Adam writes "The expectation was understandably high, especially after the offensive offerings that fans had to slug through before “The Taken King” launched. The two previous ‘expansions’ – “The House of Wolves” and “The Dark Below” – were terrible. Nothing qualitative was added to the Destiny experience: micro-economies came and went, meta-games and unbalanced, broken multiplayer killed the PvP experience, Etheric Light was a thing and then it became utterly worthless (yeah, thanks for that one Bungie) and most heinous of all, no element of the core story was expanded upon at all, leaving millions of players utterly confused and infuriated regarding Bungie’s shambolic, pseudo-prophetic storyline about a boiled egg that did things until it stopped, and lots of ‘darkness’ that is still doing things until you sort-kinda-maybe killed its heart?"
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
Wow the salt is real in this one.
I agree with some things. Bungie likes experimenting with players a lot specially with stealth changes and micro-ransacktions. Yes I spelled that right. They add little things and block other things. They paint themselves into walls and make players pay for that.
The game is actually quite good. The problem is really Bungie and its behavior-analysis-and-game-eco nomy manipulation. They toy a lot with player's feelings and then they backpedal.
Sometime it feels like you're in a lab where the doctors continuously needle you and before you die they try, with the least amount of effort in their part, to raise you back to something resembling health.
Destiny is a dangerous precedent in gaming. It's a very addicting game controled by humans with financial advantages in mind at all times. As humans, all good and bad things enter into the equation. It's not just a live game, it's literally a 'living' game.
It is a Halo-killer. A game changer, I dare call it. Just not in its present state. Right now it's an experiment with a not very good implementation of itself. A with too many conflicting interests on the levers.
He's got a lot of good points but he is missing one important one.. Alot of people like Destiny! But it doesn't excuse the poor content.
Perhaps yoga will help you? I fuckin love Destiny. Great visuals, great mechanics. Story? You mean the cut-scenes and dialogue that me and my buddies skip and talk over? Its not good? Well that sucks. Bungle will get my money until I die, or they stop making a game that I love to play. Destiny 2 might even have a story that I pay attention to.
Siva. Bahahahahaa what?
I'll admit "Lies of the Iron Frauds" is a strange name for an expansion, but it ultimately doesn't matter because Destiny is so two-years ago.