad and "refocusing" was such a good idea, I don't understand why not every single wii game had that mechanic.
I completely agree! That was one of the best mechanics. The story is definitely among my favorites in any video game!
I'm gonna miss motion controls. Dragon Quest Swords is one of my favorite games of all time . Would highly recommend it if u enjoyed Skyward Swords controls
I always wanted to give that game a try! I really enjoy Dragon Quest so I'm sure it would be loads of fun knowing it has fun sword play!
I like Dragon Quest Swords but for something like Dragon Quest I just want a standard turn based rpg. It's what got me into rpgs. I will miss Skyward Sword's motion controls in BotW as well.
The only time I struggled with the motion controls were for that one boss where you had to bowl to hurt it. The fight took me longer then it should of because of it.
It was a solid game but the whole motion control was a double edge sword and felt it held it back in other aspects, I'd put it in 7th place for the franchise. I just Can't remember a Zelda that wasn't open world, you would choose the section you wanted to go to or needed to and the exploration was really unnecessary as everything was pretty straightforward. Story was what this game mainly pushed. The motion controlls for the most did a good job and I can't remember feeling it holding me back and making errors, other than girham battles which were pretty frustrating, shaking the controller was obviously the best ridiculous strategy, something you want to avoid for motion controls is your best strategy being shake and wag for your life while looking like a cheerleader
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