730°

Insomniac Games Explain Why Ratchet And Clank Won't Run At 60 FPS On PS4 Pro

Ratchet and Clank has been confirmed to run at 4K and 30 fps on the PS4 Pro while there won't be a frame rate increase for 1080p mode.

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gearnuke.com
pyroxxx3153d ago (Edited 3153d ago )

As long as image quality is even better than on OG And apparently it is perfect @1080 on PRO,..(Sometimes there is some aliasing on PS4) I am fully fine with it,.. 4K will look even better

MasterCornholio3153d ago (Edited 3153d ago )

The game looks amazing on the standard PS4 so I can imagine it will be mind blowing on the Pro.

I have the platinum and I highly recommend the game.

@DMZ

If I had the Pro I would revisit the game just to see the improvements. Nothing crazy though just play a few levels.

@Shotty

Insomniac do care about their games if you know what I mean. Most developers won't even bother patching their games to support the Pro ( example CD Project Red)

@Tyler

I meant a PS4 Pro patch. Most developers won't patch their old games to run better on the Pro.

DMZ_P3153d ago

Same. Too bad I already platinum it.

game4funz3153d ago

For me it's the Best platformer this gen so far.

Maybe last guardian will surpass it but it's a pretty high bar.

3153d ago
ShottyatLaw3153d ago

I dont intend to get the Pro right away, but I'll still replay the game!

I appreciate any efforts to improve the game. People calling it lazy are just trolling. A year old $40 remake is still getting patched. That's far from lazy in my book.

IamTylerDurden13153d ago (Edited 3153d ago )

I wouldn't say most. The majority of the biggest current games are being patched. CoD, Battlefield, Titan fall 2, Uncharted, Hitman, Deus Ex, Fifa, NBA 2K, Dishonored 2, Skyrim, TLoU, Infamous, Ratchet & Clank, Xcom 2, Tomb Raider, Watchdogs 2, For Honor, The Last Guardian, Mass Effect Andromeda, Gran Turismo Sport, Killing Floor 2, Nioh, Fallout 4, Red Dead 2, Days Gone, Horizon, Spider-man, Rigs, Until Dawn RoB, Driveclub VR, Battlezone, Eve Valkyrie, VR Worlds, Bound, The Witness, Knack, Helldivers and many more.

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raztad3153d ago

This is very very dissapointing actually. It was already dissapointing that the game werent 60fps on og ps4. It is un excusable no improving the framerate and only pushing for 4k. This is a platform game for fok sake. Totally lame that insomniac is only interested in graphics and no in fluidity.

_-EDMIX-_3153d ago

"t is un excusable no improving the framerate and only pushing for 4k"

Well.....that is their game and their choice bud. They can push what ever they feel like it on their title soooooo yea.

raztad3153d ago

Yes it is their choice though a bad one IMO. I actually like Ratchet and Clank, it is a pity game is not 60fps at least on the PRO, I guess they dont want to spend much on it.

hiawa233153d ago

How was it dissapointing the original game on OG was not 60 FPS. Given the graphics you expected the game to run 60FPS on the orig. Come on, they made the best game the hardware would allow.

Pocketaces1113152d ago

Its a year old $40 game as stated above. They have moved on to spider man. I would much prefer they do a reasonably quick patch as a thank you to the fans and spend their time working on the next game. They owe us nothing for Ratchet and Clank yet they still chose to do this. I tip my hat to them

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PlayableGamez-3153d ago

I'm a little disappointed about this.

fr0sty3153d ago (Edited 3153d ago )

When you design a game engine to run at 30fps, when you double the frame rate it messes up the timing of everything. Any code dependent on that timing gets messed up as a result, so you have to go back and re-tool everything to get it all running right again. Say, for instance, that an object was supposed to move "X" distance per frame. Double the framerate just by flipping a switch, and that object now moves half as far. This would be true for any element of the game that relied on counting frames. The end result is a broken game. Not worth the effort to fix all that if sales aren't going to justify it.

sher123win1233153d ago

then why nobody complain about this issues for all pc ports??

uth113153d ago

@sjer123win123

On PC you have to account for possible differences in hardware in your game design. You can't rely on precise timings because there are no guarantees

Precises hardware timing is part of the deep optimization consoles get, because it helps you to use hardware power to its fullest

Big_Game_Hunters3153d ago (Edited 3153d ago )

Dem mental gymnastics.
Dat excuse
Das damage control

freshslicepizza3153d ago (Edited 3153d ago )

When did this game come out? Sony should have told developers long ago they were working on the Pro and not just surprise them with an announcement a month before release.

Imalwaysright3153d ago

Then how do you explain PC modders unlocking framerates in some games and the only thing that was accomplished was better gameplay? I smell BS.

