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9.0

N++ - TorontoGameDevs Review

When you ask someone to name a platformer - any platformer they can think
of - chances are very good their response will be Super Mario Bros., Sonic
the Hedgehog or maybe (if something went woefully, woefully wrong in your
life) Izzy's Quest For the Olympic Rings.

Now that I’ve spent some time with N++ by Metanet Software though, I think
that’s going to have to by my answer to that inquiry from now on.

N++ is the latest (and final) installment in the N series of platformers
which originated long ago as a freeware game in the dark ages of 2004. I
distinctly remember watching my friends play the original N from across the
room in my high school business class every day despite them never managing
to beat the thing. They just kept dying and dying and dying, over and over
and over, advancing ever so slowly as they pressed on through the levels.
Yet for some reason, they never stopped playing. When I asked them what
they were playing, their response was “It’s called 'N', it’s fun!”.

 N++ has the exact same effect.

To call it anything but an platformer would be out of turn; N++ is as pure
a platformer as there ever was. There are only a few basic controls: move
left, move right, and jump, the length you hold these down affecting just
how much force is applied to the action and all of this feels extremely
tight. The game incorporates physics in its platforming too, where factors
such as inertia and forward momentum are integral to completing some
stages. You can pull off some more complicated moves such as wall sliding
and wall jumping but make no mistake, the focus of N++ is the platforming
and it does it masterfully. Every time my character was splattered across
the screen I knew it was only my own wrongdoing that was to blame.

The game has little story to speak of, in fact, the blurb of plot at the
main menu even acts as a roundabout way of telling you to just play the
game. Much of the way N++ presents itself is very simplistic, and that’s
not a bad thing!

While momentum is important to success, so are little itty-bitty,
teeny-weeny steps.

The ‘Solo’ game mode is structured with a series of “Episodes”, each
composed of five levels. To successfully complete each of these episodes
you must to complete all five levels in a row. Not on one life, of course,
but at least without exiting back to the main menu, or you’ll have to start
back at the first level. If you’re having too much trouble on an episode
you can skip it, but you won’t be able to play each of the levels within it
individually until you complete it.

Not being able to complete levels individually is something which I wish I
had the option to disable (or at least work around) since the difficulty
curve for each episode doesn’t always feel consistent. There were instances
of levels where I had died dozens of times only to breeze through the rest
of them and complete the episode which left me wondering how many easy
levels I had lost access to because of one hard one in previous episodes
that I had chosen to skip.

When you complete a level your score and replay are recorded for you to go
back and watch again, encouraging you to try for better times and obtain
that last coin (or ten) you missed. You can also favourite levels and track
them to watch for new high-scores.

Orbital, a prime example of N++'s great level design

The level design of N++ is nothing short of beautiful and usually features
arrangements which are often easy to find a solution to, but more difficult
to execute on. Environmental hazards range from landmines (complete with
beautiful explosions when you touch them), orbs that fire missiles and
bullets at you, and clones that follow your movement path and kill you with
their touch. Levels also offer coins which act as a means to boost your
score. They are, however, usually in difficult to reach or hazardous
locations which leave you with the option of taking your sad little safe
score and finishing the level in one piece or sticking your neck out to
achieve a high score and run the risk of facing your premature end. It’s a
risk/reward balance that I think consistently matches the needs of both
casual players and the hardcore, and I can say with confidence that any fan
of platformers, designer or otherwise, will be thoroughly impressed with
the skill and dedication with which the stages are crafted.

In terms of content, the game feels nearly endless and certainly isn’t
lacking in any capacity. Not only does it feature an extensive solo
campaign with hundreds of new and classic N and N+ levels, it also boasts a
two-player local Co-op mode where players work together (and sometimes
sacrifice themselves) to complete challenges as well as a local co-op
competitive Race mode a-la Speedrunners for 1-4 players, where players
attempt to beat stages faster than their opponents can. What’s more is that
both these modes play as smoothly and are crafted with as much attention as
the campaign, and that’s just the beginning.

