Recently, I finally took the opportunity to sit down and give Star Fox Zero a go, I had heard all the critical reception for the game, all the complaints, and yet when I sat down to play this game I could not help but be impressed...
Takaya Imamura, famed ex-Nintendo developer known for his work on the F-Zero and Star Fox franchises, has taken to social media to ponder the possibility of a Star Fox Zero release on Nintendo's upcoming 'Switch 2'.
It's a good ponder. Nintendo would be stupid to not do it. The more titles and first party line up released on the Switch 2 the more enticed the customer will be.
The Early Black Friday US deals for Nintendo games are quite impressive. From Pokemon to Fire Emblem, here are some awesome sales.
The Legend of Zelda: Skyward Sword was originally released for the franchise’s 25th anniversary, celebrating everything Zelda, including the bosses.
Nintendo shouldn't force how a game controls, onto people. Yes - they've innovated a plethora of control schemes, though there comes a time where you have to improve upon the "wheel" instead of recreating it (metaphor).
I'm a fan of the Gamepad, Wiimote & Nunchuck, and the balance board (not so much the Wii speak mic...), though I understand that not every gets enjoyment out of those devices.
Some people enjoy eating the same boring food, and can't be persuaded into new exotic types.
Skyward Sword was and is awesome. It's like I've said before mob mentality. What's amazing is that people hated to turn their wrist from time to time but LOOOOVE VR, where you HAVE to move around.
LOL
It's the stupidest thing.
But again I digress.
Skyward Sword is great, Star Fox on the other hand I can't give a glowing endorsement, although I will say that IF you decide Star Fox is that important that you MUST learn the new control scheme then all the better.
However, it was a mistake doing Star Fox as they did.
Both Skyward Sword and Star Fox Zero were ruined by the forced gimmicky controls. Having to wave your arms around spastically or wrestle with two views simultaneously (on top of the awful motion controls) made both of these games well below average, and a chore to play. Far from being "sophisticated gaming", they illustrated that awkward gimmicks greatly degrade the gaming experience, rather than enhancing it.
Let's hope Nintendo really has learned from these problems, because if the NX is based around similar gimmicks, it will certainly fail.
The key here is to not FORCE the controls. Give the gamers an option through variable control schemes. That way you don't alienate gamers that aren't up for the waggling =) My biggest let down with Skyward Sword was not the controls, but the graphics. It just looked outright atrocious at times (certain areas reminisced N64 quality). It had a unique art style that certainly helped produce a vibrant colorful experience in most areas, but the GameCube like performance was evident with many dull, almost blurry textures in some parts of the game. I'm really excited for Breath of the Wild and to find out exactly what the NX is, offers, launch games and specs.
I'm hopeful NX goes with the Tegra X2 chip wise and is a hybrid system that will truly be unique and a platform third parties can come back home to.
Excellent article. Control options are ok, but don't dumb down the game for it. For starfox, "regular" controls would have degraded the experience. Pikmin 3, mario kart, splatoon all had control options which were good since those games made sense. Skyward sword also wpuld not have been the same game.