480°

Final Fantasy 15 PS4 Pro Version Will Not Have Many Improvements Over The Base Version

Given that Final Fantasy 15 is launching in the same month as PlayStation 4 Pro, it's obvious that some players will expect a substantial graphical boost to the Pro version of the game

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andrewsquall2797d ago

Who cares? As if I'm supposed to gauge THIS developer as the end all to show the differences between PS4 and PS4 Pro?
I will leave that to the studios who can ALREADY do incredible things with the standard PS4 you can't see on any other platform.

freshslicepizza2797d ago (Edited 2797d ago )

well anyone who plans on getting a ps4 should care. why? well because sony is making sure the system runs at parity with the regular ps4 unless the games are updated through the developers. this isn't like a pc where you input better parts and the games naturally benefit.

http://www.eurogamer.net/ar...

question asked - "But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work."

cerny responds - "I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

that means the ps4 pro may not show any improvements from hundreds of games already available and possibly future titles too. that is because the ps4 was not forward thinking and sony did not plan for a mid-term upgrade.

DeadlyOreo2797d ago Show
Aloy-Boyfriend2797d ago (Edited 2797d ago )

Thanks genius! You are just saying what we already know: PS4 Pro games need an update to take advantages of the specs. In the meantime, the games will run like the OG PS4

It is on the devs to take advantages of the pro. Sony is not to blame for what they choose to do. I'm sure the mayority will do take advantage of the pro, especially the 1st party developers

And games don't "naturally" take advantages of PC chips. They are all optimised, at least the most common ones. That is why the most expensive or newer chips have problems day 1 and need an update.

If they can finish the game first then work on the Pro update, then fine. That' may be the same with most games already launched or the upcoming ones in the holidays.

Dabigsiebowski2797d ago

Nice comment Moldybread! My PS4 and PSVR will last me till then end of the gen just fine. Bring on the PS5 in 3 years Sony so I can gobble up more of them GOTY exclusives!

Eonjay2797d ago

You know, there is actually video footage of FF15 running on Pro and it looks amazing. How is this even a question? You can't stop it Moldy but its great to see your dedication to Phil and Xbox. Im sure he loves you like Aaron... wait, are you Aaron?

mikeslemonade2797d ago

I never expected many improvements from pro. Just give me about 20 frames more and that's why I preordered a Pro.

uptownsoul2797d ago

@moldybreak -- "well because sony is making sure the system runs at parity with the regular ps4 unless the games are updated through the developers. this isn't like a pc where you input better parts and the games naturally benefit."

The exact same thing is true for the parity between regular Xbox One & Scorpio. In other words ALL Scorpio titles will have to run the exact same fps with regular XB1 for multiplayer. And only developer updates will make Scorpio visuals look any better.

freshslicepizza2797d ago (Edited 2797d ago )

@uptownsoul
"The exact same thing is true for the parity between regular Xbox One & Scorpio. In other words ALL Scorpio titles will have to run the exact same fps with regular XB1 for multiplayer. And only developer updates will make Scorpio visuals look any better."

i was not talking about multiplayer gaming. i am talking about how a boost in hardware could lead to better performance like we see on the xbox one s model. these games were not updated by developers to take advantage of the new s model but as you can see there is still some games performing better. it may be small improvements but it is there which is a nice surprise.

http://www.eurogamer.net/ar...

the ps4 pro is a lot more powerful than the xbox one s and a much bigger upgrade but as i was saying it is up to developers on the ps4 pro to use those resources otherwise the system is forced to run the game the same as it does on the ps4. this was a decision made by sony. some may agree with that decison some may not but to me it is a wasted potential of the hardware.

Erik73572796d ago (Edited 2796d ago )

People need to stop being in denial and realize their is not much of a difference between a ps4 pro and a ps4. 2 times the gpu power? Not actually a noticeable improvement and does not translate into twice as good looking games.

s45gr322796d ago

Thank you, thank you, thank you. Man, finally someone with intelligence anf facts. Why pay $400.00 for the PS4 Pro if only a couple NOT ALL titles are going to benefit from the extra power. That is the beauty of PC; by installing a new GPU or CPU there is improvements to the game 😎

bouzebbal2796d ago

the reason is simple: they already exploded the budget for this game, and working on specific Pro version won't help much.
They just need to get this game out asap..

rainslacker2796d ago

Oh....well guess I should care then because you say so?