After I had completed the campaign I took a delve into the level browser
which is where I had tons of fun playing through user created content. To
my amusement, many of the player submissions range from levels that could
very well be in the core game itself to insane creations which I believe to
be cooked up by a raging lunatic in a decrepit old mansion in the middle of
the night. There’s “Untitled-2” which put me in the most dangerous spot
imaginable, surrounded by hazards and left me alone to find a hidden door
without getting blown to tiny pieces, "Patients” which features one drop
and a hallway but takes roughly 3 minutes to beat thanks to spring boards,
and thanks to "Peek-A-Boo” you can jump through a menacing-looking child’s
mind just like you always wanted to! Crazy levels like these kept me coming
back to check if any insane new stages were created while more...rational
ones such as “Superliminal 0” kept me entertained with new content.

Working title for Untitled-2: "I AM SCARED"

The level editor itself is simple and intuitive as everything else in N++
tends to be and lets you create levels without needing too much know-how.
It’s part of this accessibility that I think lends it to being used in a
way similar to Mario Maker with one apparent drawback - you don’t need to
complete your level to submit it. This lends some problems to playing
user-generated content system as there are some levels that, while seeming
completely beatable, are actually impossible in practice (or outright kill
you from the get-go).

N++'s minimalist appearance is what helps it to stand out as so
aesthetically striking. The game gives you the option to change the colour
palette and style to a number of different formats which enables you to
customize the game to your liking and would be very beneficial for those
with colorblindness. Some of these styles seemed a little muddy to me (I
struggled with distinguishing some negative spaces from positive ones with
certain themes) and generally I played with themes with high-saturation,
because I live my life on the edge. On top of the few that you begin the
game with initially, dozens more are unlocked as you advance through the
campaign which serve as a nice ongoing reward.

My level, aptly named "Devon's Cool Level", is only slightly less
frightening than "Untitled-2". Now in pink.

The game’s music and sounds match up with its minimal aesthetic too. Sounds
are usually unintrusive and unique for individual hazards as they fire,
which is helpful to recognize when you’re walking directly into a row of
automated turrets you may not have noticed (though I should really hope you
would). The music varies from upbeat techno jams to low-frequency trance
music that helps you get into that perfect level of flow as you play, which
in turn helps mediate some of the frustrations you might be having with
certain more difficult levels. I even felt compelled to seek out some of
the tunes to listen to for my own listening pleasure after I finished the
game.

Coming away from the experience most of what I can really say about boils
down to this: N++ is as pure a platformer as you could ever hope for. Its
mechanics are simple and intuitive, its content nearly endless and its
gameplay fun and rewarding.

We live in an age where it’s easy to get bogged down in new features, and
developers often seem to push for complex mechanic after complex mechanic.
N++, however, sends itself off with a warm reminder that the series has
always been created around one sole value: fun.

N++ is available on Playstation 4 and Steam.

9/10

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230°

AMD CEO Shares Vision Behind Xbox Partnership and Next-Gen Chip Roadmap

AMD CEO Lisa Su talks about the Xbox AMD partnership, next-gen Ryzen + Radeon chips, and AI rendering tech coming to all Xbox devices.

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Community18h ago
Obscure_Observer18h ago

AMD is really building hype around their unique partnership with Microsoft to help and build an advanced and seamless Xbox ecosystem across all Xbox consoles and devices.

I wonder what she meant by "full roadmap of gaming optimized chips" though? Seems ambitious.

Next year´s Xbox Showcase already looks promising and exciting. Here´s hoping they deliver.

InUrFoxHole12h ago

They had best show 3yrs in a row. Heading for another

VenomUK5h ago

Obscure_Observer said “I wonder what she meant by "full roadmap of gaming optimised chips" though? Seems ambitious.” To me, I interpret this to mean rather than having a couple of X/S products for launch and a handheld there is a longer term plan to release new products with higher specs at timed intervals. I’m speculating of course, but this could mean a spec bump every year or two, so that even if the PS6 or Steam Deck Home is released a year after ‘Xbox’ Microsoft can release an updated model that has a higher spec.

KwietStorm_BLM29m ago

It's X3D chips for console. Everyone knows this. And it's been rumored in the PS6 forever.

