420°

Sony Making Wireless Chips, Forums Jump To Vita Conclusions

Sony is making a new wireless chip that uses descriptor initials similar to former Vita chips; everyone freaks out.

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apptrigger.com
-Foxtrot2960d ago

Comes with it's own little coffin for later

...

I joke

donthate2960d ago (Edited 2960d ago )

lol.... also, comes with a boat, because you will need it to get off the island Sony created around the next PS Vita.

Although, I would love another PS Vita. I think, that industry is sadly dying and we need it to be revived. Our best hope right now is whatever weird and possibly awesome creation Nintendo does with NX.

2960d ago Replies(1)
asmith23062960d ago (Edited 2960d ago )

God I hope not. I used mine for a good while but now it's collecting dust. Having a AAA console like experience on the go just isn't feasible. The controls are way too uncomfortable.

blackblades2960d ago

Be amazing if they showed that off at the meeting. How long is the meeting anyways.

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Pancit_Canton2960d ago

I'm guessing a new Dualshock controller for NEO or PS5.

Deadpooled2960d ago (Edited 2960d ago )

I remember fools (read: trolls) like "LOGICWINS" on N4G shooting down anyone including me who went against the idea of a touchscreen on the dualshock 4, going as far as believing they could play games on the controller screen (effectively removing the use of the Vita, tbh Sony did that themselves with the ridiculously priced proprietary memory cards and eventual lack of western AAA support, shame cause I loved Killzone Mercenary).

Fortunately everyone else with an iota of sense said otherwise and Sony went the touchpad route on the ds4 instead of the wii U route, and the rest is history.

Tobsesan2960d ago

I think they are done with portable gaming, probably a DS4 revision or for the NEO

seanpitt232960d ago (Edited 2960d ago )

Yes the mobile market has killed the vita and other portable gaming devices.

Nintendo looks to be trying to do both and I hope it works out for them.

Fist4achin2960d ago

Not sure about that. The Vita just bombed here in the US. In Japan, it is hugely popular. There are tons of games being made and released over there that don't make it anywhere else. Sony just dropped the ball with the device itself in many aspects as well as poor marketing of the device. I think there will be another. Will it release outside of Japan is the real question.

KeeseToast2960d ago

This is definitely a possibility. If this is true then SIE Japan pushed this project. I suppose they're making a good amount of money with the Vita over there and with the NX coming maybe they convinced Sony to make a new handheld, since Vita is more successful then the PS4 in Japan. I would love a new Vita, just a slighlty more powerful revision with more buttons for steady flow of Indies and perfect Remote Play would be enough for me. Let's hope for the best

donthate2960d ago

Probably for Neo, but why not just re-use the one from PS4?

It isn't like PS4 is missing some WiFi features that I know of. Besides why wouldn't the new WiFi card just add what is missing if that was the case.

Tobsesan2960d ago

Ps4´s build in WiFi has to be the worst of all consoles out. Has only half the speed of my xbox one. Not trolling, if you want I cant make a picture.

OB1Biker2960d ago

Yea it was funny and typical that someone came up with Trinity and people run with it as if that was part of a leak.
I often wonder why developers waste their time on these forums

danny8182960d ago

Forums were taking it differently because there was 2 chips one of which was the same model as the PSV not ps4. Judging by the NX release and plans, and Judging Nintendos excuse for not showing hardware at E3 they may be not too far fetched. Maybe an upgrade for better streaming via NEO

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230°

Ex-Sony Boss Shawn Layden Explains How to Make Games Faster, Cheaper

Khayl Adam: "Former president and CEO of Sony Interactive Entertainment, Shawn Layden, began foretelling the current, apocalyptic state of the video game industry in 2020. A piece of conventional wisdom industry onlookers will often cite, Layden himself says it was no remarkable feat, gleaned by observing trend lines over decades. He even offered some suggestions for how developers can cut costs in the future and get their games out quicker."

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DarXyde93d ago

A very fair assessment. I think it's fair to say Nintendo runs away from photorealism at a million miles an hour, and that's really the best approach there. Maybe once in a while if you have a great idea, but you should really have a massive financial buffer to offset potential losses from an unsuccessful project.

