Game Design Deep Dive: Bringing the FPS to VR in  Space Pirate Trainer

Game Design Deep Dive: Bringing the FPS to VR in Space Pirate Trainer

ImDaBatman|10 years ago|Culture

"Best practices and established mechanics were useless or sometimes actively misleading, so we had to search for an optimal way to transfer the FPS experience into VR." -Dirk Van Welden, project lead on Space Pirate Trainer

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