Fishy Fingers17h ago(Edited 17h ago)

Some odd, deliberate wording, no branding, not 'Xbox consoles, Xbox handhelds' specifically, feels and sounds like they're building towards hardware that anyone can be used or licensed to/by themselves and other manufacturers.

Multiplatform software and hardware 'Xbox/AMD APU'.

Obscure_Observer16h ago

I guess you missed Sarah Bond´s next generation Xbox announcement this week, were she clearly states:

"I´m thrilled to share that we´ve established a strategic multi-year partnership with AMD to co-engineer silicon across a portfolio of devices, including, *our* next generation *Xbox consoles*."

But hey, I don´t think you´re entirely wrong, maybe MS will build their own Xbox consoles while licencing other manufactures to build and sell their own Xbox branded consoles. Who knows

BeHunted12h ago(Edited 12h ago)

I think you watched the wrong video. It's below the description, or you can watch it directly on YouTube.

https://youtu.be/kprpRvsOua...

HyperMoused17h ago

Shares vision....we provide chips for money, this deal will sell many chips, we will make lots of money...good vision

Christopher16h ago

The marketing behind this is so heavy that I worry about the actual outcome. Why are they just not showing us the product, why all this talking in market speak?

Lightning7712h ago

Probably because the next xbox isn't ready to release yet?

The marketing and rumors seem to be heavy out of no where. The rumor was a 27 release but it maybe it could be 26 new console launch instead.

Who knows.

Eonjay12m ago

There PR is alrways super heavy handed. No one is acutally buying an Xbox as is.
Also it is very early to be talking so much about a next gen console.

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PlayStation Store "Mid-Year Deals" Sale Starts and Includes Titles That Don't Get Discounted Often

PlayStation Store "Mid-Year Deals" sale kicks off, and it includes some never-before-seen discounts and houses over 3,800 items.

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340°

Sony PS5 Era Profits Soar Past $13 Billion, Outpacing All Prior PlayStation Generations

Sony’s PS5 era has generated over $13 billion in profits, surpassing the combined earnings of PS1–PS4, with $136 billion in sales.

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Community1d 5h ago
lukasmain1d 9h ago (Edited 1d 9h ago )

Their recent Playstation revenue is also more than Xbox and Switch combined, obviously in large part due to 3rd party sales.

Christopher1d 9h ago

I mean, if Sony is keeping third parties happy, kind of feels like a winning method.

GamingExplained10111h ago

I mean they have to, since they have 2 exclusives anyone cared about this generation, and those are now on PC. The rest is this creatively bankrupt string of remakes and remasters, taking advantage of the creativity of developers past efforts, and laying off teams creative side since all that work has been done already by previous teams.

By far the least creative generation ever.

lukasmain9h ago

@ Gaming-NEW-Troll account

"those are now on PC"

In that case. Xbox is Playstation's competition. MS have ZERO exclusives. ZERO. Nothing. Nada. Not a single exclusive.

Playstation has Astrobot. Demon's Souls, Astrobot Playroom, Gran Turismo 7, still not going to PC. They got Death Stranding 2 coming out in 3 days, NOT ON PC. Ghost of Yotei, not on PC.

That is 6 real exclusives MORE than Microsoft. Microsoft's Xbox is Playstation's competition. So lets compare.

I mean you brought it up.

Or does being "creatively bankrupt" not count when you have certain console exclusives going to PC years after they were released? In that case Returnal. Ratchet And Clank. Spiderman. Miles Morales. Silent Hill 2. And the list goes on

IRetrouk1d 5h ago

Kinda always been that way if you look at previous gens, exclusives are important but they aint the main revenue generator.

Reaper22_1d 4h ago (Edited 1d 4h ago )

.While that is impressive. Microsoft made 13 billion in one quarter. Making up facts doesn't make them true.

Mmmkay1d 4h ago

microsoft is not xbox. a bot should know that by now. you have been told this bs 1000 times on this site alone.

OlderGamer171d 1h ago

Yeah Microsoft but Xbox on the other hand.....

Aloymetal1d ago

Your defense of Microsoft is only highlighting Lord Phil's and the lame MS mismanagement. Since you're talking about MS as a whole, imagine having trillions in the bank and still losing to ''tiny'' Sony PS and Ninty. It doesn't get any more lame than that.

