Could Red Dead Redemption 2 be a prequel? Will it have multiple playable characters? And might it be announced at the PS Neo event? Listen in as the the QorC podcast stakes a claim.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
Yeah, you can delay it as much as you want but you ain’t gonna wash that stink off.
Delaying the inevitable. Bungie hoping the negative publicity will blow over. 🙄
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
The voice actors for Arthur Morgan and Charles Smith have vaguely confirmed a claim by Rob Wiethoff (voice of John Marston) that big news related to the Red Dead franchise will be coming "before Friday."
I hope it's a remake of the 1st game. But it's probably just the PS5 version of Red Dead Redemption 2
I hope a PS5 upgrade launches on the same day as announcement & it costs no more than $10. I already bought the Ultimate Edition once, they got good money from me.
I stopped playing completely 2 years ago until they did 60fps. I really didn't expect it would take this long & I didn't want to start completely over on PC.
My wish is that its optimized for current gen machines, with some sort of story expansion. Undead nightmare 2! My 2nd wish is that it just shadow drops on the day of the announcement!.
The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil
In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.
Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.
It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.
There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.
Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.
When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.
Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up
I would just settle on an announcement at this point.
I don't think Red Dead Redemption needs a sequel based on how it ends (counting both endings). I think Rock Star, should just make a prequel that explores John and Dutch's past.
Or just another badass tale told in that setting would make me happy.