While there’s no argument against the principle Shiny has a good concept going for it as far as offering consideration before taking that next pivotal action — no matter how minor it might be — its woefully-optimized performance and presentation (visually as well as from a design perspective) can put many off even the more notable of classic platforming segments.
“Everything takes time,” says studio’s technology head. “We are committed to sharpening our skills!”
I’d rather devs took their time instead of trying to kill themselves trying to meet strict deadlines. Games end up better that way.
During an X Spaces live chat titled WayForward Chat: Horror Games Galore, the indie developer teased the announcement of not one but two upcoming horror titles based on an existing IP.
Elden Ring Director Hidetaka Miyazaki said the combination of freedom and difficulty is a "big hint" of FromSoftware's next project.