Sony isn't requiring parity, just that a PS4P mode is available in some way. Whether that's huge improvements, or something marginal, it's up to the devs.

They've been clear about this, they haven't over marketed anything trying to imply that every game will suddenly be the bee's knees, and there is no reason to assume that a game releasing at the same time as the PS4P will fully take advantage of any improvements offered over the base version.

So, since FFXV is going to be a graphical showcase for the stock gen either way, why would we care that it doesn't have vast improvements with the PS4P?

I want to play the game, and would do so regardless of if the Pro was releasing in a few weeks or not. Will do so before I even get a PS4P.

Who cares about past games. Seems most people understand it's all up to the devs if they want to take the time to release a patch. Since that requires time and money, it's only the concern trolls who seem worried about it. Same will be true when that beast of a Scorpio releases, and MS has already made it clear that not all games will see a benefit. I imagine with MS implementation, they'll be in the same boat, but I don't see you overly concerned about it.

freshslicepizza2796d ago (Edited 2796d ago )

rainslacker, the Xbox One S is already seeing some improvements and games running smoother and there was no update required by the developer. If games struggle to maintain a 30fps target the extra boost can help. Scorpio isn't going to magically double frame rates on its own but at least the S model shows the difference in the two companies and how they are upgrading their systems.

Sony is purposely locking the Pro system to regulation ps4 clock speeds. Can you imagine buying a new GPU and being told it will only help if developers update the game?

So go ahead and say it doesn't bother you this game and many others won't take advantage but we all know you would be much happier if it did. Otherwise why bother upgrading? Scorpio well help older titles run smoother you will see. The Xbox One S was just the beginning. Microsoft is going to take some of the benefits of PC gaming and apply it to their Xbox. Sony on the other hand is being much more reserved which also explains why mod support is also more limited.

rainslacker2796d ago (Edited 2796d ago )

It sees those improvements for some games. The one's where things aren't locked into the game code. You'll see the same kind of improvements on the same kind of game design on the PS4 due to it being slightly more powerful. No update required, because the game code runs off of what power there is to work with, and not locked by the dev.

The system itself isn't locked to clock speeds, it's simply locked to one set of the processor. There is no reason to slow throttle the clock speed for compatibility sake.

Other games will require a patch.

So basically, your entire "concern" over this issue is a non-issue, and just another veiled attempt to try and cast doubt and discredit the PS4P because it is impossible for you to put anything Sony into a good light without some malicious back handed stupid connotation which just isn't true to begin with.

Once again, your complete lack of understanding of computing shines through. How often do you need to be discredited before you accept you're clueless on these kinds of discussions.

I read the entire article, and nowhere does it state they're throttling the processors. Just they want to keep things as seamless for the user as possible. He even specifically mentions variable frame rate games, which could see an improvement, just like they do on the X1 because of the increase in power. But for the purposes of what you're talking about, the devs have it covered on both the PS4 and X1, because they already locked things to a certain process...thus no change needed, and X1S/X1 are in the same exact boat, and if you want to go by this article, maybe you should start questioning just how good it's going to be if MS puts in new architecture into Scorpio like most people seem to be speculating, because if you're going to use Cerny's comments for one thing, then why not use them all?

So, once again, I say it doesn't bother me, because the games will run fine. Hooray for a power boost...we can get a few more frames per second on some games. Yippee!!! Seriously, you don't see the difference between a slight clock increase and a duplicate SOC on the chip where the code was never written to take advantage of such things?

I also say you spend more time being concerned for Sony's way of doing things, than concerned for MS track record of not delivering on their promises.....which I suggest maybe you should go take up in some Scorpio articles.

freshslicepizza2796d ago (Edited 2796d ago )

@rainslacker
"I read the entire article, and nowhere does it state they're throttling the processors."

i used to think you knew what you were talking about.

http://www.gamasutra.com/vi...

fromt the article,
As far as the PS4 Pro’s CPU goes, well, you already know it’s the same 64-bit x86 8-core “Jaguar” AMD CPU that drives the PS4, and now you know that Cerny and Sony feel that makes the PS4 Pro an extension of the PS4 generation rather than a new one unto itself. The PS4 Pro’s CPU has had its frequency raised “as high as it could go on the new process technology,” according to Cerny, which is about 2.1 Ghz."
That’s roughly 30 percent more CPU power than the 1.6 Ghz the PS4 is capable of, and Cerny says Sony has had to add a bit more cooling to the system to compensate for the fact that the PS4 Pro CPU is capable of running hotter than the PS4 CPU.
And like the PS4 Pro GPU, Cerny says the CPU is designed to easily accommodate games which aren't built to support it.

