GCG: Documents of Newly-Published Xbox Live Game Made Public

GCG: Documents of Newly-Published Xbox Live Game Made Public

vasilisk|18 years ago|Dev

Gamasutra writes: "In a world where such precious papers as design documents are kept under lock and key (or rather, NDA) as trade secrets, it’s almost unprecedented for game developers to make them public. But CrunchTime Games CEO James Goddard has decided to openly release two official documents that were key in getting his studio’s Shred Nebula accepted for publication on Xbox Live Arcade.

Creating these two papers is crucial to the acceptance of any game to XBLA by Microsoft, and by sharing CrunchTime’s pitch paper and a manuscript required by Microsoft called "60 seconds of gameplay," Goddard hopes to educate aspiring developers and students in the XBLA pitch process."

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