DSOGaming writes: "Star Citizen – and its SP counterpart, Squadron 42 – has been in development for five years. The game is powered by CRYENGINE and is among the most ambitious projects we’ve ever seen. However, the game appears to be nowhere near to completion. Not only that, but Cloud Imperium had to rewrite entire whole sections of the engine so that it could support the specific needs of Star Citizen. Still, Chris Roberts defended CRYENGINE, claiming that these changes had to be made, and that things would not have been better if the team chose Unreal Engine 4 or Unity."
Star Citizen developer Cloud Imperium Games released a new ship variant and provided more information about ship balancing.
Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.
Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.
It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.
The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?
… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.
That's not really surprising considering Crytek has been assisting RSI with custom engine modules. Crytek's recent financial woes has probably been super helpful for RSI because they're one of their biggest and most important clients right now. Epic wouldn't have been able to give them the same level of one-on-one support.
Which ever works better for them. as long as they can make a great game.
I'm glad they stuck with Cryengine. Something about Unreal and all the games looking slightly the same is off putting to me. It's just over used and recognizable...just like that one male voice actor that you hear in every goddamn anime and video game made in the past 10 years (Steve Blum is his name).
Plus I think Cryengine looks better regardless. While Unreal has made some nice changes in recent years Cryengine just has that extra level of polish or something...
IMO, Cryengine games have always looked better than Unreal's.
It's nothing new. Developers have been rewriting game engines for ages. Plus, you can complain all you like, the results speak for themselves. It's not like the time they put in was wasted.