470°

Understanding Sony's Issue with Delays

With delays becoming so common on Sony's console, the question needs to be asked: why do Sony’s games (as great as they may be) keep getting delayed?

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RyanMc20162874d ago

I rarely feel upset when I see a delay because I assume it will be a better experience in the end. But I do get more hyped when the "Bethesda tactic" is being used...makes me feel like a kid on Christmas morning when I know it's just around the corner.

Player3Podcast2874d ago

Yeah. I tend to try to just tune out coverage when it is too far out from release. I have the tendency to get exhausted with demo after demo after trailer after trailer.

freshslicepizza2874d ago (Edited 2874d ago )

i wish more studios would take the bethesda approach and announcing games the same year they are coming out. problem is not so many studios are fortunate enough to have a namebrand like fallout that will sell regardless of hyping them for years.

as for sony i feel some of those games are purposely delayed because at the end of the day what difference does it make? they are the leader this generation in sales and can also use third party games to carry them through unlike nintendo who relies solely on their own games otherwise they won't sell systems. which mneans there is not that much pressure for sony to place games around slower release schedules.

this problem is also not just restricted to sony even though sony seems to take the lead on delays. games cost so much that they think they need to show them way too early.

donthate2874d ago Show
Trez12342874d ago

Donthate @ you can call playstation all you want but it has more games both AAA and indies. Quality is subjective but since you guys are more bothered about meta scores, playstation still wins there too. Better multiplats too and those things aren't just some crazy dreams but hard facts.

Maybe they delay more because they have more games?

_-EDMIX-_2874d ago

"as for sony i feel some of those games are purposely delayed" LMFAO!

As suppose to on accident or?

" they are the leader this generation in sales "

They have a reputation to uphold. GT5, Motorstorm, Heavenly Sword, Killzone 2,

" through unlike nintendo who relies solely on their own" .....they have delayed many, many games though, I mean...Nintendo is literally known for delaying games to perfect them bud. Sorry but I don't really think you know what your talking about (like always) and your ignoring that when PS3 WASN'T market leader, it delayed many games. So why did they delay games last gen?

MS delayed Gears 2 and Gears 3, Too Human some Forza games, Crackdown 3, Scalebound, delayed ReCore.. are they market leader right now? orrrrr is there another reason their games are delayed?

"which mneans there is not that much pressure for sony to place games around slower release schedules."

Soooo lets replace "Sony" with Nintendo or MS and see if this makes any damn sense.

No pressure to release Zelda U huh? lol

No pressure to release Crackdown 3 huh? even with 20 plus million behind PS4? Maybe, JUST maybe, they are delaying games to FIX THEM. Has nothing to do with um "no pressure" as that would mean Nintendo and MS would NOT be delaying games, but shotgunning them out regardless of quality.

You do not see Nintendo or MS doing that or really many publishers theses days, so not sure why you assumed Sony was doing this merely based on being market leader.

Why did EA delay BF Hardlines, Mirror's Edge 2, Mass Effect 4 etc? I mean...buddy, that excuse sorta doesn't make sense.

So did you forget MS is losing by millions of units world wide, yet Scalebound was revealed in 2014, yet is coming out in 2017? lol

freshslicepizza2874d ago (Edited 2874d ago )

@_-EDMIX-_

year after year sony decides to delay key games during the busy holiday season, that is not by coincidence. they do it because they are the lead platform which will take the bulk of software sales. this allows them more flexibility to have their own games come out at slower times. the ps3 got a pass since it was much more difficult to work on.

here, i will leave you with this as i find it rather amusing now,

http://www.gamespot.com/art...

"We don't want to take too long on Gran Turismo 7," Kazunori told Top Gear. "Best-case scenario? Next year. In GT6 we really had to tune the software 100 percent to maximize the PS3's architecture, but of course the PS4's hardware is much better, so I think the overall quality of the game across the board will be boosted when you come to play it."

that was from 2013!

so let's wait and see if horizon gets delayed again or not. i already predicted last year it would not come out this year, go and search my past comments. this is a pattern by sony.

_-EDMIX-_2874d ago

@mold- thats nice....QB, Scalebound, ReCore, Crackdown 3 delayed....