Aloy-Boyfriend3153d ago (Edited 3153d ago )

What @Frosty said may be right and it makes sense. Considering that Insomniac said before that 60 FPS don't sell games, maybe they don't want to bother with re-tooling or reworking anything and push the game graphically even further.

freshslicepizza3153d ago

@XiKurapikaKurta
"Considering that Insomniac said before that 60 FPS don't sell games, maybe they don't want to bother with re-tooling or reworking anything and push the game graphically even further."

this is true but it would be nice if more games give the option so that those without 4k tv's can play at higher frame rates with the increased power of the ps4 pro. but insomniac is right, they would have to do quite a bit of work because it was never designed to be at 60fps, hopefully more games being made in the future will consider higher frame rates now that they have better hardware and not just push higher resolution. i suspect project scorpio will also be more towards graphics than higher frame rates.

the last of us came out on the ps4 with double the frame rate but sony sold the game again and it was not a free upgrade because it too likely had quite a bit of work done on it.

Jman23153d ago

This is a pretty poor argument, when developing modern engines we use variable game loops to avoid the fixed fps problem. This usually comes in the form of delta time and is around 5 lines of additional code + an addition * deltaTime where ever we need the vairble timeStep. It's not too much work for them to do it probably a few hours if that, do its more likely a design decision?

GameBoyColor3153d ago

people talking about pc not having a problem with this, skyrim is literally is broken when you unlock fps because the physics is tied to framerate...

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kowan3153d ago

If this is true then the next R&C must run at 1080p(or higher) 60fps on the pro since they clearly can make it so.

andrewsquall3153d ago

I'm glad they are doing anything really. Insomniac Games are very strict when it comes to moving onto the next project. They usually won't go back to a game out a while and this game was ready to go since early 2016 at least, they just had to wait for the movie to release.

ShadowKnight3153d ago (Edited 3153d ago )

Spiderman would be awesome in 1080 60fps

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120°

Playdead co-founder slammed with lawsuit as bitter row with co-founder escalates

Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.

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gamesindustry.biz
130°

Nintendo Switch 2 Pro Controller Review

A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.

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cgmagonline.com
Neonridr4d ago

I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.

peppeaccardo4d ago

$100 ?????????????????????????????? ??????????????????????????????? ???????????????

1nsomniac4d ago

Yea the pricing for Nintendo peripherals is a bigger joke than the game prices. What the hell were they thinking!

peppeaccardo3d ago

i mean for a piece of slightly redesigned plastic with the same take of the last few years this has written GREED all over it ! Shame on Nintendo.

OMNlPOTENT3d ago

It's $85. The standard Dualsense is $75. The Dualsense Edge (Playstation Pro controller) is $200. The Xbox Elite (Xbox Pro controller) is also $200. How exactly is $85 so drastically insane compared to those prices?

Neonridr3d ago

the battery lasts like 10 times as long as a dualsense though.

Stevonidas3d ago

Not true; more like 20.

You may commence with your butthurt, ponies.

fsfsxii3d ago

It doesn't have analogue tho, sooo....

Tacoboto3d ago

$85 USD
or $75 at CostCo (same standard price as a DualSense)

Even at $85, you're getting 3-4x the battery life of a DualSense, and it is (by a HUGE margin) the cheapest first-party console controller with Back Paddles.

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Vits4d ago

The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.

Vits4d ago

Pretty much most things by half a dozen of chinese manufactures. Like, 8bitdo, Gamesir, Machenike, Gulikit, Flydigi, Manba, EasySMX, etc.

The exception would be really low tier stuff by those companies... those wouldn't be better, they would be about the same quality. But more durable.

Themba764d ago

Best controller I’ve ever used I even like more than my dual sense edge

UltimateOwnage3d ago (Edited 3d ago )

Having used Dual Sense, Pro Controller 1, and 8BitDo Ultimate extensively, I am pretty much in love with Pro Controller 2. The easy reassignment on the grip buttons is such a big plus, but the soft edge joysticks are the best feeling sticks of any controller I’ve ever used. It’s really an awesome controller. The HD Rumble 2 also finally has some thud and the headphone jack is great with a pair of good phones. It’s worth the slight price increase IMO.

Profchaos3d ago

The pro controller 2 for me has the best weight and size it fits the hand perfect like the duelshock 4 did imo

I actually dislike the duelsense controller because of its size but the features are amazing on it.

Still as for the pro 2 no analog triggers is surprisingly something I dont actually miss

PRIMORDUS4d ago

I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂

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80°

Techland Wants to Switch to a 3-4 Year Cycle Starting with Dying Light: The Beast

Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.

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wccftech.com
Goodguy015d ago

Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.

Skate-AK4d ago

Lol. Had no idea who that was, but I will admit they do look quite similar.