40°

See Age of Conan in DirectX 10

Funcom's PC MMOG Age of Conan is one of the flagship titles for Vista and DirectX 10, and to present us with a view of what the new version of DirectX means for the game, DX10-specific footage has been released.

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computerandvideogames.com
THWIP6363d ago

...what exactly is so great about DX10 again? :/

This looks like 'WOW', with sub-Oblivion character models....not exactly impressive.

Mikey_Gee6363d ago

I see no "HOLY CRAP" factor in this AT ALL.

Current stuff on the PC looks better than this.

THWIP6363d ago

...just "HOLY SH1T, THAT LOOKS LIKE CRAP!". :p

DreDawgg066363d ago

Well you gotta admit, the backgrounds and scenery looked great. Once the character models started appearing I quickly closed the video lol.

THWIP6363d ago

I thought the backgrounds and screnery were the worst part.....PS2 textures and low polys.

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100°

Crysis Charges Forward - Interview

Crytek CEO Cevat Yerli drops knowledge along with a new DX10 video. Check in for all the latest.

Crysis is obviously one of the biggest games on the PC radar this year. It's not hard to see why. From what's been shown of the game so far, and the DX10 video, the game looks gorgeous. From lush tropical environments to frozen wastes, soldiers in fatigues to outlandish, monolithic monstrosities, the environments and enemy designs in Crysis are strikingly realistic and instantly appealing.

In addition to its visuals, Crysis seems to be offering gameplay that combines the PC version of Far Cry with the feral powers present in the console-only Far Cry Instincts. In other words, the game looks to combine large outdoor battle arenas with brutal up-close melee abilities. Crysis' nano suit gives players the ability to toss around environmental objects like barrels, grab and fling enemies, as well as run at superhuman speeds, or bolster armor. Combining these abilities with a variety of firearms and vehicles is a tantalizing gaming prospect, something we all want to know more about.

IGN recently caught up with Crytek's CEO Cevat Yerli to get some insight into the game's development and features.

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uk.pc.ign.com
140°

The Precursors hi-res screenshots

Check out hi-res images of this massively ambitious Sci-fi-RPG-FPS.

Featuring FPS, RPG and space combat elements all weaved together to present an open and free world, where players can become entirely immersed in a genuinely deep and involving play mechanic, The Precursors puts players in the role of a young pilot, who's tasked with uncovering secrets and solving the problems that go with them as he travels the galaxy visiting planets and getting into scrapes.

The game looks massively ambitious and will undoubtedly deliver a seemingly never-ending array of creatures, characters, weapons, vehicles, cultures and worlds. Expect to be in desert planets one minute and snow-covered ice planets the next and expect to bump into all manner of alien beings. In theory The Precursors could present players with a sense of openness and infinity not felt since we all first booted up Elite on our BBCs and Spectrums and allowed ourselves to waste away hours travelling through the seemingly open universe presented therein.

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360-gamer.com
nice_cuppa6353d ago

oh yeah.
real info for the masses !

death monk6353d ago

This game sounds a lot like Freelancer on the PC. I loved that game. I really hope this game is like that.

HaKeRsCanRotINHEL6353d ago

another reason not to own a PS3!

120°

TOCA 3 to Feature Realistic Wind and Ambient Lighting Effects

Philips has announced this week that two more major publishers/developers have been signed up to produce games which are 'amBX-enabled' – allowing for realistic in-game wind, temperature and ambient lighting effects.

The company will partner with Codemasters and Introversion to amBX-enable TOCA Race Driver 3 and the upcoming titles DEFCON and Darwinia (all on PC).

The Philips release we just received informs us that the company, "...will utilize a special scripting language in Codemasters and Introversion titles that will redefine the experience of playing games by extending the game world out of the screen and into the real world."

What is this amBX, then? It's basically a bunch of wind and lighting effects which are created by a number of add-on peripherals including satellite lights, wallwasher lights (both offering 16 million different colours), twin-bladed desk fans (that can drop the ambient temperature on the skin, or on full-blast at 5000rpm can represent strong wind and almost blow your hair off!) and rumbler effects (via rumble wrist-rests and mouse mats).

The idea being that the combination of ambient lighting, sound, vibration and air movement at the correct moments in a game serve to increase the sensual and immersive feel of being in the game.

In TOCA for example, racers will feel the wind in their hair through the amBX fans and see the flash of lighting through tree lines, tunnels and landscapes via the amBX LED lights all in the real world around them.

JPomper6393d ago

Well, uh... that's interesting.

tk6393d ago

Guess you will need to have a game room to create the right conditions for all this equipment.

JPomper6393d ago

I'd just like to see some pictures of an amBX setup. I'd be interested to see how large/obtrusive it is.