GameSpy: Chris Hecker on the Technology of Spore
This weekend Spore is unleashed to the masses, and the masses are about to unleash something back: the game allows for content creation on an unprecedented scale. At the helm of Spore’s technology efforts is Chris Hecker. Here at GameSpy, they have been watching Hecker’s work for a while — check out their coverage of his game prototyping talk at GDC 2006, for instance. But this is the first time they had a chance to speak with him one-on-one about the unique technology powering Spore.











