Chad from WGTC writes "It's obvious from the get go that Oceanhorn: Monster of Uncharted Seas feels no shame about borrowing heavily from classics like The Wind Waker and A Link to the Past. However, despite being very clone-like in nature and lacking in originality, this game still manages to be quite good. Sure, it doesn't live up to Link's name, but it's polished, interesting and enjoyable enough to be worth a gander."
Not got a Nintendo console but want to play something like The Legend of Zelda? Look no further.
I'd say Ocean's Horn, the closest i could think of. On PS4 i mean, other ones i have no idea ^^''
"Want to support GameSpew? If you decide to buy any of the games on this list, please consider using our Amazon affiliate links, included below each entry. It won’t cost you anything extra, but we’ll get a small slice of the purchase."
LOL f*** that! Don't you earn enough already from your clickbait lists? Speaking of which, no revenue for you from this one...
Darksiders: Warmastered Edition
Ittle Dew 2
Hyper Light Drifter
Okami HD
Hob
Sparklite
Oceanhorn – Monster of Uncharted Seas
Moonlighter
Kamiko
Evoland: Legendary Edition
The Swords of Ditto
Rack ‘n Ruin
"Hollow Knight’s early success honestly does not come as a surprise to me. It seems like every couple weeks we hear about an indie game finding success on Switch. The Nintendo Switch is sort of becoming the new home for indies. I don’t think anyone saw this coming, not even Nintendo." -- Nintendo Enthusiast
“Toward the end of the Wii’s lifecycle was when the indie scene really started to take off.“
Indie games garnered considerable success long before 2012.
When you heavily push indies, they thrive. They did well when Microsoft first launched "Summer of Xbox" and then Microsoft stopped caring. They did well when Sony pushed PS4 as the indie platform, then they stopped caring. Eventually Nintendo will stop pushing Indies and they'll slow down there too.
Basically when the system developers/marketplace owners push that content, they do well. Who'd a thunk that giving more marketing time and space to an indie developer helped their success?
BTW most of the very successful indies on Nintendo we're well known (if not successful) on steam. So being well known as you move onto a new platform gets you more news and attention. Again, it's a shocking revelation.
Didn't alot of indie games love releasing on Vita because they were successful for years on it too? I figured a handheld with proper indie support would automatically get great support in that aspec
It's time to strike sail with Oceanhorn, a casual roleplaying game inspired by progenitors of the genre, which is fun to play despite some need for improvement.
Just picked this up. Curious how Zelda-esqe it is.
This is so inspired by Zelda, which I'm absolutely comfortable with. The game has been out for years on mobile so it will be interesting to see the response now its on console. I personally love it.
Zelda inspired game with music composed by Final Fantasy's Nobuo Uematsu... Yeah, I'm in.
Looks like a fun little game.