We Need Answers: 11 Important Questions About Nintendo Switch

When Nintendo reveals more information about Switch on Jan. 12, the company will announce the system's price, exact launch day, and game lineup. Beyond those, there are still some other important questions we have.


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2531d ago
jmc88882531d ago

I've got some.

#1 The rumor is it will cost between $299-399. How can you ask for the same price as PS4/XB1 or more, perhaps even as high as the cost of a PS4 Pro and yet by all reports if it's Nvidia Pascal Tegra Parker, and docked, it'll only be 57 percent as powerful as a XB1 and OG PS4 would be 2.25x as powerful, and a PS4 Pro would be at least 5x as powerful? (and if it's Tegra X1 at 0.512 TFlops, that would make the gap even bigger, like PS4 being 3.5x as powerful and PS4 Pro being 8x as powerful and if you want to compare Scorpio to Tegra X1 divide the rumored 6.1/0.512 and get the answer yourself.)

#2 How can you expect that we can believe it will have AAA 3rd party support with...
a) such low power (a power point AAA 3rd party devs are trying to ditch, not support a console starting at 0 install base)
b) a list like you had for Wii U's supporting devs that in the end meant jack nothing
c)your proof is a 5 year old game, Skyrim and what was shown was not even being run on a Switch?
d) 32 gb cartridge limit
e) no hard drive inside
f) no external hard drive support
g)less ram as rumored (4-6 gb's)

#3 How can you build everything around it being a handheld, and even make the excuse that no hard drives are supported because you don't want anything impeding the portability of the product... not to mention it's super low power, yet you call it a 'console'? When only YOUR console games that rival 10 year old games graphically can be placed on it, it does not make it a console. As I've said before, don't piss down my back and tell me it's raining.

#4 How can you expect casual smartphone users to want to buy this when they are used to free games on their phones which quite frankly are coming pretty close to rivaling the power of your new 'console' (actually handheld)? Why would they buy a device that might only be as powerful as a 2017 or 2018 iphone without any of the functional aspects of a smartphone? Especially when you are now also licensing your IP's for a taste of Nintendo on smartphones like Pokemon and Mario.

#5 How can you expect PS4/XB1/PC people to buy your device when their current device(s) already covers the vast majority of games (basically anything not Nintendo), and any that might also appear on Switch will perform much worse than on PS4/XB1/Pro/Scorpio/PC? You are asking people to buy a device as or more expensive then the competition which offers pretty much everything, for a device that offers a very small select amount of games.

#6 Is the battery life actually 3 hours like has been reported the devkit has? Will you improve that for the final model?

jmc88882531d ago

#7 When you finally have that Nintendo Switch Presentation on January 12th, while many people are gaming their fall/xmas games/consoles/VR, are you going to actually tell us how powerful this system is and alleviate all concerns? Or will you sidestep the question and hope we don't find out like in past consoles? If it truly is X1 or Parker... it's nowhere near enough power for a console. At least be upfront about it, and ditch the 'console' angle. It's a handheld, that will also play Nintendo console games. Don't pretend it's something it isn't. Some Nintendo fans might give you the benefit of the doubt AGAIN. But I think even many of them won't if you tell tall tales again Nintendo, and reality proves it's power is from last decade and it won't get much AAA 3rd party support. Be truthful. Will you tell us how many GFlops it has or even hint that it breaks the TFlops barrier? How much ram? Bus width? Bandwidth? Cuda cores? Clockspeed? Will you release full the full specs?

#8 How much will these cartridges cost? Obviously they are more expensive then discs or downloads. So are they going to cost $59.99 or will they be more expensive? How much money are you losing versus discs/downloads by implementing cartridges i.e. how much do these cartridges cost?

#9 Speaking of cartridges... indeed, are they writable or read only? I'm wondering because with the SD cards the only storage option available, are patches and saves going to be on the cartridge itself or onto SD cards? If so, that means I have to make sure I have a cartridge and the right SD card (and potentially two one for saves and one for dlc/patches) before I can access my game correctly?

#10 If the Nintendo Switch isn't doing well, will we see another huge drop of support like we saw for the Wii U after only a couple of years? Why should we have confidence this device will get Nintendo's support for at least five years if it's dubious it will even get much support of AAA 3rd party devs due to multiple product limitations?

#11 Will Switch be the start of a unified account system that allows us to access our old games (through some sort of virtual console), maybe not at launch, but at some point during it's lifecycle? Or are we going to have to buy each game AGAIN.

#12 How is the OS and has the online backbone been improved? Is it still free? Or with what looks like a pretty big focus on local multiplayer with munchkin joy-con controllers, is it basically going to be the same as the Wii U network? What exactly have you invested and improved upon network wise for Switch? Will you attempt online multiplayer on the go like Vita attempted with mixed results? If so, have you overcome any of it's issues? Will you create anything like a Nintendo wi-fi hotspot, perhaps in areas around Pokemon stops for people to multiplayer game on the go? Or if not, then allow some sort of local multiplayer between two people with a Switch?

#13 After all the above is answered (or not by Nintendo on January 12th), other than wanting a handheld device, why should I have confidence in the NIntendo Switch not being a failure as a console? Even selling 60 million of a dual device (handheld and supposed console) would be a disaster. It would be less than 3DS+Wii U sold. If you can't beat that, Nintendo will you finally SWITCH your strategy?


Biggest New Games Of October 2023: The Games Start Coming and They Don't Stop Coming

This year is set to go down as an all-timer in the gaming industry, with October 2023 featuring a large host of big name releases

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jznrpg1d 11h ago (Edited 1d 11h ago )

I want to play Alan Wake but I’m not buying another digital only game this year. I still haven’t bought Baldurs Gate 3 but if do buy a digital only game that will be the one but I’m still holding out as I have tons of games to play and don’t like buying digital only. I hate this practice and don’t want to support it. I understand small indie games sometimes being digital only but those are rare too. But these bigger games can easily get someone to print them 100k or more copies and they will all sell.

gold_drake1d 11h ago

yh im holding off on Alan wake too.

the digital only is stupid as hell. there is no way that the physical media costs them so much.


The 2D psychological horror/adventure game “AFTERDREAM” is now available for PC and consoles

"The Cracow-based (Poland) horror games publisher Feardemic and Kuopio-based (Finland) indie games developer Jesse Makkonen, are today very proud and thrilled to announce that their 2D psychological horror/adventure game “AFTERDREAM“, is now available for PC (via Steam) and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch)." - Jonas Ek, TGG.


New Visual Novel From Legendary Series Memories Off Coming in 2024

Mages has announced that a brand new game of the legendary visual novel series Memories Off will be released in 2024, and this time around it's not a drill.

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