Solo developer Yang Bing has attracted a lot of attention after showcasing a trailer of his game Lost Soul Aside, built in Unreal Engine 4. After having been contacted by multiple publishers offering help to complete the project, he found himself facing the choice of whether to complete the project as a full-time developer or not.
Apparently, he has now taken a decision.
Playdead co-founder Dino Patti is allegedly being sued by his former studio and business partner.
Patti was threatened with a lawsuit earlier this year after he posted a now-deleted LinkedIn post that shared an "unauthorized" picture of co-founder Arnt Jensen and discussed some of Limbo's development. Patti said Jensen demanded a little over $73,000 in "suitable compensation and reimbursement," adding that he had "repeatedly" had such letters over the last nine years.
A handful of small redesigns and a pair of back buttons make Nintendo’s Pro Controller for Switch 2 a worthy upgrade.
I love this controller. Feels so nice in the hand. Plus the battery lasts for days, it's crazy.
$100 ?????????????????????????????? ??????????????????????????????? ???????????????
The thing is, over the past decade, third-party controllers have really stepped up. You can often get better quality, more durability, and stronger performance for half the price of first-party options. Meanwhile, controllers from Nintendo, Sony, and Microsoft have become increasingly mediocre, expensive, fragile, and not particularly impressive across the board. What makes this especially noticeable with Nintendo is that they’re surprisingly open to third-party hardware. That openness ends up highlighting just how much better the alternatives are.
I have the original pro controller and TBH, I don't use it as much. I'm mostly using the Switch in handheld mode with the Hori Split Pad Compact Controller. I also never use the back buttons to program anything so I will not be buying this one here, so that will be $85.00 in my pocket 😂
Techland wants to switch to a shorter development cycle of three to four year at the most for its games, starting with Dying Light: The Beast.
Very good dev length for a AAA/AA game I'd say. Companies need to set an aim for this range. 1-2 is too little, I believe 3-4 is perfect. Any more is too much. Games don't need to be these gigantic games full of a crazy amount of content. Just make a good game.
Great story. I wonder who he went with.
"Maybe we don’t know each other,but actually I’m a self-closing and nameless guy in real life, and now I realized my dream is not to create a game, is to create a world belongs to me, so I can dive into it from the real world, "
"I said I will make it commercial some day but when they really came to me, I’m scared just like someone want to take my world away from me, I begin to be like a little boy protecting his toy."
I just really hope people similar to konami aren't contacting him. this is his life, passion, ambition and persona. and he's not doing it to be better than other developers.
- May the force be with you Yang Bing!
Why doesn't the title include "BEAUTIFUL PC EXCLUSIVE" at the beginning?
Whichever direction he decide to go in making sure to keep IP ownership is key , don't be taken in by the Tons of BS companies will mention.
Ownership is priority while getting it out to the public . Remember EA Partnerships deals & how Insomniac got to keep both its recent IPs.
Good for him. I hope the company he ends up with supports him and his vision instead of grinding him down and forcing him to make the game into something more "appealing" to mainstream audiences.