Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.
Lin Tao has been appointed as the Chief Financial Officer (CFO) of Sony, making her the first woman to hold this position at the company.
Sony has inadvertently leaked the upcoming Silent Salvation Warbond for Helldivers 2, fueling speculation about new stealth gear and ongoing faction battles ahead of the game's one-year anniversary.
...how did a site that's primary focus is selling digital keys get posted here?
Now I see they're using this poorly written "article" to push digital keys "Will you be diving into the fight? You can find a cheap Helldivers 2 key in our price comparison."
Sony hosted its quarterly financial conference call, and CFO and COO Hiroki Totoki provided more insight into the the PlayStation business.
"Astro Bot has sold 1.5 million units copies in the 9 weeks since its release. Interestingly, 37% of those who purchased the game had not bought any first-party game from Sony in the past 2 years."
Not that Sony released a bunch of games during that timeframe huh?!!
Yes, that would be great, do that. We sure got some bangers this year with Stellar Blade, Astro Bot, and FFVII Rebirth.
Finally... Sony this gen seems to learn all the mistakes Microsoft done and just repeated them.
I don't see an issue. I'm also sure it'd be an option that you could turn off to.
If optional yes
if not, awful idea
I don't have a problem with it. A number of games do this already depending on your playstyle.
Yes, duh.
If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.