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50°

How I Learned to Stop Worrying and Love Video Game Sequels

Video game development is all about an iterative process of building a game's design and mechanics bit by bit to create an amazing experience, and this also applies across games in a series. While many gamers have decried the phenomenon of "sequelitis," or when developers constantly put out sequels, their actual implementation is important and a part of what has led to some of the best games.

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gamasutra.com
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100°

5 Amazing Side Quests In Games That You Need To Experience

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.

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70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

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80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
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phoenixwing46d ago (Edited 46d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson46d ago (Edited 46d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.