While microtransactions have become a universally detested aspect of modern day AAA gaming, most games have found ways to provide additional revenue streams in game without disrupting the integrity of the game. Cosmetic upgrades, weapon skins, and the like have been the most common examples of this in work. While features like this do inherently create an ecosystem of “have’s” and “have-not’s” its generally harmless overall because as previously stated, it doesn’t affect the integrity of the game. Unfortunately it seems Call of Duty Infinite Warfare said “to hell” with that logic and has chosen to include a microtransaction system that does provide a tangible advantage to players that fork over the extra cash.
This series just needs to die already. Bundling remaster with this game, no dedicated servers, ancient engine, 0 originality and now blatant pay to win. Activision is clearly the worst gaming company of the year.
Call of Duty has never really been a competitive shooter, the combat and design of the game (specially the more recent games) focuses on randomness.
Microtransactions always ALWAYS has an unbalancing system that separated players. Those who play the game to earn content have to suffer tedium and annoyance, while those with tons of money to unwisely spend are more rewarded, but with no benefit or satisfaction, which destroys the meaning of video games in the first place.
People shouldn't be surprised by this type of system here. You let it happen in the first place. You keep paying for the micros in $60 and now look where we are? The practice has gotten worse, people saying "it doesn't affect the game" has proven 99% false when it all affects the game's progression, players patience and tolerance, and added stress to developers, and it has reached to single player game that didn't need it. Whether it's just Call of Duty, more and more publishers are copying this method because we fell for it and keep falling on and on and on.
This is a whole new level of stupidity having to pay for faster access to content that's already in the disc that we paid for. It's not pay to win. It's pay to skip. In that case, why are we even playing these games for? Fun doesn't cut it. If it's fun, you wouldn't need to pay to skip an experience no matter how little time you have with the game. I barely have enough time to play games, but I would never pay to skip. Challenge is thrown out the window. We paid for these games just because it's popular to show off people? That's pretty much what I see. No wonder you guys later on forget about the previous installment. And anyone defending the pay-to-win/skip model, I just want you to know that you aren't helping yourself. You are admitting that not only are you NOT a gamer, you also have a shopaholic problem. In fact, this is what we could've had in COD https://www.youtube.com/wat...
At this point it feels like Activision and EA are in a pissing match to see who can make the most annoying changes to their game with EA monopolizing private servers for battlefield 1 and shutting out any 3rd party competition and now this in infinite warfare I wonder how far they will go to outdo each other.
another year and yet another pass from me on this game. Bring back the simplicity and the fun factor and I will purchase it again...3 years now I have not bought the game....I tried the Beta and was sadly disappointed. I never purchased anything in game other than map packs.