Christopher19h ago

If what Microsoft made as a whole was all that mattered, we would still have Windows Phones and Zunes. I would love to see Xbox' operating profits. Love to see it.

+ Show (2) more repliesLast reply 19h ago
thorstein1d 2h ago

I prefer Playstation over Xbox when it comes to consoles but how does this news justify their layoffs?

Shane Kim1d 1h ago

But the execs brother. You got to think about them. How could they otherwise buy yet another mansion and yacht?

raWfodog1d ago

People are generally paid for the work they are doing. Layoffs generally occur when there is no work for them to do (project cancelled, business slowing down, etc). I’ve been laid off from two jobs during my 40+ years of working so I know about these things. A company is not going to just keep paying people if there is no work for them to do, no matter how much profits they made.

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MIDGETonSTILTS171d 5h ago

And this is why the game output for ps5 has been a tad slower…

1) they needed to be… games take longer to develop, and they’d burn out their teams trying to maintain the same pace as ps3.

2) they can afford to… games cost more than ever to push boundaries, so Sony had to figure out a way to match Xbox’s clever profit strategies in order to afford to continue to innovate and take risks.

lukasmain1d ago

So much time was wasted on those Live Service shits. Glad they learned their lesson and have scaled that way back. Still haven't killed it, but I like it being in the background and not at the forefront

MIDGETonSTILTS1718h ago

Honestly, I love Helldivers 2 so much that I can forgive them for over investing in GaaS. At least they got one gem from the endeavor.

And I still dream of Factions releasing one day.

I don’t hate GaaS inherently, most are just implemented poorly.

Reaper22_1d 3h ago (Edited 1d 3h ago )

@ s2killinit

Thats xbox which includes other services. The playstion division also includes other services as well. Its mostly playtion but not all playstation. What's up with all the double standards around here.

Chevalier1d 3h ago

Yeah double standards like some idiots who got to talk about unrelated profits as a talking point. Wish those damn parrots could stay on topic with game related profits.

Next thing these idiots will talk about is something unrelated like Nintendo made more off the Mario movie than all of Xbox studios TV/movie endeavors combined you know?

https://en.m.wikipedia.org/...

1d 3h ago
Deathdeliverer1d 2h ago

@Chevalier

Mind you that’s only AFTER buying all those other companies adding them to the revenue. It was a LOT lower. This is Activision, Bethesda, and others COMBINED to get that number.

“The sales of windows professional on the other hand trounces god of war sales” 😂

Reaper22_1d ago (Edited 1d ago )

All you did was prove that you dont know what revenue is. Tencent is no.1 in profits. Buts that's ok because unlike Tencent and Microsoft, Sony isn't in it for the money, right.🤔

pwnmaster300023h ago

That’s what Xbox fanboys do. They’ve been doing this since Xbox one.

They will use all of MS, one of the biggest company in the world and play it like every dollar they earn comes from Xbox just to one up PlayStation.
Is actually pretty sad.

+ Show (1) more replyLast reply 23h ago
Chevalier1d 2h ago

"Mind you that’s only AFTER buying all those other companies adding them to the revenue. It was a LOT lower. This is Activision, Bethesda, and others COMBINED to get that number."

Guys we're off topic here you know? Can someone bring us back on topic and tell us how much revenue Xbox studios does for movies and TV? Pretty sure we should also discuss how much Nintendo stands to make at Universal studios on Nintendo land and the rides should be a hot ticket this summer.

"Ouch! hahaha no wonder reaper wanna hide behind profits made by windows XD"

Yeah idiots with some sort of inferiority complex needs to get their win somewhere though. But wait shouldn't we get back on topic guys? Like seriously how much money do you think Fallout Season 2 will bring in?!

Reaper22_22h ago

Nah, reaper's not hiding behind anything. I'm just pointing out some facts. At first the narrative was Microsoft isn't going to make the money back from the ABK deal to now their profits wouldn't be as high if they didn't get the deal. This very topic is part of the reason why the deal was secured. Sony's dishonesty and reluctance to tell the truth about how much money they're making and lying about how much this deal would hurt their business. That strategy failed. They're are making a lot of money. No doubt about it and its good for the industry but don't get butthurt when Microsoft post their profits and you guys see they are also making a lot of money as well.