Procedural generation is a great idea, but I fail to see how it differs very much from AI—sure, AI requires there to be some precedent to pull from, but I think both have the "green cow" restriction, where something novel is constructed from something that exists (in this case, recognizing a cow and the color green).

To that end, with the talk of more time and less money vs less time and more money, it sounds like Layden believes fewer games being made but with procedural generation will occupy gamers longer...? The challenge there is those games don't really have an end. But he does have data on his side that most people don't actually finish their games. I do, and this lack of closure on an undertaking would drive me a bit mad. But that's just me.

His approach is certainly more sustainable and he's got a great point. Remember how hard games were back on SNES and Sega Genesis? How many of us saw the end of all of those games without cheats or emulation? Many of those games may as well have been procedurally generated because you're hoping to beat it, but in reality it's just about how far you got that day (most games didn't save, in case you're reading this and a bit younger).

I personally prefer to see an end, but I can't really dispute his point either.

Michiel198992d ago

you actually got it twisted, with AI you shouldn't have to have a set of presets or precedent to pull from, it should be able to come up with that itself, with procedural generation you need to have a "ruleset" in which you need to design a level/map. Think of something like how tilesets from hades/diablo work, there is some freedom but if you play a decent amount of time, you will see the same layouts over and over, with AI that shouldn't be the case. If you wanna see some pretty advanced AI in gaming, check out open AI, they did some really impressive stuff with Dota 2 and with at least 1 other game which I can't remember.

DarXyde92d ago

Michiel1989,

I'm a bit skeptical of the idea that AI would be able to construct something entirely novel. Let's use the example of Google AI creating its own language between two AIs:

An AI would define language in a way that we define language: that is, it is possible to crack the code of this "novel language" because it must follow pre-existing rules for language. Grammar, syntax, etc. AI is essentially restricted to the information it is fed or pulls from, is it not? We often hear how AI models must be trained on something, so like people, it draws inspiration from existing ideas to create something new. If this is not the case, how could two AIs understand the language that is created? There has to be a set of existing rules to allow communication.

I don't mean to say you're wrong, I just don't think there is much distinction between it and procedural generation in game design.

You mention Dota 2 is doing something in this regard. I'll have to take a look at that and see what you mean.

Michiel198992d ago

in the case of ai vs procedural you can basically compare it to:
Procedural being tilesets that can be placed vs AI giving them a full blown level editor.

AI doesn't need to communicate with itself because you can kind of merge them together from what I understand. With openai they gave them only 2 objectives, killing the enemy base is good and dying is bad. From there on they kept the ai playing games against eachother at 10times normal speed or even faster, don't remember exactly how fast and then they managed to merge it somehow. The AI beat the best teams in the world, although after a while it got cheesed because the AI had very little playtime against people compared to playing vs ai, but just the fact that they managed to do that with AI, I'm sure it can handle a level editor and placing some objectives in them.

I'm not sure what you exactly mean with communicating, that a game will have several AI's in one game? because that's not how they do it now, it's one AI running everything, it only needs to communicate with itself. They idea behind is that the game devs will create/train the ai, not put in a blank slate ai and that hopefully after tons of hours for each individual player it will finally be half decent.

I don't mean that the ai will create everything, lore, assets and gameplay, if that's what you're thinking.

Can definitely recommend checking out the dota 2 openai stuff, although it might be hard to understand how good the AI actually is if you didn't play the game. (it also did plenty of terrible stuff, or at least things that people would never do)

derek92d ago

@Darx do you want more Nintendo type games? I don't. Use to be a big fan of Nintendo but they do not change they've been making largely the same games for over 30 years, like they're stuck on repeat. They're fun especially for kids but Nintendo will never make a game like gt7vr.

gold_drake92d ago

its also the fact that nintendo sets a budget for even their mainline games.

darthv7292d ago

When i was younger, games were short and to the point because they were meant to keep taking your $ at the arcades. Then came home games, and people wanted more for their $$ so the games got longer. Now that im older, i prefer shorter games. i have a shit ton of games i have started but never finished due to limited time and patience. This includes a laundry list of big AAA titles and RPG's.

i just can't do it anymore, which is why i play more arcade style games. I always buy the new big game in the hopes i can get into it... but always return to the shorter and easier to pick up and play ones.

gold_drake92d ago

im with ya.

im definitely cautious to what i buy these days.

anast92d ago

I'm the opposite. I used to prefer arcade fighters and etc, but as I get older I enjoy 80hr to 100hr experiences over the course of a few years. My focus has actually gotten stronger as my time has gotten more limited and there aren't that many actual good games to be in a hurry. We have been experiences quantity over quality.

anast92d ago

*experiencing

My typos aren't a good sign of focus here.