“What we do for the legacy games, if you want to play a game from 2-3 years ago that hasn't been patched or tested, is we just run that at 1.6 gigahertz,” said Cerny. “We run the GPU at 800 megahertz, and we shut down half of the GPU.”

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Irishguy952797d ago

Nah, SE have time and time again stated they were a bit annoyed sony didn't tell them about the Pro sooner so they could utilize it. But thats the way it is, who cares? I would have accepted this on Ps3 had it actually been developed then.

s45gr322796d ago

Thank you corporate slave. On PC the user buys news parts and there is improvements. The user buys a new GPU it gets better frames, resolution and able to enhance the game visually despite game developers interference. In contrast with the PS4 Pro is not scalable like a PC 😵. Game Developers must put extra effort, time and money to manually improve the game. On PC they do not.

Adrian_v012796d ago

@s45

Yeah, and on the PC you can't play FFXV.

rainslacker2796d ago

I don't care because a main entry FF game tends to be a showcase of graphical prowess with every release.

DaddyPoppa2797d ago

I just want the game to be out already, i couldn't care less.

2797d ago Replies(6)
GryestOfBluSkies2797d ago

this is misleading. there is no pro version. they only implemented the specs of the base ps4, and are unlikely to patch it.
this isnt surprising to me, as this game was initially revealed as a ps3 game.

Omnislashver362797d ago (Edited 2797d ago )

It will still play the game in higher resolution with better framerate. It just has no other modifications. Personally, I was hoping for a bit more, but this late in the game I guess you can't. Plus better res/framerate is what this game needs most anyway. The res will negate some of the need for AA, and the framerate because it's sometimes choppy. So I guess it's a half-win?

Also, FFXV was started with PS4-gen. The PS3 code for VersusXIII was not transferred over to PS4, it was scrapped. Big question is what does this mean for Final Fantasy VII Remake though. They still have atleast a year left in development for Part 1. Will they get any new assets for PS4 Pro? Part 2 will be optimized for Pro though, almost guaranteed.

kraenk122797d ago (Edited 2797d ago )

Spare the clicks people.

That said it's pretty obvious they need to finish the game first before they can invest any additional time in a potential upgrade.

raztad2796d ago

Too late, I fell for it! And you are totally right. Still SE will be patching in hdr and 4k and w/o doubts a rock solid performance. 4k means downsampling for sharp AA on 1080p TVs. It is quite possible SE brings additional enhancements down the line.

kraenk122795d ago (Edited 2795d ago )

The game will never render on 4K. 1440 or 1800p max.

raztad2795d ago

By 4k I meant checkerboard 4k. Most likely 1800p as base resolution.

StormLegend2797d ago

I Just hope it improves the framerate. If it's 30FPS on PS4 then I would like to see a solid 30fps (No drops) on the Pro version.

ninsigma2797d ago

Hope that's the case but what happens on the pro is that if there's no pro version, it locks off all the extra resources so that it uses the same amount of resources as is available on og ps4. Having said that, I assume the extra ghz will remain so that should hopefully help a bit.

Teflon022797d ago

Likely will. Though sony is adamant on saying that games will play the same on both unless it gets a pro patch, it's likely to be no different than the xbox 1s. It'll perform better either way even if sony like ms says it won't

kowan2797d ago

Tabata said that they haven't used the Pro to its fullest yet so FOR NOW, the pro version of FFXV that will release together with the original PS4 version will only have a resolution and HDR upgrade. Further enhancements may come in the future after they're done optimizing and fixing everything on the base version of FFXV.

Eidolon2797d ago

Solid performance is a given, without any patches. It's more powerful hardware, of course it's gonna run better.

