Game Informer: Zoids Assault Review
The overwhelming bulk of gameplay is poorly executed crap that hews tightly to genre conventions, but there is one lone interesting mechanic. The more scanners you have on an enemy unit (more or less meaning how many of your mechs are facing it within weapon range), the more of your units will assist in any attack on that enemy. It’s a neat way to push players toward using actual tactics and teamwork rather than simply blasting away with whatever’s handy.