Kryptix2874d ago (Edited 2874d ago )

@_-EDMIX-_

It's not just a delay in games. There's also a delay in controller input, too.

https://www.youtube.com/wat...

lol No, all jokes aside. Below also got delayed. And Phantom Dust. (it got revived for 2017, announced in 2014)

So about delays? I don't mind them as long as there's games to play in between. I rather have a game that's not broken at launch, messy, all sorts of server issues, incomplete side stuff, etc compared to something that has all that. Plus, having to patch the game over time with gigs of data for not just that, but obvious balancing issues isn't my cup of tea. Like you took your time to beast with a gun or character and it turned out that it had bugs attached to it or they didn't test that right so they nerf it into oblivion, wasting my time mastering it and getting used to the weaknesses. You get me.

And wouldn't a delayed game also provide a little bit more content and not just fine tuning? That's if, there was no development hell associated to the delay, of course.

Skillz12152873d ago (Edited 2873d ago )

@moldy I do not even bother reading your comments anymore because you are the most biased person on N4G I disagree the second I see your name

+ Show (4) more repliesLast reply 2873d ago
ninjazfistz2874d ago

Agree. Frustration usually mounts after several years or even a year of delays.

Shubhendu_Singh2874d ago

TLG is such an embarrassing case.

well, IF the delay was tactical to avoid larger games then maybe it is ok.

But IF the delay was to iron out bugs and stuff, (it's a great gesture ultimately) but seriously how much freakin time do you need for TLG? Wasn't 7 YEARS enough ?

I know delay game is always good than a non-delayed game, obviously. But you can't help but think something is really wrong with Sony when every game keeps getting delayed and delayed. Either stop announcing the release date, that could be a solution until it is 2-3 months away.

jb2272874d ago (Edited 2874d ago )

"But you can't help but think something is really wrong with Sony when every game keeps getting delayed and delayed. Either stop announcing the release date, that could be a solution until it is 2-3 months away."

And therein lies the rub. The gaming community gets upset over delays, so when Sony tries to fix that by not putting solid release dates on games revealed at E3 this year, the gaming community gets worked up about these games being "so far out they don't even have a release date".

Seems to me like Sony has already worked towards fixing this, but a vocal minority has chosen to criticize them for it instead of seeing the simple logic in it. Most people think the new announcements for games like Spider-Man, GoW & Days Gone puts them in the 2018 & Beyond window, but I wouldn't be surprised if Sony puts some firm Holiday dates on these games come E3 2017.

As for TLG this one is a bit of a special case. This game has seen 10 years of development over two console generations, following on as a spiritual successor from huge critical successes from the PS2 era whose sentiments have only gained more favor...to botch a launch like this solely to be a slave to a date now would just be insanity. TLG needs to run as smooth as silk come launch, otherwise we will see what we're seeing w/ Recore today, a game that seems like great fun is instead the poster boy for how to not make a first impression. In this day & age you absolutely have to nail the landing straight out of the gate or your game that you've put years of man hours & so many resources into will be forgotten in a week's time.

_-EDMIX-_2874d ago

So it would have been better to just can the game? You know what happens when game go in to development this long? They don't come out bud....

Yet your a crying that they are doing you this solid and releasing what they promised?

Where is that Halo MMO? Buddy, it didn't even last HALF the time in development as this game and was canned, yet your crying over how long its taking? Be happy that its ANYTHING at this point, they NEVER needed to stick with this game bud, they very well could have canned it and I wouldn't have even blamed them if they did, but to cry over how long its taking is just immature and childish.

Sorry but if this was any other publisher, it legit may not even be coming out at all.

Sony has canned lots of games too, to stick with this game is a very respectable gesture.

"can't help but think something is really wrong with Sony when every game keeps getting delayed and delayed"

Buddy, I can't help but to think something is wrong with publishers that keep rushing out broken games, yet your crying over a company ensuring quality at launch?

Sparta072874d ago

What about Microsoft?
Wasn't QB, scalebound, and recore delayed just to name a few. It happens and sometimes is a good thing.

Ethereal2874d ago

Exactly. Announce when you know you can meet the ship date no more than 6 months in advance. I get that you want people to know what is coming but these early announcements just end up hurting the game more in the long run.

jznrpg2874d ago

You can not anticipate all problems with development, we do not live in a perfect world with perfect humans, mistakes and issues will happen. As long as the game is good when it is released is all I care about. I always have games on PlayStation to play, always have a backlog , so delays really don't matter to me.I still have a backlog on PS3, though I am happy to say it is getting small.

jznrpg2874d ago (Edited 2874d ago )

I like it as well, but Bethesda games have a lot of bugs when they come out. Morrowind is one of my favorite games of all time, but Bethesda could or maybe should delay there games a little to fix the bucket of bugs you always get.

