80°

A Constant Issue with Telltale Games on Xbox

Why should gamers purchase the episode again after purchasing the season pass?

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noobfeed.com
Caedus5112730d ago (Edited 2730d ago )

I've never had this issue I hope the author of the article understands that if you purchase he season pass you should download the next episode in game, not through the store.

I have every tell tale game that's come out and have bought every season pass. Not once have I had to buy a new episode.

120°

With Larian Out Of The Picture, Will The Baldur's Gate IP Be In Safe Hands?

Huzaifah from eXputer: "With Larian Studios washing their hands of the IP, what is the ultimate fate of the legendary Baldur's Gate series?"

RaidenBlack4h ago

If anybody's gonna mention BioWare, then look at Archetype Entertainment, they're the new BioWare
or else
Obsidian is still a good choice but not independent anymore.

anast4h ago(Edited 4h ago)

No, WoTC is pivoting to mobile. They can use Larian's work to justify DnD Go and everyone will accept it.

RiseNShine3h ago

Short answer, nope. Long answer, f*ck nope.

Christopher3h ago

Honestly, we're talking completely new engine and none of Larian's built-in stuff with regard to environments and the like that they had from their past divinity game. No one is going to have that just ready to go. So, they need to shop for a dev studio that has a past game that shows what they want.

Obsidian doesn't have that, maybe the closest being Dungeon Siege 3 or Pillars of Eternity, but those are very basic, not as open, very little environment related and altering capabilities. So, we're talking a step way back on what Larian delivered. Zero scene experience to line up with what was done in BG3. Okay conversation tree designs, but still needs more complexity.

inXile has Wasteland 3 as a base model engine, and I think that's better than Pillars of Eternity from Obsidian. But, still needs to be more open world, more environmental effects, and a much heavier rules set adaptation. But, not a bad overall engine as a base, but still a ton of work. Zero scene experience to line up with what was done in BG3. Needs a ton of work on that entirely.

Tactical Adventure did the Solasta game. Really good and more accurate as far as 5e rules than BG3. But, again, if the expectation is similar to what made BG3 a big hit, engine isn't designed for moving the camera, is a bit outdated in graphics, doesn't have in-game scene elements, and needs much better writers/voice actors.

Owlcat of pathfinder games is another choice, even though they've recently moved on to WH40k licensed games. Again, though, the engine is the biggest issue here to match up, but it's a much better option overall than Tactical Adventure. Another question is writers/story telling, as much of their overall story telling bits are very limited with a lot of random worldbuilding elements that are just +\- of some attributes.

TBH, no matter who takes over, it's just not going to be like BG3 much like how BG3 isn't at all like BG1/2. And BG3 was so successful because of how much Larian was able to put in with their engine and how focused they were on players having ridiculous control over the story being told. I just don't see the next BG being the same and depending on what it is, it might be good but I'm not as big of a reach as BG3. It's way more likely players are going to go into BG4 (or its spiritual successor if it moves away from Baldur's Gate and into Neverwinter or something like Plansescape) expecting much of what is in BG3 with more options, new and older characters, and the same level of control over what they're doing. If it doesn't have that, regardless of who makes it, it won't be as successful, IMHO.

CrimsonWing692h ago

Probably not, but maybe… just maybe…

30°

Human Fall Flat 2 Delayed, Devolver Details Major 2023 Sales Decline

As part of its latest financial report, Devolver Digital has announced that upcoming physics platformer Human Fall Flat 2 has been delayed beyond 2025.

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techraptor.net
240°

Microsoft has ‘let Blizzard be Blizzard’ following its acquisition, studio says

Microsoft has 'let Blizzard be Blizzard' following the acquisition of the veteran developer according to World of Warcraft's executive producer.

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videogameschronicle.com
Kaii1d 1h ago

Diablo 4 storefront being a cash grabbing shitshow does unironically attest to that, kudos.

XiNatsuDragnel22h ago(Edited 22h ago)

Okay i will be interested if they become old Blizzard but might as well be dead.

Rynxie8h ago

They will never be old blizzard. Most of all the OG's left from developers to those on the top (even some decision making folks left).

Vits22h ago

Shame most of the people that made Blizzard what they were, have already left a while ago.

ApocalypseShadow22h ago

I was about to say this. How can they be blizzard when they're no longer blizzard from yesteryear?

blacktiger12h ago

Rare was the thing I lost heart

victorMaje10h ago

Exactly. Blizzard hasn’t been Blizzard for a long time.
Oh how the mighty have fallen.

Knightofelemia18h ago

Blizzard is not the same Blizzard like it use to be.

PassNextquestion13h ago

Were you expecting Microsoft to hire everyone that had left Blizzard long before they purchased the company...

Microsoft has let the Blizzard company they purchased continue to be the Blizzard company they purchased.

thesoftware7306h ago

Wow, PassNextquestion,

You fully understand what that saying means, unlike some people on here who just have to say negative garbage talk.

When someone says, "Just let *blank* be *blank*, "they are just letting them operate how they operate.

It's pretty much how Sony "let Bungie be Bungie."

This comment section is full of outright haters, but you have to "let N4G be N4G"

GamerRN4h ago

This site leans so heavily in one direction...

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