Joystiq Interview: GRiN’s Simon Viklund on rearming Bionic Commando
Despite a near-vertical difficulty curve and gameplay that suffers at the fumbling claws of the Xbox 360’s questionable D-pad, Bionic Commando: Rearmed has still proven itself to be a ‘friggin juggernaut’ in the digital space. Recently Joystiq had the opportunity to speak with GRiN’s Simon Viklund, who served as creative director on the project, and in between nursing sore thumbs and shaking fists at the screen they took the time to speak with him about a number of topics, from what it was like in reinventing the NES classic for modern consoles, to what it’s like being a small fish in an ever-growing pond.