TiredGamer91d ago

Totally there. With the exception of a few games, I generally feel that games today are full of filler and the experience, even if it is a good one, gets stale after the 10 hour mark and I subconsciously reduce the effort to return to it and finish.

The original God of War is a title that I have never completed. I have gotten about 80% of the way through 3 separate times (original PS2, PS3 Remaster, and Ps Vita version), but I run out of steam at about the same mark and will just fail to return to it. And this kind of thing exemplifies my feeling with a lot of modern games. I just don’t have the desire to continue for hour upon hours once the concept wears thin.

The one modern example I will make an exception to are the FromSoft Souls titles. Those have that wonderful risk/reward old-school play style that keeps my interest for a good deal of time, and I have finished all of the mainline titles.

anast92d ago (Edited 92d ago )

This guy wants people to lower their expectations...I bet the prices will still keep going up though...A company like Sony should have almost impossible expectations, they're good for it, around $97b good with gaming being almost $6b good.

gold_drake92d ago

oh im fully expecting them to go up next gen. either right at the beginning or in the middle.

TiredGamer91d ago

Rational discussion is critical in this stage of game development. We are reaching a point now where you need hundreds of artists to make super detailed graphics in a game that most people don’t notice. I can appreciate photorealism, but the “wow” factor is gone for me and it’s not worth the extra time and money to chase diminishing returns.

Shawn is just talking sense. I’m a lifelong gamer and I only finish a fraction of the games that I start because they are too long for me. And I find myself more interested in retro gaming since the game concepts tend to be more pure and grounded. After PS3/XBox360, I have rarely been “wowed” by game graphics as they have achieved a general level of being good enough.

anast91d ago

I'm good. They can lower the prices and lower the pay and concentrate on making easier games to manage.

gold_drake92d ago

i also think games are so expensive cause of the seasoned directors in most cases. and you know, if you have 100 ppl working on a case, it stacks up fairly quickly.

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100°

9 Best PlayStation Vita Metroidvania Games

Uncover secrets, defeat challenging bosses, and upgrade your arsenal in these exciting Metroidvania titles on the PlayStation Vita.

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altarofgaming.com
150°

Is Sony's Adaptive Difficulty A Good Idea?

Sony has been reported to be considering adding adaptive difficulty to all of its games. This feature would likely allow gamers to play more difficult games that usually have a skilled player barrier and also make it so hardcore gamers can get a good experience out of typically easier games.

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rpginformer.com
shinoff2183255d ago

I don't see an issue. I'm also sure it'd be an option that you could turn off to.

jambola255d ago

If optional yes
if not, awful idea

ApocalypseShadow255d ago (Edited 255d ago )

It should be optional but it would be more interesting to see gamers play more advanced AI. It's been a request since the beginning that NPCs and bots were more intelligent and tougher and not be stupid cannon fodder. This AI I'm guessing will adapt to the player. Which is cool. If the gamer sucks, the AI will suck. If the gamer is a bad ass, the AI will kick some ass and take names.

Based on GT7 Sophy, AI will definitely give gamers a run for their money.

jambola255d ago

sure
but I also don't ever want a case of playing a game I want to be hard, but then it get's easier because I die too much and removes that option
if it's 100% optional, I'm all for it
even ai adapting I'm not against
just any crap like, "you died too much so boss will suck to let you win easier" crap

Noskypeno255d ago

Yeah like everyone said, it should be optional. Sometimes I like to relax from the competitive mp and play a single player that's challenging but in a predictable way. I'll probably use it at times but sometimes I just want to have a soldier yell grenade 5 seconds before he throws it at you in perfect English.

ZeekQuattro255d ago

I don't have a problem with it. A number of games do this already depending on your playstyle.

porkChop255d ago

If you can turn it off? Sure. If it's forced, no it's a terrible idea. Imagine wanting a tougher experience but because you die a few times the game lowers the difficulty. That kind of defeats the purpose of the harder difficulty.

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