Death Squared Interview: Work As A SWAT Team Or Argue Every Night
Hayden Waugh writes: "Work together or die together; it's the crux of many multiplayer games, but it carries a particular weight with Death Squared. Players must guide their coloured cubes around stages towards a goal, where traps and other hindrances will appear as a result of their movements. Don't let it its looks deceive you, because underneath is a game entrenched with all the satisfaction and frustration you'd expect to either galvanise a team, or tear apart fragile alliances. Developer SMG Studios could be on to something special here, so at this year's PAX Aus 2016 we caught up with Studio Head of the team behind Death Squared, Ashley Ringrose, to chat about the game."










