Smoothing out the difficulty curve isn’t about making the game easier, it’s about giving players the tools to be better.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
TheGamer writes, "Some weapons resist the test of time."
If they made them easier, it would enable people to rush through them and they would turn around and complain the game is too short.
From found a formula that works well, and it's hard to see how they could make it much easier without harming a piece of what makes the games work well. A big part of that is psychological- make the player feel a sense of dread, or make the next enemy appear tougher than it is.
Anyway, it's a moot debate as From said they aren't working on more Souls games.
No. Either learn the mechanics or summon help.
It's hilarious when people who coop the dark souls games claim it's easy.No shit it's an easy game when you coop it or spam spells.
It's really well balanced now but if they wanted to make an easy mode I think reducing the cost of upgrades and boosting the starting stats would probably be enough