Bloodborne might not have the shock and tension of a horror game, but its horror manages to linger long after the game is over.
Rare, the developer behind pirate adventure Sea of Thieves, has introduced a dedicated dog park to its studio grounds for employees' good boys and girls.
Nice thing they did, but not actually gaming related, not sure why this article was approved. Also strange informing us what game Rare worked on, as if we don't know their legacy.
I went to look at new apartments and saw only dog parks, no kid parks. We're so screwed.
A new PlayStation Malaysia tour video shows what looks to be concept art for Bluepoint's next game.
Another shooter? Yawn. Thought the prevous concept looked more fantasy.
Looks like my dream of them remaking Metal Gear Solid is over, still cant wait to see what they are cooking up.
The new unit comprises over 500 developers representing the entire World of Warcraft development team.
I used to be anti-union, it kills productivity, investment and turns product mediocre. Their games suck anyways though so what was lost? Might as well get their people paid until they are dissolved.
Man. This makes me want to go back and replay Bloodborne. One of my favorite settings and lores of any game.
My fear of the unknown is what usually keeps me alive in those games! While Bloodborne is certainly faster paced than the rest of the Souls games, it definitely pays off to be cautious, slow, and steady! I've watched the game be completed multiple times, but I really need to bunker down and finish it for myself! I'm around half-way through, Dark Souls included! It's rough whenever games keep releasing and your backlog feels like it's infinitely expanding.
I definitely got survival horror vibes from it. And man, that ending was just perfect. I prefer the experience that Bloodborne gave me to that of the regular Souls series. The difference in setting really makes the difference for me.
Having never owned a PS, From Software's games are among the games I am saddest about missing out on. I love how unforgiving they are. You have to earn every little bit. It's interesting how that concept applies not only to gameplay, but to story, and how that connects back to the game's Lovecraftian nature.
One of my favourite games of all time. Especially going in blind as I'd never played a souls game before it. It got me hooked and I've since got 100% on every ps3 and ps4 souls game. Ds3 dlc withstanding as it just came out.