In Defence of Short Games

In Defence of Short Games

Pozzle|10 years ago|Bastion

Goomba Stomp: Why should hours clocked be the primary metric for valuing a videogame? The effects, while difficult to prove in any specific instance, are plain to see. AAA titles, and particularly roleplaying games, become enormously bloated, filled to the brim with storyline extensions and useless content. The intention is to release marketing materials that claim “over 200 hours of gameplay!” but the result is a greatly diluted experience.

Read Full Story >> www.goombastomp.com