Erik73572796d ago

Very reasonable expectation

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230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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DarXyde1d 12h ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel19891d 8h ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde18h ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel198915h ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek1d 2h ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake20h ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv721d 8h ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake20h ago

im with ya.

im definitely cautious to what i buy these days.

anast12h ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast11h ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer5h ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast1d 1h ago (Edited 1d 1h ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake21h ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer6h ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

gold_drake20h ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

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80°

Fallout 1 and 2 won’t be getting remade, Todd Howard says

The series producer says the priority is making sure the originals remain playable…

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shinoff21831d 10h ago (Edited 1d 10h ago )

That's a bs excuse wasteland 1 was put on console. He probably doesn't wanna be shown up by games they didnt make. Fallout 1 and 2 are a much better product then what bethesada has put out, and I like the new ones to.

The older ones would be amazing on console. Damn shame

PrecursorOrb1d 6h ago

They need a starfield remake lol

Ultra-MAGA1d 2h ago

Don't worry Toddy, modders are remaking Fallout 2 in Fallout 4 its called Fallout 4 Project Arroyo.

YoungKingDoran22h ago

Wouldn't want to give Bethesda money for something they didn't create anyway, can play these on Vita (homebrew ports of FO 1/2 Community Edition) and now on 3DS too

shinoff21835h ago

I actually got a vita for this specifically. Would just prefer a console experience. I guess more of a TV experience is what I'd like.

Soy20h ago

Honestly, that's fine. It'd be cool to have 3D remakes, but I'd be good with console ports someday if possible.

190°

Microsoft shakes up Xbox marketing as key exec departs for Roblox

Jerret West is leaving Xbox at the end of the month.

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TOTSUKO2d ago

Won’t be missed. Xbox sucks at marketing in this industry. This is badly needed.

jznrpg2d ago

I see Xbox stuff everywhere. On cereal boxes, toasters and fridges.. Xbox just sucks.

Scissorman2d ago

This. Marketing isn't the issue. He's just fleeing the sinking ship.

2d ago
DivineHand1252d ago (Edited 2d ago )

Unfortunately, Xbox has not done great with marketing this generation. One thing I found odd is that he is leaving Xbox for Roblox. I'm not sure how big Roblox is in comparison to Xbox but I can't imagine him getting better compensation from there. Perhaps he was forced out?

fr0sty2d ago

It's simple, Roblox is profitable.

DivineHand1252d ago

@fr0sty Would you leave your place of employment to work somewhere else for less pay just because that business is profitable?

You would have to be a special person to be ok with that.

zaanan2d ago

That, or he is pulling an Elop.

DarXyde2d ago

DivineHand125,

Not really. I don't know how much experience you have with working or how far along into your career you are, but profitability does offer an indication of how sustainable your job is. The company that is not profitable (or less profitable) is probably exploring options to cut costs, including axing jobs (we see Microsoft closing studios and really downsizing physical media operations. Valid concern in my opinion).

I doubt that's the only factor at play here and it could be any myriad of reasons why he's out: cut in compensation, not liking the direction of the company, toxic work culture, etc.

Either way, I can see a case for people leaving a job that pays better with less profitability. If you're in the marketing department and your brand isn't doing that great despite your best efforts, you probably want to coast for a while at a more profitable company.

Not saying that's reality, but I can totally see a case for that.

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Tedakin2d ago

Xbox marketing has mostly been trash for a decade. Shake it up as much as you can.

RhinoGamer882d ago

Marketing is not the issue at XBOX. Production and its leadership have screwed up royally. XBOX studios, wth are you doing managing these developers?!

XBManiac2d ago

It is both and all... the best console with the most expensive invest in marketing and the "best" developers and the best online service with the best servers... but... well... also, the worst console with a bad invest in marketing and competition using Microsoft servers for their online services and... What is Xbox now, a console, a service, a platform, a brand, a dead project? This is a marketing problem, maybe.

XBManiac2d ago

The problem is not the marketing, but how you invest the money in marketing. If you invest far more than the competition and receive less... the problem is the one in charge, isn't it? Well... Phil Spencer was a marketing guy, will he be the next? Unity are hiring... :)

DivineHand1252d ago

How do you know how much each company invest in marketing and what evidence do you have to indicate Sony spends less than Xbox?

XBManiac2d ago (Edited 2d ago )

Companies in the stock exchange have to publish their data. Make some research, it is for free.

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