That's what the landmark 2007 title BioShock tried to show players, even as it presented them with challenging moral decisions.
Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.
Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie
2K Cloud Chamber is ramping up recruitment with 30 job offers on its BioShock team. There's still no word on when the game will launch, though.
Actually looking forward to playing "Judas" from.Ken Levines development team .
Is it national Bioshock day or something?"
I'd argue Bioshock 2 mocked the morality concept even more. In the single player campaign it allowed you to get more intimate with Little Sisters making you feel closer to them while its multiplayer campaign had a mode that reduced the Little Sister to nothing more than a flag in a CTF mode.
The thing is, I think Bioshock kind of messed up on the "kill or don't kill the little sisters" thing. The idea is that by harvesting them you get more Adam, can become more powerful, while saving them reaps half the Adam, so half the reward! OMG such a true test of morality...
Oh, except for the fact that if you save them they continuously leave Adam and ammo packages as a reward, completely negating your moral choice. Just save them, and you'll get essentially the same as you would by not, just at different points in the game. Once you figure that out, you don't have to apply morals to have justification for saving them. Once I knew I could get care packages it gave me all the more reason to keep doing what I'd been doing. The ending claims "OMG such a kind heart, so selfless," while I'm thinking "thanks for all the stuff you gave me!" Personally, I think the game would've been better if they hadn't done this.