Kotaku Feature: Shadowrun Hands-On
Since its announcement at E3 this year, FASA Studio’s Shadowrun for Xbox 360 and Vista PC has not faired well with fans and the press alike. The dissention starts with FASA’s choice to make an FPS instead of an RPG and snowballs to artistic direction and excluded features. Microsoft flew me (along with a few other writers) out to Redmond, WA to visit FASA and check out Shadowrun. Florian and Eliza, you’re going to hate me for this, but Shadowrun looks to be a great game – not like a monstrosity at all. Except for the trolls. They are pretty much monsters incarnate.
For those who’ve never visited the Microsoft campus, it’s beautiful. It’s hilly, there are trees everywhere – too bad everyone stays locked up inside working on projects. While I got in trouble for taking a picture in the waiting area (guess there was some top secret info around that would only show up on a digital camera), I found the building I was in to be pretty dull. It was a standard, white-walled office compound…until you reach FASA.