Dabigsiebowski2874d ago

Well Rockstar Games are the ones who started "that" tactic. Bethesda makes over rated games anyways that are super buggy from the get go.

You do know Bethesda is just as bad as scum as the EA, Ubi, or Acti. They tried to hold payments on the original devs of Prey 2 so they can lower the value of the company as a whole and buy them out at a cheap price. The completely screwed over playstation users on skyrim. The whole mod debacle is truly them being stubborn about wanting control over platforms for user created content. People would think to point the finger at Sony but can you really blame them? Fallout 4 was truly mediocre despite fanboys not accepting this.

They bought of id software and pretty much forced Carmack out because he didn't want to play ball with a publisher he had no choice over since they were the ones paying for the lights now. DOOM was no where near the quality I expected for the franchise let alone it being a reboot. They took it in a direction that was just mindless instead of trying to push the genre forward as the other ones did. doesn't surprise me to see it as cheap as it is now.

And here we have Skyrim.... the most overrated game in recent history. IT IS NOT A BAD GAME AT ALL, just severely overrated and frankly the Witcher series have proved that. The game was pretty buggy and really lacked the kinda balance you would expect from a game after 40 hours. Good game but really is over rated to a degree.

_-EDMIX-_2874d ago

lol! Me too, but not every title can get such a treatment. All games are developed differently and many companies market differently. This is a huge IP for Sony and clearly they are likely not going to move something like 12 million units in a week or anything. With a new IP, they need more time to market and develop. This game is way, way past being released shortly after reveal. They should take their time. Can't undo what has been done so...

+ Show (5) more repliesLast reply 2873d ago
UCForce2874d ago (Edited 2874d ago )

Well, one thing I learned that Sony need to be more precise with release date. Also, TLG delay is smart move for Sony. Because October has two major titles, TLG won't stand a chance against those two. The game is coming in December, not November.

Player3Podcast2874d ago

They also need to play their reveals a little closer to the chest. Lower that gestation period from reveal to release.

donthate2874d ago

Except in December all the gifts and games have been bought. No more money. There is a reason why everyone tries to get in October.

Sparta072874d ago

@ don, Right cause nobody shops in the month of December. Lol that's one of the busiest time of the year for shoppers. People usually start there shopping on black Friday ( end of Nov )
And continues to Dec.

Gamist2dot02874d ago

Maybe in the old days when games take shorter amount of time to make with minimum budget, but today's games are way more sophisticated and require bigger budget so it's not easy when everything seems to fall into place for the target date when suddenly a serious bug or budget issue gets in the way come close to launch date.

I, too, don't like delays, but when it happens, i support every developer that does it because it's usually worth it.

2pacalypsenow2874d ago

Because they try to get as many bugs fixed before release, unlike other companies that release them first and fix them later.

donthate2874d ago Show
akurtz2874d ago

it hasnt been in active development for 10 years, it was announced 10 years ago.

Jared8Randall2874d ago

Sony's delays is a professional dichotomy. One the one hand, they want they're games to be good the first time (pro). On the other hand, they just can't get their estimates right on when it will be top notch (not as pro). I think it evens out in Sony's favor though, because we stop caring about the release date when we're finally playing the game and it rocks.

SpaceRanger2874d ago

"With delays becoming so common on Sony’s console"

I dislike delays just as much if not more than the next guy, but this is becoming more common in comparison to what? Because right now Sony seems to be the one doing it less in the industry. But that's just my take on it.

Either way I'm still glad this (TLG), Gravity Rush 2 and plenty more is coming out during the holidays.

AngelicIceDiamond2874d ago

"I dislike delays just as much if not more than the next guy, but this is becoming more common in comparison to what? Because right now Sony seems to be the one doing it less in the industry. "

Sony's doing it as much as the industry fixed it.

dekke2874d ago

@donthate
just few times ..how many times MS games delayed?
Crackdown was supposed to hop out half year ago with secret sauce but now it isnt anywhere
also Phantom Dust is gone and ur fanboys ultimate ReCore is totally fail....not that im not any console fan but anyways =) and for last u can play xbox games on PC so xbox dun have games :P

donthate2874d ago Show
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230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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pushsquare.com
DarXyde37d ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel198937d ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde36d ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel198936d ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek37d ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake36d ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv7237d ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake36d ago

im with ya.

im definitely cautious to what i buy these days.

anast36d ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast36d ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer36d ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast37d ago (Edited 37d ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake36d ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer36d ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

anast35d ago

I'm good. They can lower the prices and lower the pay and concentrate on making easier games to manage.

gold_drake36d ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

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150°

Is Sony's Adaptive Difficulty A Good Idea?

Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.

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rpginformer.com
shinoff2183200d ago

I don't see an issue. I'm also sure it'd be an option that you could turn off to.

jambola200d ago

If optional yes
if not, awful idea

ApocalypseShadow200d ago (Edited 200d ago )

It should be optional but it would be more interesting to see gamers play more advanced AI. It's been a request since the beginning that NPCs and bots were more intelligent and tougher and not be stupid cannon fodder. This AI I'm guessing will adapt to the player. Which is cool. If the gamer sucks, the AI will suck. If the gamer is a bad ass, the AI will kick some ass and take names.

Based on GT7 Sophy, AI will definitely give gamers a run for their money.

jambola199d ago

sure
but I also don't ever want a case of playing a game I want to be hard, but then it get's easier because I die too much and removes that option
if it's 100% optional, I'm all for it
even ai adapting I'm not against
just any crap like, "you died too much so boss will suck to let you win easier" crap

Noskypeno199d ago

Yeah like everyone said, it should be optional. Sometimes I like to relax from the competitive mp and play a single player that's challenging but in a predictable way. I'll probably use it at times but sometimes I just want to have a soldier yell grenade 5 seconds before he throws it at you in perfect English.

ZeekQuattro200d ago

I don't have a problem with it. A number of games do this already depending on your playstyle.

porkChop199d ago

If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.

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440°

Sony Wants to Know: 'Does Busting Make You Feel Good?'

A new ad for the PS VR2 sees Sony asking fans if "busting" makes them "feel good," leading to a lot of jokes online.

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escapistmagazine.com
Plague-Doctor27251d ago

Apparently this is a reference to Ghostbusters...??

blackblades251d ago

Didn't sound like it, sounds dirty

The_Hooligan251d ago

First it was the 19" of venom and now this 😂. Who's in charge of Sony's marketing team? lol

SICKINDIVIDUAL251d ago

Aww...snowflakes...too much for y'all to handle?

I remember a time when people weren't offended by this type of advertising.

Don't forget your helmet if going outside.

raWfodog251d ago

@sickindividual

I’m thinking how people these days would react to an ad showing an old lady asking “Where’s the beef?!”

blackblades251d ago (Edited 251d ago )

@raWfodog
Ads these days be so lewd. Like there's this one had on tv about internet speed saying "I need some of that big gig energy in my life" then sip on some tea with the Look while garage door slowly goes down. I'm not new to it at all cause theres been plenty over the years

raWfodog251d ago

@blackblades
We use to laugh at the ‘naughty’ ads back in the days but people today get so offended at the suggestion of sex in ads. It’s a different world.

Barlos250d ago

Nah, it sounds like a reference to Ghostbusters. That was the first thing that sprung to mind.

+ Show (3) more repliesLast reply 250d ago
Duke19251d ago

I ain’t ‘fraid of no ghost

zeuanimals251d ago

Let me tell you somethin'

FullmetalRoyale251d ago

You're right, no human being would use "bust" like that.

fr0sty251d ago (Edited 251d ago )

"Oh, Uh... There was a ghost! Uh-uh-uh... This is ectoplasm! Did you see the ghost? It ran through here and s-- it slimed me! That wasn't me it was a spooky ghost!"

+ Show (2) more repliesLast reply 250d ago
gold_drake251d ago

in general, yes. very good. lol

gold_drake251d ago

not gonna lie, that does feel good. ha.

-Foxtrot251d ago (Edited 251d ago )

Depends on my mood...

OtterX251d ago

It feels good whether you're in the mood or not.

The thing is, bustin' chooses you. You never know when it'll show up.

.... and just to be clear, we're talking about ghostbusting. 🙄

OtterX251d ago

Leaves me feelin' like a Marshmallow Man.

P_Bomb251d ago

That’s not ectoplasm! 😏

OtterX251d ago (Edited 251d ago )

😂😂😂
I ain't fraid of no ghost!

https://legendsrevealed.com...

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