DSOGaming writes: "Star Citizen – and its SP counterpart, Squadron 42 – has been in development for five years. The game is powered by CRYENGINE and is among the most ambitious projects we’ve ever seen. However, the game appears to be nowhere near to completion. Not only that, but Cloud Imperium had to rewrite entire whole sections of the engine so that it could support the specific needs of Star Citizen. Still, Chris Roberts defended CRYENGINE, claiming that these changes had to be made, and that things would not have been better if the team chose Unreal Engine 4 or Unity."
Sloclap's Rematch is far from done with major improvements on the way for the multiplayer football game after launch.
Any multiplayer online game that doesn't launch with crossplay is a big skip from me...
Obey, hide or fight the system. It's all in your hands. And remember: "War is peace. Freedom is slavery. Ignorance is strength."
"Ministry of Truth: 1984" is an upcoming political dystopian simulation game developed by Ukrainian studio 'False Memory Dept.'
Pocket Tactics sits down with Rematch’s creative director, Pierre Tarno, to discuss why Sloclap moved away from Sifu to chase something new.
That's not really surprising considering Crytek has been assisting RSI with custom engine modules. Crytek's recent financial woes has probably been super helpful for RSI because they're one of their biggest and most important clients right now. Epic wouldn't have been able to give them the same level of one-on-one support.
Which ever works better for them. as long as they can make a great game.
I'm glad they stuck with Cryengine. Something about Unreal and all the games looking slightly the same is off putting to me. It's just over used and recognizable...just like that one male voice actor that you hear in every goddamn anime and video game made in the past 10 years (Steve Blum is his name).
Plus I think Cryengine looks better regardless. While Unreal has made some nice changes in recent years Cryengine just has that extra level of polish or something...
IMO, Cryengine games have always looked better than Unreal's.
It's nothing new. Developers have been rewriting game engines for ages. Plus, you can complain all you like, the results speak for themselves. It's not like the time they put in was wasted.