CrashMania22h ago

@reaper.

Microsoft don't reveal Xbox profits, sales numbers, or gamepass numbers, I wonder why that is?

You call Sony dishonest but at least they don't hide and obfuscate meaningful playstation numbers like MS do with Xbox.

IRetrouk21h ago

Reaper stop lol, only one company hides that info and it ain't sony....

Chevalier1d ago

"All you did was prove that you dont know what revenue is."

Nah all you did was confirm you're an idiot.

Reaper22_22h ago(Edited 22h ago)

You seem to be fluent in idiocy. Not everyone speaks it. So next time speak slowly and clearly so we all can understand. Getting emotional doesn't really make you smarter. Before you post a link with info make sure you know what it says.🫡

Chevalier18h ago

"Nah, reaper's not hiding behind anything. I'm just pointing out some facts"

🤡 What facts? 🤣

Please share with everyone your idiocy

What does Xbox make in revenue and profit? What are their sales? How much money does Gamepass cost them? Oh right you got ZERO numbers to post.

"Before you post a link with info make sure you know what it says."

Says the idiot who can't even tell the difference between Microsoft and Xbox? Lmao. Seriously all you're showing everyone again is how much of an uninformed parroting idiot you are.

But go ahead and post your evidence! Oh right again ZERO from a ZERO. Absolutely 💯 hilarious to see you stumble like the idiot you are.

+ Show (1) more replyLast reply 18h ago
Npugz71d 3h ago

Only because of games prices otherwise it’s the worst generation in PlayStation history especially for games

Reaper22_1d 3h ago

Thats true. The article did mention game and prices were a reason. Its also shows their greed is no different than Microsoft. Laying off all those people but yet bragging about profits and still tried to stop ABK deal. What the hell!

MatrixxGT1d 2h ago

Closing studios, layoffs, leadership changes, PS plus increases, multiple game cancellations and delays, total flops like concord. Slowest release of first party games of any generation and they just shut down PS stars I guess because it was costing to much.
Yet they announce record profits…..the greed here is insane, MS and Nintendo too. All of them milking gamers and we just keep lapping it up like a blood hound for a meal.
Them tariffs are really hitting them hard I see.

Deathdeliverer1d 2h ago

Well a part of running a business is a tight grip on that P&L sheet. In project management. It’s a known fact that the farther into a project you go, the more costly the corrections. Having something reach the definition of done, the end of the road, and it’s hated is a monumental loss of money. As games are usually made iteratively it’s like how was this not caught and course corrected several times before this point. Sony is definitely known as trusting and allows teams to make the games they want to make. They “trust the process”. The caveat to that big budget and freedom is if it bombs, especially if it’s your first game, you’re outta there. They have shareholders/stakeholders to keep happy. Where as normally a done game like Concord would give ROI as it was out in the wild. The cost of the project is recouped and turned into profit or delivered whatever value they wanted. If the game is now NOT coming out, how do they get that money back and stay profitable? By not paying wages for that team over a course of time that would have still been on payroll working on the next potential bomb, DLC for a dead game, and essentially costing more money.
It sadly isn’t greed, it’s business. They release these great profits because 1) it’s enticing for more stakeholders to invest, and 2) Despite failures they are still balancing the books and turning record setting profits.
How many live service games died at various stages of development? They are still this profitable? Imagine if the games came out and were hits to add onto the profits?

Christopher19h ago(Edited 19h ago)

So, you're saying that over $10B of this is from $10 to $20 software price increases? Zero to do with increased market reach? Massive MTX from third-party games?

Vithar1d 3h ago

where are the "Sony is in trouble" sayers? LOL

Chevalier1d 2h ago

They're talking about Microsoft quarterly profits like any true gamer would be doing.

Aloymetal1d ago

Oh, that's coming, it's a mandatory thing just wait for next gen and you'll see infinite articles from the shills and the green fanbase saying ''tHiS GeN WiL Be dIfFerEnT''

stonecold316h ago

over twitter xbox fanboy you tube are saying saying sony is broke cant afford warner bros.

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