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730°

Insomniac Games Explain Why Ratchet And Clank Won't Run At 60 FPS On PS4 Pro

Ratchet and Clank has been confirmed to run at 4K and 30 fps on the PS4 Pro while there won't be a frame rate increase for 1080p mode.

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Community3155d ago
pyroxxx3155d ago (Edited 3155d ago )

As long as image quality is even better than on OG And apparently it is perfect @1080 on PRO,..(Sometimes there is some aliasing on PS4) I am fully fine with it,.. 4K will look even better

MasterCornholio3155d ago (Edited 3155d ago )

The game looks amazing on the standard PS4 so I can imagine it will be mind blowing on the Pro.

I have the platinum and I highly recommend the game.

@DMZ

If I had the Pro I would revisit the game just to see the improvements. Nothing crazy though just play a few levels.

@Shotty

Insomniac do care about their games if you know what I mean. Most developers won't even bother patching their games to support the Pro ( example CD Project Red)

@Tyler

I meant a PS4 Pro patch. Most developers won't patch their old games to run better on the Pro.

DMZ_P3155d ago

Same. Too bad I already platinum it.

game4funz3155d ago

For me it's the Best platformer this gen so far.

Maybe last guardian will surpass it but it's a pretty high bar.

3155d ago
ShottyatLaw3155d ago

I dont intend to get the Pro right away, but I'll still replay the game!

I appreciate any efforts to improve the game. People calling it lazy are just trolling. A year old $40 remake is still getting patched. That's far from lazy in my book.

IamTylerDurden13155d ago (Edited 3155d ago )

I wouldn't say most. The majority of the biggest current games are being patched. CoD, Battlefield, Titan fall 2, Uncharted, Hitman, Deus Ex, Fifa, NBA 2K, Dishonored 2, Skyrim, TLoU, Infamous, Ratchet & Clank, Xcom 2, Tomb Raider, Watchdogs 2, For Honor, The Last Guardian, Mass Effect Andromeda, Gran Turismo Sport, Killing Floor 2, Nioh, Fallout 4, Red Dead 2, Days Gone, Horizon, Spider-man, Rigs, Until Dawn RoB, Driveclub VR, Battlezone, Eve Valkyrie, VR Worlds, Bound, The Witness, Knack, Helldivers and many more.

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raztad3155d ago

This is very very dissapointing actually. It was already dissapointing that the game werent 60fps on og ps4. It is un excusable no improving the framerate and only pushing for 4k. This is a platform game for fok sake. Totally lame that insomniac is only interested in graphics and no in fluidity.

_-EDMIX-_3155d ago

"t is un excusable no improving the framerate and only pushing for 4k"

Well.....that is their game and their choice bud. They can push what ever they feel like it on their title soooooo yea.

raztad3155d ago

Yes it is their choice though a bad one IMO. I actually like Ratchet and Clank, it is a pity game is not 60fps at least on the PRO, I guess they dont want to spend much on it.

hiawa233155d ago

How was it dissapointing the original game on OG was not 60 FPS. Given the graphics you expected the game to run 60FPS on the orig. Come on, they made the best game the hardware would allow.

Pocketaces1113154d ago

Its a year old $40 game as stated above. They have moved on to spider man. I would much prefer they do a reasonably quick patch as a thank you to the fans and spend their time working on the next game. They owe us nothing for Ratchet and Clank yet they still chose to do this. I tip my hat to them

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PlayableGamez-3155d ago

I'm a little disappointed about this.

fr0sty3155d ago (Edited 3155d ago )

When you design a game engine to run at 30fps, when you double the frame rate it messes up the timing of everything. Any code dependent on that timing gets messed up as a result, so you have to go back and re-tool everything to get it all running right again. Say, for instance, that an object was supposed to move "X" distance per frame. Double the framerate just by flipping a switch, and that object now moves half as far. This would be true for any element of the game that relied on counting frames. The end result is a broken game. Not worth the effort to fix all that if sales aren't going to justify it.

sher123win1233155d ago

then why nobody complain about this issues for all pc ports??

uth113155d ago

@sjer123win123

On PC you have to account for possible differences in hardware in your game design. You can't rely on precise timings because there are no guarantees

Precises hardware timing is part of the deep optimization consoles get, because it helps you to use hardware power to its fullest

Big_Game_Hunters3155d ago (Edited 3155d ago )

Dem mental gymnastics.
Dat excuse
Das damage control

freshslicepizza3155d ago (Edited 3155d ago )

When did this game come out? Sony should have told developers long ago they were working on the Pro and not just surprise them with an announcement a month before release.

Imalwaysright3155d ago

Then how do you explain PC modders unlocking framerates in some games and the only thing that was accomplished was better gameplay? I smell BS.

Aloy-Boyfriend3155d ago (Edited 3155d ago )

What @Frosty said may be right and it makes sense. Considering that Insomniac said before that 60 FPS don't sell games, maybe they don't want to bother with re-tooling or reworking anything and push the game graphically even further.

freshslicepizza3155d ago

@XiKurapikaKurta
"Considering that Insomniac said before that 60 FPS don't sell games, maybe they don't want to bother with re-tooling or reworking anything and push the game graphically even further."

this is true but it would be nice if more games give the option so that those without 4k tv's can play at higher frame rates with the increased power of the ps4 pro. but insomniac is right, they would have to do quite a bit of work because it was never designed to be at 60fps, hopefully more games being made in the future will consider higher frame rates now that they have better hardware and not just push higher resolution. i suspect project scorpio will also be more towards graphics than higher frame rates.

the last of us came out on the ps4 with double the frame rate but sony sold the game again and it was not a free upgrade because it too likely had quite a bit of work done on it.

Jman23155d ago

This is a pretty poor argument, when developing modern engines we use variable game loops to avoid the fixed fps problem. This usually comes in the form of delta time and is around 5 lines of additional code + an addition * deltaTime where ever we need the vairble timeStep. It's not too much work for them to do it probably a few hours if that, do its more likely a design decision?

GameBoyColor3155d ago

people talking about pc not having a problem with this, skyrim is literally is broken when you unlock fps because the physics is tied to framerate...

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kowan3155d ago

If this is true then the next R&C must run at 1080p(or higher) 60fps on the pro since they clearly can make it so.

andrewsquall3155d ago

I'm glad they are doing anything really. Insomniac Games are very strict when it comes to moving onto the next project. They usually won't go back to a game out a while and this game was ready to go since early 2016 at least, they just had to wait for the movie to release.

ShadowKnight3155d ago (Edited 3155d ago )

Spiderman would be awesome in 1080 60fps

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90°

Rematch devs confirm crossplay is “top priority” as the team plans improvements

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60°

Ministry of Truth: 1984 — Game Overview • VGMM

Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."

"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'

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50°

Rematch is "chasing credibility" but not realism like rival EA FC

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